4x4cheesecake Posted January 7, 2019 Share Posted January 7, 2019 On 1/5/2019 at 8:17 PM, Anders Kerman said: Just wondering, would actuation toggles on action groups be possible? Like flying spaceplanes and after escaping the atmosphere you could deactivate control surface authority. 19 minutes ago, linuxgurugamer said: I don't remember exactly what it's called, but there already is a mod to deactivate control surfaces when not in the atmosphere Probably this one: It enables/disables the control surfaces automatically or manually but not via action group (actually, I think this is even better^^) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 7, 2019 Author Share Posted January 7, 2019 What @4x4cheesecake said, thank you @4x4cheesecake Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 16, 2019 Share Posted January 16, 2019 (edited) On 9/23/2017 at 12:24 AM, Tau137 said: @linuxgurugamer: Love this mod (mostly used it to cheat reaction wheels and engine gimbal limits), as well as other great work you do, BUT ...most docking ports (stock) stop working at random. I'm going to raise this again, as it just bit me again. Fresh craft, no docking or even docking port magnet. Remove Tweakable Everything and docking port functionality is restored. I have had this problem before, more than once, and every time it's this mod. I know I can remove the offending dll, but frankly it's something I and probably others are likely to forget to do. Not to mention that it will get back in there whenever the mod is updated, especially if one uses ckan. Can we split this out or something? It's caused me nothing but grief for as long as I can remember. A big warning on the tin perhaps? Edited January 16, 2019 by steve_v Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Author Share Posted January 17, 2019 How about a log file right after it happens, so I can see what's going on, if possible. Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 17, 2019 Share Posted January 17, 2019 55 minutes ago, linuxgurugamer said: How about a log file right after it happens Log. Load, launch, rendezvous and try to dock repeatedly. Screenshot. No magnet, no docking. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Author Share Posted January 17, 2019 2 hours ago, steve_v said: Log. Load, launch, rendezvous and try to dock repeatedly. Screenshot. No magnet, no docking. neither of those links are working (https://damnation.dnsalias.net/nextcloud/index.php/s/QyyqGronSepxfDM) Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 17, 2019 Share Posted January 17, 2019 (edited) Works for me, works on my phone, image even seems to embed in the post editor... Ahh, geoip based firewalling. You're not in NZ. Hang on a sec. Image test for the hell of it: Ed. How 'bout now? Edited January 17, 2019 by steve_v Quote Link to comment Share on other sites More sharing options...
BlackHat Posted January 17, 2019 Share Posted January 17, 2019 (edited) Nope not working, image not visible. Both links give this message: Your connection is not private Attackers might be trying to steal your information from damnation.dnsalias.net (for example, passwords, messages, or credit cards). Learn more NET::ERR_CERT_AUTHORITY_INVALID Edited January 17, 2019 by BlackHat Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 17, 2019 Share Posted January 17, 2019 (edited) 10 minutes ago, BlackHat said: NET::ERR_CERT_AUTHORITY_INVALID Sef-signed certificate, suck it up. If this was your internet banking site, you might be concerned. It's not. That is one of the machines on my desk, and I don't see why I should need someone else to verify that I am who I say I am. Edited January 17, 2019 by steve_v Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Author Share Posted January 17, 2019 26 minutes ago, steve_v said: Works for me, works on my phone, image even seems to embed in the post editor... Ahh, geoip based firewalling. You're not in NZ. Hang on a sec. Image test for the hell of it: Ed. How 'bout now? Yes, I see it. Are those the regular docking ports? and, if it's not too modded, could you send me the save file as well? Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 17, 2019 Share Posted January 17, 2019 1 minute ago, linuxgurugamer said: Are those the regular docking ports? They are regular docking ports, modified with switchable textures by SSPXR. I have had this happen to me with the stock docking port Jr as well, though I expect they have the same patches applied. 3 minutes ago, linuxgurugamer said: if it's not too modded, could you send me the save file as well? It's pretty well modded, you might not want it. Contents of gamedata: Spoiler 000_ClickThroughBlocker 000_KSPAPIExtensions 000_KSPe.dll 000_Toolbar 001_ToolbarControl AntennaHelper AviationLights B9PartSwitch BetterTimeWarp BonVoyage CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator ContractPacks CriticalTemperatureGauge CryoEngines CryoTanks CustomBarnKit DecouplerShroud DeployableEngines DMagicOrbitalScience DynamicBatteryStorage EditorExtensionsRedux EnvironmentalVisualEnhancements EVAEnhancementsContinued EvaFuel FerramAerospaceResearch Firespitter FShangarExtender FuseboxContinued GPOSpeedFuelPump HeatControl HideEmptyTechTreeNodes JatwaaDemolitionsCo Jenyaza JFJohnny5 KAS KeepItStraight KEI KerbalAtomics KerbalHacks KerbalHealth KerbalJointReinforcement KerbetrotterLtd KIS KramaxAutoPilot KSPRescuePodFix MechJeb2 MemGraph Mk2Expansion ModularFlightIntegrator ModuleManager.3.1.3.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NavBallDockingAlignmentIndicatorCE NearFutureConstruction NearFutureElectrical NearFutureLaunchVehicles NearFutureProps NearFutureSolar NearFutureSpacecraft OrbitalSurveyPlus PlanetaryBaseInc RCSBuildAid RealChute REPOSoftTech ScienceAlert Science_Revisited SensiblePumpsCont SpaceTuxIndustries StageRecovery StationPartsExpansionRedux StockVisualEnhancements Strategia SurfaceLights ThunderAerospace ToadicusTools Trajectories TriggerTech TrimIndicator TweakableEverything UniversalStorage2 WaypointManager WorldStabilizer I foolishly overwrote the quicksave after removing TweakableEverything to continue the mission I was working on, but I can put it back in and try docking with something if you still want a save. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Author Share Posted January 17, 2019 18 minutes ago, steve_v said: foolishly overwrote the quicksave after removing TweakableEverything to continue the mission I was working on, but I can put it back in and try docking with something if you still want a save Yes. Please. Also, if you installed most of the mods with CKAN, you can get me an export from clan of the installed mods, in a .ckan file, otherwise I'll work it by hand Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 17, 2019 Share Posted January 17, 2019 (edited) 35 minutes ago, linuxgurugamer said: Yes. Please. I just tried reproducing it, and I can't get it to happen. Murphy hard at work, twice in a row and now nothing. I'll try again later and chuck you a save when I get the issue. Edited January 17, 2019 by steve_v Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Author Share Posted January 17, 2019 2 hours ago, steve_v said: I just tried reproducing it, and I can't get it to happen. Murphy hard at work, twice in a row and now nothing. I'll try again later and chuck you a save when I get the issue. Of course it isn't going to happen. You are now actively TRYING to make it happen, so it won't Just ping me when you do find and post a link Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 18, 2019 Author Share Posted January 18, 2019 6 hours ago, steve_v said: I just tried reproducing it, and I can't get it to happen. Murphy hard at work, twice in a row and now nothing. I'll try again later and chuck you a save when I get the issue. Well, I've been testing, and have been able to replicate it, but I need some info from you. In the VAB, when you right-click on the docking node, there are 8 sliders with the following information: Max Capture Roll Angle Max Acquire Roll Angle Unfocused Range new Acquire Range Acquire Force Acquire Torque Ejection force Re-engage Distance It wasn't working for me until I modified the roll Angle settings and the Acquire Force and Acquire Torque. Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 18, 2019 Share Posted January 18, 2019 (edited) 8 hours ago, linuxgurugamer said: I need some info from you. I'm not sure I understand exactly what you are after, do you mean me to confirm that modifying these values causes affected ports to work/not, or do you want the values from my game? I don't believe I have modified or even looked at those sliders as yet, on any craft. I assumed the defaults to be at least close to stock behaviour, so I left them alone. In case of the latter, here are the settings from the VAB on one of the the craft involved in my earlier docking failure. The other is identical, i.e. defaults. Aside, I notice that GPOSpeed is applying a pump module here for some reason, that's something else I'll have to investigate. Ed. This will be it: // B9 fuel switch support @PART[*]:HAS[@MODULE[ModuleB9PartSwitch],!MODULE[GPOSpeedPump]]:NEEDS[B9PartSwitch]:FINAL { MODULE { name = GPOSpeedPump } } Time to go bug @hab136 about that... Edited January 18, 2019 by steve_v Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 18, 2019 Author Share Posted January 18, 2019 4 hours ago, steve_v said: I'm not sure I understand exactly what you are after, do you mean me to confirm that modifying these values causes affected ports to work/not, or do you want the values from my game? I don't believe I have modified or even looked at those sliders as yet, on any craft. I assumed the defaults to be at least close to stock behaviour, so I left them alone. In case of the latter, here are the settings from the VAB on one of the the craft involved in my earlier docking failure. The other is identical, i.e. defaults. @steve_v Here is a beta dll with a fix, please try it out: https://www.dropbox.com/s/dyuxthjpzdwm8u8/BetaTweakableDockingNode.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
steve_v Posted January 18, 2019 Share Posted January 18, 2019 45 minutes ago, linuxgurugamer said: Here is a beta dll Thanks muchly. I'll let you know if I have any further problems with docking. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 18, 2019 Author Share Posted January 18, 2019 Just now, steve_v said: Thanks muchly. I'll let you know if I have any further problems with docking. Let me know either way, please Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 22, 2019 Author Share Posted January 22, 2019 New release, 0.1.26 Fixed bug in TweakableDockingNode which was preventing the docking ports from working Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted January 22, 2019 Share Posted January 22, 2019 Huh. I did have trouble with docking last night using the previous version... I've downloaded the current version and I'll let you know how it goes. Quote Link to comment Share on other sites More sharing options...
AFF Posted February 12, 2019 Share Posted February 12, 2019 Is there possibe set avalable tweaking in flight? Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 22, 2019 Share Posted February 22, 2019 Found a curious entry into the log files while investigating two sequential crashes of KSP... Quote [LOG 15:13:06.208] System.Xml.XmlException handled while loading PluginData for type ModuleTweakableGimbal: do you have a malformed XML file? Upon inspection of the config.xml file in the appropriate folder, I found it to be 1kb and completely blank. Is that normal, or did something happen to blank that file? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted February 23, 2019 Share Posted February 23, 2019 9 hours ago, MaverickSawyer said: Is that normal, or did something happen to blank that file? When I check the config in my install, it's not empty: <?xml version="1.0" encoding="utf-8"?> <config> <vector2 name="bounds"> <x>-Infinity</x> <y>Infinity</y> </vector2> <double name="stepMult">1</double> </config> So, I guess something happend to your install. No idea what's going on there and reinstalling the mod would be the easiest solution, but out of curiousity: Are the other .xml files empty as well? There should be one in "TweakableDockingNode" and "TweakableReactionWheels". Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted May 6, 2019 Share Posted May 6, 2019 Can anyone here explain to me the functions of Unfocused range and Re-engage range? Quote Link to comment Share on other sites More sharing options...
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