qromodynmc Posted January 21, 2017 Share Posted January 21, 2017 58 minutes ago, LtTucker said: I'm having the same problem as you, as soon as I go above 200m it breaks. I found a work around as I was making another bomber, if you right click on any of the bombs and set them to in cargo bay their trajectory is fixed. Hope this helps you out. Thanks! I'll try that. It seems like a bug to me. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 22, 2017 Author Share Posted January 22, 2017 We would like to give a shout out to our latest member, @TheDog Welcome to the team Link to comment Share on other sites More sharing options...
qromodynmc Posted January 22, 2017 Share Posted January 22, 2017 22 hours ago, LtTucker said: I'm having the same problem as you, as soon as I go above 200m it breaks. I found a work around as I was making another bomber, if you right click on any of the bombs and set them to in cargo bay their trajectory is fixed. Hope this helps you out. Sadly i couldnt make it work, it's so annoying Link to comment Share on other sites More sharing options...
gomker Posted January 24, 2017 Share Posted January 24, 2017 (edited) On 1/22/2017 at 1:34 PM, qromodynmc said: Sadly i couldnt make it work, it's so annoying There is a template craft in a folder called /Crafts under the BDArmory directory named " BDA - TestPlaneAI - v3.craft " Can you load that up and see if the problem still exists. The issue you are describing was worked on in the previous release under this issue //Edit Actually this has this fix was *not* released just yet, I just checked the change log. Edited January 24, 2017 by gomker Link to comment Share on other sites More sharing options...
qromodynmc Posted January 24, 2017 Share Posted January 24, 2017 11 hours ago, gomker said: There is a template craft in a folder called /Crafts under the BDArmory directory named " BDA - TestPlaneAI - v3.craft " Can you load that up and see if the problem still exists. The issue you are describing was worked on in the previous release under this issue //Edit Actually this has this fix was *not* released just yet, I just checked the change log. Yeah, problem exist. Hope someone fixes it soon. Link to comment Share on other sites More sharing options...
Atatra Posted January 24, 2017 Share Posted January 24, 2017 I was wondering if somebody could help me with a bug i have? acknowledging the fact that i'm running the 1.2.0 version of BDAc on 1.2.2. Every time i fire a gun the bullet tracers/trails are purple, missing texture shade to be exact, and the screen for the tracking ball and FLIR pod are flat purple, can't use them at all. Is there a fix for this or is an unavoidable part of using BDAc 1.2 on ksp 1.2.2? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 24, 2017 Share Posted January 24, 2017 (edited) 8 minutes ago, Atatra said: Is there a fix for this or is an unavoidable part of using BDAc 1.2 on ksp 1.2.2? Hi as you presume using the wrong version of the mod with your game will cause issues that there is no fix for. The issue you are experiencing is caused by BDA not being able to load the shaders for tracers etc and the only fix was a rebuild of the shaders and a code update in order to load them, There is no possible fix for you aside from to use the correct version for your game . Well there is a fix but would involve rebuilding the shaders and then writing the code to load them and then recompiling the mod yourself , but that wouldn't fix the two dozen other problems that that particular release of BDAc has. Edited January 24, 2017 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
Atatra Posted January 24, 2017 Share Posted January 24, 2017 so i'm assuming i'll have to wait until there's an official release of BDAc for ksp 1.2.2? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 24, 2017 Author Share Posted January 24, 2017 (edited) 19 minutes ago, Atatra said: so i'm assuming i'll have to wait until there's an official release of BDAc for ksp 1.2.2? BDAc release v0.11.1.6 adresses your issue ... it is easily found by going to Papa Joes Soup on Github and looking I'll give you a hint, it can be found below: https://github.com/PapaJoesSoup/BDArmory/releases Edited January 24, 2017 by DoctorDavinci Link to comment Share on other sites More sharing options...
Atatra Posted January 24, 2017 Share Posted January 24, 2017 1 minute ago, DoctorDavinci said: BDAc release v0.1.16 adresses your issue ... https://github.com/PapaJoesSoup/BDArmory/releases oh awesome, thanks for the help. Link to comment Share on other sites More sharing options...
DarkOwl57 Posted January 24, 2017 Share Posted January 24, 2017 On 1/21/2017 at 2:50 PM, LtTucker said: if you right click on any of the bombs and set them to in cargo bay their trajectory is fixed. Or just fly at ridiculously low altitude with some snake eyes and lay waste to the world below Link to comment Share on other sites More sharing options...
stickman939 Posted January 24, 2017 Share Posted January 24, 2017 5 hours ago, DarkOwl57 said: Or just fly at ridiculously low altitude with some snake eyes and lay waste to the world below Or we could just nuke it! That's a problem solver! Link to comment Share on other sites More sharing options...
DarkOwl57 Posted January 24, 2017 Share Posted January 24, 2017 8 minutes ago, stickman939 said: Or we could just nuke it! That's a problem solver! #TheAmericanWay Link to comment Share on other sites More sharing options...
Nerfclasher Posted January 26, 2017 Share Posted January 26, 2017 (edited) Congrats @TheDog for joining the team as a former BDAc member it's definitely a honor to be selected Edited January 26, 2017 by Nerfclasher Link to comment Share on other sites More sharing options...
drtricky Posted January 27, 2017 Share Posted January 27, 2017 I just tried utilizing fixed 35mm oerlikons on an aircraft, and all the rounds detonated ~500 m in front of my aircraft, even though the detonation range was set to 3500 m. Can anyone else double check the oerlikons? Link to comment Share on other sites More sharing options...
TheBeardyPenguin Posted January 28, 2017 Share Posted January 28, 2017 Is there any way to stop guard mode firing at missiles/bombs? There's the option to set it to shoot at just missiles or everything.. Could I make it only shoot at vessels? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 29, 2017 Author Share Posted January 29, 2017 3 hours ago, TheBeardyPenguin said: Is there any way to stop guard mode firing at missiles/bombs? There's the option to set it to shoot at just missiles or everything.. Could I make it only shoot at vessels? Currently there is only the two modes for guard mode targeting ... Missiles or all craft Feel free to open a feature request on Github ... We use the built in Github issues tracker to keep record of bugs, enhancements and feature requests as it is difficult to keep track of bug reports and all the great ideas that the community have come up with on the forum (things can get buried and lost under newer posts) Here's the link: https://github.com/PapaJoesSoup/BDArmory/issues Link to comment Share on other sites More sharing options...
BF2_Pilot Posted January 29, 2017 Share Posted January 29, 2017 (edited) Is it all right? And could you tell me what is wrong with it? @SpannerMonkey(smce) Edited January 30, 2017 by BF2_Pilot Link to comment Share on other sites More sharing options...
DarkOwl57 Posted January 29, 2017 Share Posted January 29, 2017 (edited) On 1/28/2017 at 5:35 PM, TheBeardyPenguin said: Is there any way to stop guard mode firing at missiles/bombs? There's the option to set it to shoot at just missiles or everything.. Could I make it only shoot at vessels? I just love how literally NO ONE knows who this guy is! YOU'RE A LEGEND MATE!!! KILL TAPE FOR ME! AND AHMYGOD HE LIKED MY POST! UPLOADING CHAPTER 16 OF MY BOOK CAN WAIT!!! YEEHEEEEE!!!!!! Edited April 19, 2017 by DarkOwl57 Link to comment Share on other sites More sharing options...
toric5 Posted January 29, 2017 Share Posted January 29, 2017 is there any bd armooury pack that foucuses on space based weapons platforms? railguns, coilguns, realistic lasers, or space optimized missiles? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 30, 2017 Author Share Posted January 30, 2017 52 minutes ago, toric5 said: is there any bd armooury pack that foucuses on space based weapons platforms? railguns, coilguns, realistic lasers, or space optimized missiles? Hi @toric5 The only BDAc addon that I know of that has space weapons is Future Weapons ... Unfortunately there are no space based missiles in it and I am unsure if there are any BDAc addons that do have them Link to comment Share on other sites More sharing options...
toric5 Posted January 30, 2017 Share Posted January 30, 2017 1 minute ago, DoctorDavinci said: Hi @toric5 The only BDAc addon that I know of that has space weapons is Future Weapons ... Unfortunately there are no space based missiles in it and I am unsure if there are any BDAc addons that do have them ah well. i knew of future weapons, but they are a bit to sci fi for my taste. thanks! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 30, 2017 Share Posted January 30, 2017 9 minutes ago, toric5 said: ah well. i knew of future weapons, but they are a bit to sci fi for my taste. thanks! Now I'm curious, please define space based weapons that are not science fiction? As I'm unaware of any real world examples Link to comment Share on other sites More sharing options...
toric5 Posted January 30, 2017 Share Posted January 30, 2017 (edited) 3 minutes ago, SpannerMonkey(smce) said: Now I'm curious, please define space based weapons that are not science fiction? As I'm unaware of any real world examples i meant too sci fi as in physically unplausible, technobabble, star wars and star trek. i would be looking for something more out of atomic rockets. railguns and space capable missiles, not blasters and photon torpedoes. Edited January 30, 2017 by toric5 Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 30, 2017 Share Posted January 30, 2017 Just now, toric5 said: i mean to sci fi as in physically unplausible, technobabble, star wars and star trek. i would be looking for something more out of atomic rockets. railguns and space capable missiles, not blasters and photon torpedoes. Fair enough, a valid point I s'pose, I'll think on it a bit Link to comment Share on other sites More sharing options...
Recommended Posts