toxic reaper Posted February 10, 2017 Share Posted February 10, 2017 hi, i have 1.2.2 and i been trying to get your really cool mod to work. but its not working for me. iv been watching videos how to use this mod. the weapon module is not working for me , for some reason. i did what the people in the videos iv watched but it doesn't seem to work i used the BDArmory and BDArmory continued both of them do the same. what do i do. thanks for your time. Link to comment Share on other sites More sharing options...
DocMop Posted February 10, 2017 Share Posted February 10, 2017 Install only one of them (the continued one) and provide logs. Link to comment Share on other sites More sharing options...
jrodriguez Posted February 10, 2017 Share Posted February 10, 2017 And also please use the Github issues section for this. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted February 10, 2017 Share Posted February 10, 2017 Not asking when the update is coming out. Just wondering how things are going. Like if anything new and exciting is happing on the teams end. If not its cool. Just curious is all Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 10, 2017 Share Posted February 10, 2017 26 minutes ago, War Eagle 1 said: Not asking when the update is coming out. soon 26 minutes ago, War Eagle 1 said: Like if anything new and exciting is happening on the teams end. Its is 26 minutes ago, War Eagle 1 said: Just curious is all Curiosity is allowed Link to comment Share on other sites More sharing options...
WhiteSagettarius Posted February 10, 2017 Share Posted February 10, 2017 (edited) 8 minutes ago, SpannerMonkey(smce) said: soon Its is Curiosity is allowed may we have any sneak peaks or sneaky leaks about the new stuff? Edited February 10, 2017 by WhiteSagettarius Link to comment Share on other sites More sharing options...
TheAshenHat Posted February 10, 2017 Share Posted February 10, 2017 (edited) Good evening all, I have been having the same problem as DYo12234, and and am seeking advice. I have done four hard resets and as far as i can tell this is an issue with the mod itself and not an conflict with another mod. Vs. 1.2.2 / 64bit Prob. Bdarmory weapon manager is non functional, and only some of the weapons work[ mainly missiles, though most only give a jettison option] as well, toolbar button is white and non functional. MDs/Ins. BDArmory Vs. 0.11.1.6 Log's.https://www.dropbox.com/s/fuxayhl4i7ykjsa/output_log.txt?dl=0 Ksplog. https://www.dropbox.com/s/czekx3drhl2puxr/KSP.log?dl=0 Screenshot. Sorry for taking so much of your time. \By the way, the "How to get support [read first] " , give's me this " NOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.log " I assumed from that, that you needed the output, not the ksp.log\ Progressively, TheAshenHat Edited February 10, 2017 by TheAshenHat Adding more log's. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted February 10, 2017 Share Posted February 10, 2017 1 hour ago, SpannerMonkey(smce) said: soon Its is Curiosity is allowed cheeky but I laughed. Thanks Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 10, 2017 Author Share Posted February 10, 2017 2 hours ago, TheAshenHat said: Good evening all, I have been having the same problem as DYo12234, and and am seeking advice. I have done four hard resets and as far as i can tell this is an issue with the mod itself and not an conflict with another mod. Vs. 1.2.2 / 64bit Prob. Bdarmory weapon manager is non functional, and only some of the weapons work[ mainly missiles, though most only give a jettison option] as well, toolbar button is white and non functional. MDs/Ins. BDArmory Vs. 0.11.1.6 Log's.https://www.dropbox.com/s/fuxayhl4i7ykjsa/output_log.txt?dl=0 KSP.log please ... I refer you to the following thread where it describes in detail everything that is required for us to help you: 9 hours ago, toxic reaper said: hi, i have 1.2.2 and i been trying to get your really cool mod to work. but its not working for me. iv been watching videos how to use this mod. the weapon module is not working for me , for some reason. i did what the people in the videos iv watched but it doesn't seem to work i used the BDArmory and BDArmory continued both of them do the same. what do i do. thanks for your time. I refer you to the following thread where it describes in detail everything that is required for us to help you: Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 11, 2017 Author Share Posted February 11, 2017 @TheAshenHat - You have installed BDAc incorrectly ... I have amended the OP to provide an explanation on how to correctly install BDAc First download the latest release (not the source download) and then extract the BDArmory folder contained within the zip file and place it into your KSP/Gamedata folder ... Do not, I repeat, do not place the Gamedata folder contained within the BDAc zip into your Gamedata folder as this will cause umpteen million conflicts to arise as the BahaTurret pickle looks for textures, configs and whatnot in specific places Link to comment Share on other sites More sharing options...
USB4 Posted February 12, 2017 Share Posted February 12, 2017 I googled and cound find a thread for it, so can I suggest different AI modes for vehicles, vtols and types of planes? I imagine some would be easier to implement than others. For example, I imagine making a jet that does Boom and zoom instead of turn fighting is just the changing of a few things. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 12, 2017 Author Share Posted February 12, 2017 (edited) Hi @USB4, welcome to the forums The ideas that you have suggested are all great and some have been discussed before in the lost thread ... the missile that shall not be named is buried somewhere in that thread too Might I suggest jumping over to the BDAc issues page on Github and opening an enhancement request detailing your ideas The BDAc team uses the Github issues tracker for these types of things which greatly assists the team with keeping track of bugs and all the great suggestions and ideas that the community comes up with Here's the link: https://github.com/PapaJoesSoup/BDArmory/issues Edited February 12, 2017 by DoctorDavinci Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2017 Share Posted February 13, 2017 Hi, Just downloaded the latest release, and the .version file says it's only good up to 1.2.1 I was working on CKAN issues and found this. So, would it be possible to get the .version updated (no need to change the actual version, just update the KSP version max) and back on Github? If not, would it be ok if I patched the CKAN info to force 1.2.2 compatibility? There is at least one (maybe more) other mods which are waiting for this. Thanks Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 13, 2017 Author Share Posted February 13, 2017 16 minutes ago, linuxgurugamer said: Hi, Just downloaded the latest release, and the .version file says it's only good up to 1.2.1 I was working on CKAN issues and found this. So, would it be possible to get the .version updated (no need to change the actual version, just update the KSP version max) and back on Github? If not, would it be ok if I patched the CKAN info to force 1.2.2 compatibility? There is at least one (maybe more) other mods which are waiting for this. Thanks Thanks for bringing that to our attention ... I have opened a Github issue to address this and it should be fixed for the next release of BDAc In the meantime you can ignore the warning as BDAc is working in 1.2.2 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2017 Share Posted February 13, 2017 Just now, DoctorDavinci said: Thanks for bringing that to our attention ... I have opened a Github issue to address this and it should be fixed for the next release of BDAc In the meantime you can ignore the warning as BDAc is working in 1.2.2 It's not a warning, it that CKAN can't index it for 1.2.2 right now. So with your permission, I'll patch the CKAN info to allow 1.2.2 Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 13, 2017 Author Share Posted February 13, 2017 47 minutes ago, linuxgurugamer said: It's not a warning, it that CKAN can't index it for 1.2.2 right now. So with your permission, I'll patch the CKAN info to allow 1.2.2 It is our policy not to provide support for CKAN as we have no control over the process beyond listing when deploying to SpaceDock. However, feel free to make the changes and submit a PR on Github Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2017 Share Posted February 13, 2017 Just now, DoctorDavinci said: It is our policy not to provide support for CKAN as we have no control over the process beyond listing when deploying to SpaceDock. However, feel free to make the changes and submit a PR on Github I understand that, and appreciate your feedback Link to comment Share on other sites More sharing options...
qromodynmc Posted February 13, 2017 Share Posted February 13, 2017 I see this thread is active, is there any new release? I missed my working bomb reticles.. Link to comment Share on other sites More sharing options...
jrodriguez Posted February 13, 2017 Share Posted February 13, 2017 14 minutes ago, qromodynmc said: I see this thread is active, is there any new release? I missed my working bomb reticles.. The last release is from November https://github.com/PapaJoesSoup/BDArmory/releases Link to comment Share on other sites More sharing options...
qromodynmc Posted February 13, 2017 Share Posted February 13, 2017 (edited) 3 minutes ago, jrodriguez said: The last release is from November https://github.com/PapaJoesSoup/BDArmory/releases Nope, i use this but doesnt fix the issue. I have seen few people having same issue but need to confirm, does everyone have same issue? bomb reticle showing under plane not where it should hit if plane is higher than 250m or so? (i also seen they found way to solve issue in github around december but there is no release yet.) Edited February 13, 2017 by qromodynmc Link to comment Share on other sites More sharing options...
jrodriguez Posted February 13, 2017 Share Posted February 13, 2017 16 minutes ago, qromodynmc said: Nope, i use this but doesnt fix the issue. I have seen few people having same issue but need to confirm, does everyone have same issue? bomb reticle showing under plane not where it should hit if plane is higher than 250m or so? (i also seen they found way to solve issue in github around december but there is no release yet.) Ok, then it will be released soon Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2017 Share Posted February 13, 2017 (edited) 41 minutes ago, jrodriguez said: Ok, then it will be released soon Are you speaking for the team, or just hopeful? I'm asking because if it will be within a day or so, I won't bother updating CKAN with a patch to fix the bad .version file Edited February 13, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
jrodriguez Posted February 13, 2017 Share Posted February 13, 2017 (edited) 43 minutes ago, linuxgurugamer said: Are you speaking for the team, or just hopeful? I'm asking because if it will be within a day or so, I won't bother updating CKAN with a patch to fix the bad .version file You are better off updating CKAN (thanks for that). "Soon" has a different meaning for each person. In my case, "soon" is something between 2 weeks and 1 month "hopefully." I'm speaking as a BDArmory developer. Edited February 13, 2017 by jrodriguez Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2017 Share Posted February 13, 2017 Ok, thanks Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 13, 2017 Author Share Posted February 13, 2017 3 hours ago, qromodynmc said: Nope, i use this but doesnt fix the issue. I have seen few people having same issue but need to confirm, does everyone have same issue? bomb reticle showing under plane not where it should hit if plane is higher than 250m or so? (i also seen they found way to solve issue in github around december but there is no release yet.) As was stated by one of our esteemed team members a few weeks ago in response to your asking of the same question, this issue has been fixed and will be included in the next release Link to comment Share on other sites More sharing options...
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