War Eagle 1 Posted March 26, 2018 Share Posted March 26, 2018 (edited) Edit: deleted comment Edited March 27, 2018 by War Eagle 1 Link to comment Share on other sites More sharing options...
Box of Stardust Posted March 26, 2018 Share Posted March 26, 2018 51 minutes ago, Papa_Joe said: - Add ability to move Vessel Mover main window. Git Issues #13 and #42 Finally, after a few years, we finally got this great feature of being able to move a window! lol Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 27, 2018 Share Posted March 27, 2018 8 hours ago, Temeter said: That's a good trick, but I never really considered it because of the problem of acquiring ground targets with aircraft radar. 8 hours ago, Temeter said: all radar are not equal and some are now much better for this than others The only radar really suitable for this purpose in BDA is currently the AN/APG-63V1 radome. That's the stubby nose one , with a ground clutter of 0.4 it should pick up landed aircraft sized targets from a decent altitude . While it could be better and really there should be at least one of each type , look down for spy planes , look up for fighters, and balanced bit hacky general purpose , it should do the job Link to comment Share on other sites More sharing options...
XOC2008 Posted March 27, 2018 Share Posted March 27, 2018 (edited) 20 hours ago, War Eagle 1 said: Deleted as relevant post has been removed. (Relevant post has been removed) Edited March 27, 2018 by XOC2008 Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 27, 2018 Share Posted March 27, 2018 10 hours ago, XOC2008 said: Since you're putting a mod up for download you should really make an official post including licensing information instead of piggybacking on the BDAc thread otherwise some users may think that it is A) part of the main BDAc mod, and B) officially 'sanctioned' by the BDAc team. I’m planning on it. Just been busy Link to comment Share on other sites More sharing options...
XOC2008 Posted March 27, 2018 Share Posted March 27, 2018 31 minutes ago, War Eagle 1 said: I’m planning on it. Just been busy Okay, sure, but the fact remains you’ve posted a link to a mod without relevant licensing information which tends to be a big deal around here, and you’re using the BDAc thread to do it. I’m not saying don’t post the mod, just that you should follow the rules everyone else has to follow. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 27, 2018 Share Posted March 27, 2018 28 minutes ago, XOC2008 said: Okay, sure, but the fact remains you’ve posted a link to a mod without relevant licensing information which tends to be a big deal around here, and you’re using the BDAc thread to do it. I’m not saying don’t post the mod, just that you should follow the rules everyone else has to follow. oh...my bad. sorry. should i deleat the post then? Link to comment Share on other sites More sharing options...
Temeter Posted March 27, 2018 Share Posted March 27, 2018 13 hours ago, SpannerMonkey(smce) said: The only radar really suitable for this purpose in BDA is currently the AN/APG-63V1 radome. That's the stubby nose one , with a ground clutter of 0.4 it should pick up landed aircraft sized targets from a decent altitude . While it could be better and really there should be at least one of each type , look down for spy planes , look up for fighters, and balanced bit hacky general purpose , it should do the job Yeah, I tried the radar and it didn't really do the job. IIRC it worked for ships, but had trouble with ground targets like small anti-air batteries. Link to comment Share on other sites More sharing options...
Papa_Joe Posted March 27, 2018 Share Posted March 27, 2018 (edited) 20 hours ago, Box of Stardust said: Finally, after a few years, we finally got this great feature of being able to move a window! lol I won't argue , but would you rather I added a moving window or let BDA die? Priorities are priorities... 40 minutes ago, War Eagle 1 said: oh...my bad. sorry. should i deleat the post then? Your best bet is to create a thread, provide the link, make sure you have a proper license, and explain the mod in your thread. We are totally not opposed to you talking about your mod (This is the whole point of BDA, it is an ecosystem), but @XOC2008 is correct. the moderators will appreciate you following the mod rules. it provides protection for you and for the other modders. It also provides a place for you to get valuable feedback on your creation! Edited March 27, 2018 by Papa_Joe Link to comment Share on other sites More sharing options...
War Eagle 1 Posted March 27, 2018 Share Posted March 27, 2018 7 minutes ago, Papa_Joe said: I won't argue , but would you rather I added a moving window or let BDA die? Priorities are priorities... Your best bet is to create a thread, provide the link, make sure you have a proper license, and explain the mod in your thread. We are totally not opposed to you talking about your mod (This is the whole point of BDA, it is an ecosystem), but @XOC2008 is correct. the moderators will appreciate you following the mod rules. it provides protection for you and for the other modders. It also provides a place for you to get valuable feedback on your creation! I agree to the rules. I was just unaware of them. I ll deleate my comment and make a thread when i have the time. Link to comment Share on other sites More sharing options...
byong614 Posted March 28, 2018 Share Posted March 28, 2018 Is there a dipping sonar for helicopters? Unless I'm blind, I feel like there aren't a lot of sonars in BDA or SM. Link to comment Share on other sites More sharing options...
goduranus Posted March 29, 2018 Share Posted March 29, 2018 Do you guys know where did BDArmory obtain its 3d models? Making parts config is easy enough, but 3d models all cost money these days, did Bahamuto make them himself? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 29, 2018 Share Posted March 29, 2018 44 minutes ago, goduranus said: did Bahamuto make them himself? Yup I believe all the models were made by BD himself, a long time ago now, some have been refreshed since but are pretty much as intended on day one. 99% of the part mod models on the forums are made by the mod makers themselves, we're not made of money either, that's ignoring the fact that almost everything you can grab free , requires almost as much work to prep properly for KSP you may as well start from scratch anyway , and do it right. Link to comment Share on other sites More sharing options...
XOC2008 Posted March 29, 2018 Share Posted March 29, 2018 On 3/28/2018 at 3:51 AM, byong614 said: Is there a dipping sonar for helicopters? Unless I'm blind, I feel like there aren't a lot of sonars in BDA or SM. There is one dipping sonar in a as-of-yet-unavailable SM mod which he may or may not release as much of it is still in an extreme testing phase. As radar capabilities have grown, sonar needs some work to keep up, so if I'm not mistaken the only available sonars right now are the one in BDA, the similar looking one in SM Marine, and some of the bow sections on the SM subs. Link to comment Share on other sites More sharing options...
Galane Posted March 29, 2018 Share Posted March 29, 2018 1 hour ago, XOC2008 said: There is one dipping sonar in a as-of-yet-unavailable SM mod which he may or may not release as much of it is still in an extreme testing phase. As radar capabilities have grown, sonar needs some work to keep up, so if I'm not mistaken the only available sonars right now are the one in BDA, the similar looking one in SM Marine, and some of the bow sections on the SM subs. I assume the difficulty with a dipping SONAR is preventing KSP from switching the aircraft to 'landed' state? Link to comment Share on other sites More sharing options...
COMMANDER JOHN Posted March 30, 2018 Share Posted March 30, 2018 Hi Developers, I am here to ask about bug issue from the BDArmory mod for 1.4.1 pre release I guess but there are some couple of issues or bugs in the mod first is some contents are missing like the radars and more, second is no texture bullets or the projectiles seen in the picture I have some pictures about the issue I hope you can help me or just tell me we're I can send issues for this mod. Thank you. Link to comment Share on other sites More sharing options...
XOC2008 Posted March 30, 2018 Share Posted March 30, 2018 11 hours ago, Galane said: I assume the difficulty with a dipping SONAR is preventing KSP from switching the aircraft to 'landed' state? I never thought to look for that but I can assume that's why TCA had some issues with making the helo start moving forwards once the sonar touched the water. 1 hour ago, COMMANDER JOHN said: Hi Developers, I am here to ask about bug issue from the BDArmory mod for 1.4.1 pre release I guess but there are some couple of issues or bugs in the mod first is some contents are missing like the radars and more, second is no texture bullets or the projectiles seen in the picture I have some pictures about the issue I hope you can help me or just tell me we're I can send issues for this mod. Thank you. There is no BDAc for 1.4.1 released yet, so this is the cause of your problems. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 30, 2018 Author Share Posted March 30, 2018 7 hours ago, COMMANDER JOHN said: Hi Developers, I am here to ask about bug issue from the BDArmory mod for 1.4.1 pre release I guess but there are some couple of issues or bugs in the mod first is some contents are missing like the radars and more, second is no texture bullets or the projectiles seen in the picture I have some pictures about the issue I hope you can help me or just tell me we're I can send issues for this mod. Thank you. As clearly stated in the title of this thread, BD Armory Continued v1.1 is not compatible with KSP v1.4.x There is no BDAc that is compatible with KSP v1.4.x at this time ... please stand by Link to comment Share on other sites More sharing options...
HaydenTheKing Posted March 30, 2018 Share Posted March 30, 2018 Hey all, I have KSP 1.3 (not 1.31) I want to instal BD armory. I read the physics mod is the only dependency. What are all the other mods listed for (vessel mover, camera tools, destruction effects, bdmk22, and burn togethor? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 30, 2018 Share Posted March 30, 2018 1 minute ago, HaydenTheKing said: What are all the other mods listed for (vessel mover, camera tools, destruction effects, bdmk22, and burn togethor? They are all complimentary mods that work nicely with BDA, and in some cases they add advanced capabilities Link to comment Share on other sites More sharing options...
xTheCanadian Posted March 31, 2018 Share Posted March 31, 2018 I just discovered this mod from watching YouTube! Can't wait to try it! Link to comment Share on other sites More sharing options...
TheKurgan Posted March 31, 2018 Share Posted March 31, 2018 15 hours ago, xTheCanadian said: I just discovered this mod from watching YouTube! Can't wait to try it! What youtube channel were you watching? Check out my YouTube channel, link in my sig. I test quite a bit of BDAc stuff... and alot of experimental stuff that may be severely OP and often taken to the extreme. Link to comment Share on other sites More sharing options...
the last panda Posted March 31, 2018 Share Posted March 31, 2018 Hello, does anyone know how to revert ksp back to 1.3 (without the steam beta tab, as 1.3 isn't listed for whatever reason) the game feels almost unplayable without the ability to shoot something out the sky Link to comment Share on other sites More sharing options...
/not/pol/ Posted April 1, 2018 Share Posted April 1, 2018 (edited) Any chance we could get guidance modes for Rockets in the next update? More specifically laser guidance, it would be super useful for something like an APKWS Rocket pod! Spoiler Edited April 1, 2018 by /not/pol/ Link to comment Share on other sites More sharing options...
Hojoz Posted April 1, 2018 Share Posted April 1, 2018 8 hours ago, the last panda said: Hello, does anyone know how to revert ksp back to 1.3 (without the steam beta tab, as 1.3 isn't listed for whatever reason) the game feels almost unplayable without the ability to shoot something out the sky This hahahaha, except I have 1.3.1 backed up and ready to go Link to comment Share on other sites More sharing options...
Recommended Posts