Jump to content

[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)


Nils277

Recommended Posts

  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
  • 1 month later...
  • 4 weeks later...
On 7/20/2023 at 2:22 PM, JediRangerkendor said:

This is gonna sound really stupid since I am assuming I am missing it... but why would the fuel tanks not have an option for the mix needed for the Fuel Cells? 

Because they look at engines, not generators or converters (which is what the fuel cells are configured to be)

Link to comment
Share on other sites

  • 3 months later...

Hey there, I'm loving the models and functionality but I personally find the reflections a bit jarring. I don't seem to have the same option to enable the effect with any windows on other parts. I tried playing with reflections off, but they still stay reflective. I tried looking here but I can't seem to find any way to turn them off. Is that possible to do on my end?  I also attempted looking through the mod files but I honestly have no idea what I'm looking for lol.

And thanks for your hard work!

Link to comment
Share on other sites

  • 5 months later...

hey i know this thread is quite old, but is there a reason why there aren't air filters on the life support module? a bit silly that I have a finite supply of o2 when driving around Kerbin.

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...