Starwaster Posted May 29, 2017 Share Posted May 29, 2017 Accidentally landed a test rover with crew on it. Limited O2... so I sent a K&K greenhouse base and landed it nearby... drove and drove and drove only to find out that the height differences between the Lynx docking port and the K&K base were too great for it to dock So I kept backing up as fast as I could then slamming the brakes on to try to dip the ass of the rover enough to mate the ports. Tried that for 10 minutes with no luck Then I thought of lowering the damping on the bellows joint and suddenly... WHAM! Docked Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) 1 hour ago, Sebra said: ROFL Still need 1.22 with mods. Would install 1.3 tomorrow and try it. PS. How was "Kerbetrotter" word built? What meaning should it have? Kerbetrotter is the kerbalized version of the word "Globetrotter" which should reflect the usage of the rover and it is also the name of a company which is selling rather expensive outdoor and camping equipment Edited May 29, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 29, 2017 Author Share Posted May 29, 2017 (edited) [Double Post] Edited May 29, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
msnbcorp Posted May 30, 2017 Share Posted May 30, 2017 (edited) Have you a lot of text in your mod ? I have seen that you are proposing translaters to help you ? I could translate in french if you give me the text and if there are not a lot ^^ Edited May 30, 2017 by msnbcorp Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) 7 hours ago, msnbcorp said: Have you a lot of text in your mod ? I have seen that you are proposing translaters to help you ? I could translate in french if you give me the text and if there are not a lot ^^ Thanks for offering help with the translations I uploaded the files here: Texts that need translation. FUR has around 2500 words of text. Mainly for part names and their description. @Sebra The text for the KSPedia entries are also linked in the above text. 11 hours ago, Starwaster said: Accidentally landed a test rover with crew on it. Limited O2... so I sent a K&K greenhouse base and landed it nearby... drove and drove and drove only to find out that the height differences between the Lynx docking port and the K&K base were too great for it to dock So I kept backing up as fast as I could then slamming the brakes on to try to dip the ass of the rover enough to mate the ports. Tried that for 10 minutes with no luck Then I thought of lowering the damping on the bellows joint and suddenly... WHAM! Docked There will be a height adjustable docking parts eventually to make this easier. No ETA yet though Edited May 30, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
Urses Posted May 30, 2017 Share Posted May 30, 2017 @Nils277a question. If you support KIS/KAS anyway would it not be easier to provide a flexible tube for uneven docking? As to work with a adjustable hight part? Urses Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 30, 2017 Share Posted May 30, 2017 3 hours ago, Urses said: @Nils277a question. If you support KIS/KAS anyway would it not be easier to provide a flexible tube for uneven docking? As to work with a adjustable hight part? Urses There is one in the Planetary Base pack already. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 30, 2017 Author Share Posted May 30, 2017 3 hours ago, Urses said: @Nils277a question. If you support KIS/KAS anyway would it not be easier to provide a flexible tube for uneven docking? As to work with a adjustable hight part? Urses Jep, that would work too. And like DStall said there is already one in KPBS. This would however require the the user to have KIS/KAS installed. Quote Link to comment Share on other sites More sharing options...
msnbcorp Posted May 30, 2017 Share Posted May 30, 2017 5 hours ago, Nils277 said: Thanks for offering help with the translations I uploaded the files here: Texts that need translation. FUR has around 2500 words of text. Mainly for part names and their description. @Sebra The text for the KSPedia entries are also linked in the above text. There will be a height adjustable docking parts eventually to make this easier. No ETA yet though Ouch, 2500 words it's big XD . I will take my time for this project ^^. I have forked the file to work little by little on github. I share it to you when it's done (it could be long ^^) Quote Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2017 Share Posted May 30, 2017 Hi @Nils277 I can help you with spanish translations Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) 2 hours ago, msnbcorp said: Ouch, 2500 words it's big XD . I will take my time for this project ^^. I have forked the file to work little by little on github. I share it to you when it's done (it could be long ^^) No need to hurry I think it will take some time until french is officially supported by KSP (i suspect that there will be a second wave of translations eventually). To be honest i'm too surprised how much this is 45 minutes ago, bice said: Hi @Nils277 I can help you with spanish translations That would be very cool, thank you! The files for the translation can be found here: Texts. Edited May 30, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
Starwaster Posted May 30, 2017 Share Posted May 30, 2017 7 hours ago, Nils277 said: There will be a height adjustable docking parts eventually to make this easier. No ETA yet though (in my best Ed Grooberman voice) So like... what... an hour or so? Quote Link to comment Share on other sites More sharing options...
Nils277 Posted May 31, 2017 Author Share Posted May 31, 2017 (edited) On 30.5.2017 at 6:19 PM, Starwaster said: (in my best Ed Grooberman voice) So like... what... an hour or so? Best i can do is two (i didn't mention any time unit, it can be anything from hour, over fortnight to millenia) Edited May 31, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
Starwaster Posted May 31, 2017 Share Posted May 31, 2017 1 hour ago, Nils277 said: Best i can do is two (i didn't mention any time unit, it can be anything from hour, over fortnight to millenia) So at least before the sun goes dark then! Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 1, 2017 Author Share Posted June 1, 2017 @Sebra, @msnbcorp and @bice i added a readme description to the files to translate if you need them Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 2, 2017 Author Share Posted June 2, 2017 On another note, translating into german can be a bit ...ehrm...funny. e.g. the Quote Lynx Hitch docking adapter translated word-for-word would be something like Quote Lynx Anhängerkupplungskopplungssystemadapter Quote Link to comment Share on other sites More sharing options...
Vorg Posted June 2, 2017 Share Posted June 2, 2017 Supercalifragilisticexpialidocious Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 8, 2017 Author Share Posted June 8, 2017 (edited) Update to 0.5.1 aka Speaking Spanish Changelog Quote Localization: Added localization for spanish . Thanks to @bice Download Happy launchings! Edited September 14, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 9, 2017 Author Share Posted June 9, 2017 Good news for everyone using Kerbal Joint Reinforcement: The rigid hitches and joints are fixed with version 3.2.2 for KSP 1.2.2 and the inofficial build for KSP 1.3. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 13, 2017 Share Posted June 13, 2017 Suggestion: Attach nodes on the bottom to attach things like inflatable shields. (I did some horribly convoluted things to get one attached and it occured to me how great a bottom attach node would be (here, enjoy my Lynx rover landing system) Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 14, 2017 Author Share Posted June 14, 2017 @Starwaster yeah, might be a good idea to do. Will put it on the list of things to do Quote Link to comment Share on other sites More sharing options...
Rafael acevedo Posted June 16, 2017 Share Posted June 16, 2017 (edited) Nils have anyone reported getting inoperable message on the accordion joint. Built a rover in the vab. if I right click I get the standard locked, unlocked dialog switch. Press the launch button , and when the vehicle appears on launchpad and I right clickcl on the joint just reads inoperable. rafael ****************************** Self Corrected with a restart***************************** Will let you know if it happens again Edited June 16, 2017 by Rafael acevedo Quote Link to comment Share on other sites More sharing options...
Odentin Posted June 18, 2017 Share Posted June 18, 2017 (edited) Game is crashing on startup. According to the error log, the crash happens when it tries to load this mod. Crash log is here: https://drive.google.com/open?id=0Bz-afT0AVIohTi1QMlYzNC1Rb3c Anything I need to change? It is an interaction with another mod, maybe? Just looking to make it work. Edited June 18, 2017 by Odentin Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 19, 2017 Share Posted June 19, 2017 (edited) 3 hours ago, Odentin said: Game is crashing on startup. According to the error log, the crash happens when it tries to load this mod. Crash log is here: https://drive.google.com/open?id=0Bz-afT0AVIohTi1QMlYzNC1Rb3c Anything I need to change? It is an interaction with another mod, maybe? Just looking to make it work. It looks like Bon Voyage that's crashing your game. There's no official 1.3 version (but you can get an unofficial update linked below Never mind, that's not the problem. I'm not sure exactly what's happening. Are you certain all mods are updated to 1.3? Edited June 19, 2017 by TheRagingIrishman Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 19, 2017 Author Share Posted June 19, 2017 8 hours ago, Odentin said: Game is crashing on startup. According to the error log, the crash happens when it tries to load this mod. Crash log is here: https://drive.google.com/open?id=0Bz-afT0AVIohTi1QMlYzNC1Rb3c Anything I need to change? It is an interaction with another mod, maybe? Just looking to make it work. As @TheRagingIrishman said, it might be a mod that is supported by FUR but not yet upated to KSP 1.3.0. Can you also send me the KSP.log file from the main folder of KSP? I can make more sense of the problems from that file most of the time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.