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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)


Nils277

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On 5/14/2022 at 3:57 AM, chaos113 said:

could you make an adapter to buffalo 2 

Hi @chaos113 this adapter is already part of the mod. It is called : "Lynx Bovine Adapter". You can find it in the "Structural" category when the Buffalo Rover mod is installed.

Edited by Nils277
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4 hours ago, Nils277 said:

Hi @chaos113 this adapter is already part of the mod. It is called : "Lynx Bovine Adapter". You can find it in the "Structural" category when the Buffalo Rover mod is installed.

that is for the buffalo 1 mod, angel 125 is making a follow up to it with a different cross section 

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On 5/15/2022 at 8:21 AM, chaos113 said:

that is for the buffalo 1 mod, angel 125 is making a follow up to it with a different cross section 

The cross section is just MK3 but half as tall, half as wide, and on its side.

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On 6/5/2022 at 4:26 PM, KerbalabreK said:

Sorry but I'd like to point out a mistake in the intro.

"Chinese" in Chinese isn't "中国语文", but instead, "中文".

Thanks for reporting. Will correct this in the next update.

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How to dock hitches?? I currently have two rovers  one with active hitch and that adapter and passive and when try to connect rovers just act like bumper cars.Using KJR Next too.Tried use those on Buffalo

Edited by Syczek
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How do you properly use hover engines? I found that the hover at 5 m altitude is sketchy. The hovercraft keeps gettign catapulted above that then it drops down fast and engine reengage. 

Also, how do i manually set the engine to have alieka  30 degrees inclination forward ?

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22 hours ago, 17141 said:

I need help please

I just downloaded the mod and extracted it out and I have the latest module manager , but for some reason, the game won't recognize or load them in the game\

What do I do?

Double check the folder your Feline Rover mod is in.

Make sure you didn't drop an extracted "Gamedata" folder into the "Gamedata" folder

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