Micro753 Posted January 28 Share Posted January 28 (edited) Disregard. The issue was on my end. Edited Tuesday at 10:49 PM by Micro753 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted Tuesday at 09:15 PM Share Posted Tuesday at 09:15 PM 13 hours ago, Micro753 said: In "NearFutureExploration\Parts\Antenna\HLAirshipsCore" there is a Plugins folder that has a copy of the Hooligan Labs DLLs. Always go back and check the ZIP file you downloaded when you see something weird like this and are (I assume) installing manually. There is no NearFutureExploration\Parts\Antenna\HLAirshipsCore folder. You put it there by mistake somehow Quote Link to comment Share on other sites More sharing options...
Micro753 Posted Tuesday at 10:48 PM Share Posted Tuesday at 10:48 PM (edited) 1 hour ago, Drew Kerman said: Always go back and check the ZIP file you downloaded when you see something weird like this and are (I assume) installing manually. There is no NearFutureExploration\Parts\Antenna\HLAirshipsCore folder. You put it there by mistake somehow Looks like you're right. It is there in the first zip folder I downloaded, so I went to the github page for it and redownloaded it. Sure enough, that folder doesn't exist in the new zip file. I have no idea how I messed that up, but it was definitely something I did Edited Tuesday at 10:57 PM by Micro753 Quote Link to comment Share on other sites More sharing options...
Nertea Posted yesterday at 04:39 AM Author Share Posted yesterday at 04:39 AM Near Future Spacecraft 1.4.6 Removed the Nereid and Tethys command pods and the Chickadee engines. They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future by different designs Near Future Launch Vehicles 2.2.2 Fixed VABOrganizer subcategory assignments for RCS parts Removed the Otter and Sphinx engines They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future Quote Link to comment Share on other sites More sharing options...
Tormy45 Posted yesterday at 07:52 AM Share Posted yesterday at 07:52 AM 3 hours ago, Nertea said: Near Future Spacecraft 1.4.6 Removed the Nereid and Tethys command pods and the Chickadee engines. They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future by different designs Near Future Launch Vehicles 2.2.2 Fixed VABOrganizer subcategory assignments for RCS parts Removed the Otter and Sphinx engines They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future Perhaps this a dumb question, but its not evident to me why these parts were removed. What was wrong with them, are they outdated? Quote Link to comment Share on other sites More sharing options...
urturino Posted 23 hours ago Share Posted 23 hours ago (edited) 22 hours ago, Tormy45 said: Perhaps this a dumb question, but its not evident to me why these parts were removed. What was wrong with them, are they outdated? It's a protest against [politics] Personally i don't think Nertea should rinnegate his own hard work just because they are inspired by SpaceX's hardware, but i respect his decision. Edited 1 hour ago by Vanamonde Quote Link to comment Share on other sites More sharing options...
Tormy45 Posted 23 hours ago Share Posted 23 hours ago (edited) [snip] Lol, ok. Thanks for the answer, won't be updating this mod then. I'm currently using some of those engines and pods in my career and wouldn't want to break anything. Edited 1 hour ago by Vanamonde Quote Link to comment Share on other sites More sharing options...
Skyliumc258 Posted 16 hours ago Share Posted 16 hours ago (edited) Nuh uh this is actually a bad idea. You definitly can be [aspect of politics] hater but doing self-deletion for content that you made in your mod is not really good. I personally dislike Starlink's environmental impacts (and thus don't support Starlink), I was skeptical on Musk's Martian plans and don't like several things he did, but tbh I don't really care "if we have a SpaceX reference in a silly green man's spaceflight game's mod" or not. This is a stupid game and we are all stupid players, not attendees of an international political summit. Edited 1 hour ago by Vanamonde Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted 16 hours ago Share Posted 16 hours ago 7 hours ago, Tormy45 said: Lol, ok. Thanks for the answer, won't be updating this mod then. I'm currently using some of those engines and pods in my career and wouldn't want to break anything. its only soft-deprecated, so craft with them won't break, but you won't be able to make new craft using those parts Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted 15 hours ago Share Posted 15 hours ago Not gonna argue with this decision, although I do think it's a bit stupid, but I do think that a replacement for the Chickadee specifically would be in order if we're doing this. The pods I can live without, but having a strong monopropellant engine for abort/landing applications instead of a LES tower is practically half the reason I use Near Future Spacecraft. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted 8 hours ago Share Posted 8 hours ago (edited) I mean if it's a soft deprecation nothing is going to break in flight, you just can't design new craft with it. Given the situation, I respect the authors wishes. If you really need them for new craft, just version lock or something. KSP isn't a moving target anymore, really. Edited 8 hours ago by R-T-B Quote Link to comment Share on other sites More sharing options...
Tormy45 Posted 7 hours ago Share Posted 7 hours ago (edited) 8 hours ago, Jeffery Kerman said: its only soft-deprecated, so craft with them won't break, but you won't be able to make new craft using those parts Good to know but still not updating. I like the Space X stuff, its the whole reason I even have the Tundra mod to begin with. I find this whole thing very unfortunate and unnecessary. Though, I admit I find it a bit funny now that I think about it. Modern rocketry and programs like Apollo were basically build off the technology, blueprints, and scientists taken from the (salute party), and lets not even get started on Wernher von Braun. The dude was literally in the (Salute party) at one time. Anyway, back to enjoying my space X engines, laters. Edited 7 hours ago by Tormy45 Didn't know using the name of "the party" gets changed to pendant, lol. Quote Link to comment Share on other sites More sharing options...
FDAUT Posted 7 hours ago Share Posted 7 hours ago man I get that this is a mod you made so its your choice. but its extremely cringe IMO. This is a freaking game, not an outlet for your activism. not everything has to be political. needless to say I wont be updating Near Future mods anymore. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted 6 hours ago Share Posted 6 hours ago 22 minutes ago, FDAUT said: man I get that this is a mod you made so its your choice. but its extremely cringe IMO. This is a freaking game, not an outlet for your activism. not everything has to be political. That's really his decision not ours given we aren't exactly paying. You are free to revert or download another mod. That's valid too, of course. Quote Link to comment Share on other sites More sharing options...
Ryaja Posted 5 hours ago Share Posted 5 hours ago (edited) 21 hours ago, urturino said: [stuff] Sad to see talent go to waste like this. We're to a point where it's acceptable to accuse others of being outright evil with no benefit of the doubt. People are fine with Soviet spacecraft created by an ideology that killed millions and apollo craft made by literal pedants. Just sad to see people have been set on a target without thought. Edited 1 hour ago by Vanamonde Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 4 hours ago Share Posted 4 hours ago 1 hour ago, R-T-B said: That's really his decision not ours given we aren't exactly paying. You are free to revert or download another mod. That's valid too, of course. On that note, if you do want to restore the engines, it's pretty simple file editing. I've revived some of the very old FFT engines using this method. I think it's his choice what to do with the mod, and it's fine if you disagree. Quote Link to comment Share on other sites More sharing options...
Ryaja Posted 4 hours ago Share Posted 4 hours ago 3 minutes ago, DareMightyThingsJPL said: On that note, if you do want to restore the engines, it's pretty simple file editing. I've revived some of the very old FFT engines using this method. I think it's his choice what to do with the mod, and it's fine if you disagree. I think it's his choice too. It's just... Annoying where is the link to the method? Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 4 hours ago Share Posted 4 hours ago 1 minute ago, Ryaja said: 5 minutes ago, DareMightyThingsJPL said: On that note, if you do want to restore the engines, it's pretty simple file editing. I've revived some of the very old FFT engines using this method. I think it's his choice what to do with the mod, and it's fine if you disagree. I think it's his choice too. It's just... Annoying where is the link to the method? Simply downloading the latest mod version that contains the parts, and copying all items relating to the parts, into the newest version that doesn't contain them. Make sure all parts are in their right files - if a part is in a file that doesn't exist in the new version, make a new file, which matches the name of the fil in the old version, labeled the exact same. Hopefully this works, but it can be labour intensive, and frustrating to get wrong. Furthermore, if you plan on adding the old FFT engines using this method, note that some parts which worked in older versions, obviously won't work now due to mod compatibility issues. Quote Link to comment Share on other sites More sharing options...
Ryaja Posted 4 hours ago Share Posted 4 hours ago 2 minutes ago, DareMightyThingsJPL said: Simply downloading the latest mod version that contains the parts, and copying all items relating to the parts, into the newest version that doesn't contain them. Make sure all parts are in their right files - if a part is in a file that doesn't exist in the new version, make a new file, which matches the name of the fil in the old version, labeled the exact same. Hopefully this works, but it can be labour intensive, and frustrating to get wrong. Furthermore, if you plan on adding the old FFT engines using this method, note that some parts which worked in older versions, obviously won't work now due to mod compatibility issues. Ok, thx. Probably would be a good idea to put together a guide somewhere on the forums. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 4 hours ago Share Posted 4 hours ago 1 minute ago, Ryaja said: Ok, thx. Probably would be a good idea to put together a guide somewhere on the forums. At some point. I'll make a reminder. Quote Link to comment Share on other sites More sharing options...
Nertea Posted 3 hours ago Author Share Posted 3 hours ago I've absolutely nuked dozens, if not hundreds of hours of my own work before, generally to everyone's benefit. I'll replace the parts removed by different, better versions, as usual. There's no shortage of interesting command pod concepts out there to work on, and a new monoprop engine will indeed be developed to fit the gap created. It'll just take a little longer - I'd initially intended to wait until I had the replacements ready to do this, but us in Canada have been a little stressed for the last 24 hours, and this is part of my own response to things. To be clear, I pass no judgement on people making SpaceX mods or using SpaceX mods, and I respect the work the engineers have been doing there. Unfortunately, to me it's kinda like a band - I personally cannot reconcile the frontman's statements (this ain't any one thing) with distributing things that are tributes to the band. Any further details or discussion fall definitely under the no-politics rulesets. If you want to share information on how to restore the removed parts, you may of course do that, but please respect my wishes and don't do it in my thread. Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted 3 hours ago Share Posted 3 hours ago 4 minutes ago, Nertea said: I've absolutely nuked dozens, if not hundreds of hours of my own work before, generally to everyone's benefit. I'll replace the parts removed by different, better versions, as usual. There's no shortage of interesting command pod concepts out there to work on, and a new monoprop engine will indeed be developed to fit the gap created. It'll just take a little longer - I'd initially intended to wait until I had the replacements ready to do this, but us in Canada have been a little stressed for the last 24 hours, and this is part of my own response to things. To be clear, I pass no judgement on people making SpaceX mods or using SpaceX mods, and I respect the work the engineers have been doing there. Unfortunately, to me it's kinda like a band - I personally cannot reconcile the frontman's statements (this ain't any one thing) with distributing things that are tributes to the band. Any further details or discussion fall definitely under the no-politics rulesets. If you want to share information on how to restore the removed parts, you may of course do that, but please respect my wishes and don't do it in my thread. Whats been happening in canada over the past day? Quote Link to comment Share on other sites More sharing options...
Ryaja Posted 2 hours ago Share Posted 2 hours ago 47 minutes ago, Nertea said: I've absolutely nuked dozens, if not hundreds of hours of my own work before, generally to everyone's benefit. I'll replace the parts removed by different, better versions, as usual. There's no shortage of interesting command pod concepts out there to work on, and a new monoprop engine will indeed be developed to fit the gap created. It'll just take a little longer - I'd initially intended to wait until I had the replacements ready to do this, but us in Canada have been a little stressed for the last 24 hours, and this is part of my own response to things. To be clear, I pass no judgement on people making SpaceX mods or using SpaceX mods, and I respect the work the engineers have been doing there. Unfortunately, to me it's kinda like a band - I personally cannot reconcile the frontman's statements (this ain't any one thing) with distributing things that are tributes to the band. Any further details or discussion fall definitely under the no-politics rulesets. If you want to share information on how to restore the removed parts, you may of course do that, but please respect my wishes and don't do it in my thread. You can update the mods, but the thread is an open bulletin. If one side or the other has full control of the thread that defeats the purpose. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 1 hour ago Share Posted 1 hour ago 1 hour ago, Nertea said: If you want to share information on how to restore the removed parts, you may of course do that, but please respect my wishes and don't do it in my thread. I understand, thank you for your amazing work btw! Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted 1 hour ago Share Posted 1 hour ago Please avoid the topic of politics on this forum. History has proven that people cannot discuss it without losing their minds. Some comments removed. Quote Link to comment Share on other sites More sharing options...
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