Kavaeric Posted February 22 Share Posted February 22 1 hour ago, Inglonias said: I wanted to ask a question. I noted that the Pandora, Rhea, and Proteus capsules are not able to survive high altitude re-entry (for instance, from the Mun or Minmus directly back to Kerbin) the same way that stock capsules are. Is this intended behavior? I feel like if this had happened before recently, I would have noticed it. Do you mean the Phoebe, Rhea, and Callisto, the orbital command pods? Those command pods are optimised for orbital operations, and sacrifice thermal resilience as a trade-off. Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 22 Share Posted February 22 14 hours ago, CadeTwo said: I'm a bit confused. Does Resurfaced apply as some kind of universal shader to all parts? Or do only parts specifically made with Resurfaced compatibility take advantage of it? I am just worried about existing vessels of mine looking bugged or something, regardless of Nertea's plans. Resurfaced only applies to parts specifically configured for it. So installing it will not negatively affect parts not explicitly supporting Resurfaced. Deferred is recommended but not required for Resurfaced. Deferred does a quick and dirty PBR conversion for parts using legacy shaders as PBR shaders are required for deferred rendering. This conversion that it does attempts to respect the original look of the part and Blackrack used a lot of trickery to make sure it looks decent to good in most cases (a difficult task!). Quote Link to comment Share on other sites More sharing options...
Inglonias Posted February 22 Share Posted February 22 18 hours ago, Kavaeric said: Do you mean the Phoebe, Rhea, and Callisto, the orbital command pods? Those command pods are optimised for orbital operations, and sacrifice thermal resilience as a trade-off. No. I don't. I know those sacrifice thermal resistance. I mean the two man 1.25m capsule and the four man 2.5m capsule. I should also note that I am using the JNSQ planet pack - this may affect their behavior. Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted February 23 Share Posted February 23 On 2/21/2025 at 7:37 AM, Nertea said: Well... I have almost zero interest in picking up other peoples' work and giving it a fresh coat of paint (I am vaguely interested in knowing what mods you're thinking about). Benjee needs no help updating endurance stuff and I really try to avoid working on replica mods at all. Just painting up other peoples' stuff is not really rewarding and I'm usually chasing some kind of unified gameplay with my things. If I were to start taking legacy mods, ripping them apart and making them fit my visions, I expect people wouldn't be happy. That is a really good point. Thank you for breaking it down. I can definitely see the unified gameplay in your work. It has helped me as a player. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted February 23 Share Posted February 23 (edited) On 2/14/2025 at 2:36 PM, Nertea said: So, there's something that will probably be happening in the next set of NF updates. I will likely be moving all parts to a PBR workflow, which results in a far higher fidelity than the currently existing parts. This will introduce a hard dependency on Resurfaced, and a soft dependency on Deferred (because it won't look quite as good without that). This update would not be backwards compatible, as it requires reauthoring new textures and using new shaders that will not work in the older shading model. This wouldn't break crafts, but would not work well without the new dependencies. The existing mods in their current versions would still exist but any new development will only happen in the new workflow. Thoughts welcome. Here's some examples of how parts look in that context. Not gonna lie, I was unsure of this at first, but after watching the demonstration videos in the Restock PBR thread I'm absolutely sold now. Cannot wait to make proper shiny-metal Apollo-style capsules and Atlas-style boosters with Restock/Near Future parts. On 2/21/2025 at 11:37 AM, Nertea said: Well... I have almost zero interest in picking up other peoples' work and giving it a fresh coat of paint (I am vaguely interested in knowing what mods you're thinking about). Benjee needs no help updating endurance stuff and I really try to avoid working on replica mods at all. Just painting up other peoples' stuff is not really rewarding and I'm usually chasing some kind of unified gameplay with my things. If I were to start taking legacy mods, ripping them apart and making them fit my visions, I expect people wouldn't be happy. This makes perfect sense, but now I'm curious: will the other "Nertea-verse" mods (CryoEngines, CryoTanks, FFT, Heat Control, Kerbal Atomics, Mark IV Spaceplane, Space Dust, SSPxR, System Heat, etc.) also be receiving PBR recolor support, or only Restock and Near Future? Edited February 23 by SpudNutimus Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 23 Author Share Posted February 23 2 hours ago, SpudNutimus said: Not gonna lie, I was unsure of this at first, but after watching the demonstration videos in the Restock PBR thread I'm absolutely sold now. Cannot wait to make proper shiny-metal Apollo-style capsules and Atlas-style boosters with Restock/Near Future parts. This makes perfect sense, but now I'm curious: will the other "Nertea-verse" mods (CryoEngines, CryoTanks, FFT, Heat Control, Kerbal Atomics, Mark IV Spaceplane, Space Dust, SSPxR, System Heat, etc.) also be receiving PBR recolor support, or only Restock and Near Future? It's you know, an incredible amount of work, but yes. On 2/22/2025 at 10:45 AM, Inglonias said: No. I don't. I know those sacrifice thermal resistance. I mean the two man 1.25m capsule and the four man 2.5m capsule. I should also note that I am using the JNSQ planet pack - this may affect their behavior. Yeah I can't effectively support non-stock scales. On 2/20/2025 at 8:14 PM, AIM-9X said: will there ever be parts like the neried and tethys again? I loved using those capsules as landers because of the extra engines, didn't even know it was based on spacex Yes. First priority after RestockPBR. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted February 23 Share Posted February 23 2 hours ago, Nertea said: It's you know, an incredible amount of work, but yes. Absolutely not disputing that, keep up the great work! Quote Link to comment Share on other sites More sharing options...
Inglonias Posted February 23 Share Posted February 23 3 hours ago, Nertea said: Yeah I can't effectively support non-stock scales. Ok then. Oversized heat shields for those pods it is. Quote Link to comment Share on other sites More sharing options...
CadeTwo Posted February 24 Share Posted February 24 On 2/21/2025 at 5:11 PM, 缪zy said: I'm curious about why many mods support with near future tech but not far further tech Because more people use NFT than FFT Quote Link to comment Share on other sites More sharing options...
lordcirth Posted February 26 Share Posted February 26 On 2/22/2025 at 1:45 PM, Inglonias said: No. I don't. I know those sacrifice thermal resistance. I mean the two man 1.25m capsule and the four man 2.5m capsule. I should also note that I am using the JNSQ planet pack - this may affect their behavior. If you are using JNSQ and want re-entry difficulty to be similar to stock, I think setting re-entry heat to 80% gets you pretty close. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 26 Share Posted February 26 On 2/22/2025 at 2:45 PM, Inglonias said: No. I don't. I know those sacrifice thermal resistance. I mean the two man 1.25m capsule and the four man 2.5m capsule. Those two pods are quite visibly wider than their rated bulkhead sizes. They absolutely need heatshields upsized to fit them. Quote Link to comment Share on other sites More sharing options...
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