Flashblade Posted May 14, 2018 Share Posted May 14, 2018 (edited) Hello folks, something I wanted to do and had no time yet. Some of you wrote some words of encouragement in the Solar Warden threat that got deleted because it was viewed as a rule violation. Unfortunately I never got to read your words but I still want to thank you from the bottom of my heart. On that note we now have a free demo available to check out! http://www.indiedb.com/games/solar-warden/downloads If you would enjoy a X-COM meets Freelancer meets descent please don't hesitate to do so. The download is only 624 MB. Greetings to you all and Kerbal on! Flashblade Edited May 14, 2018 by Flashblade Quote Link to comment Share on other sites More sharing options...
Dermeister Posted May 18, 2018 Share Posted May 18, 2018 Are b9 procedural wings still a thing? Is it included with this mod? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 18, 2018 Author Share Posted May 18, 2018 4 hours ago, Dermeister said: Are b9 procedural wings still a thing? Is it included with this mod? They are but were never included in this mod. Quote Link to comment Share on other sites More sharing options...
Kdoge20 Posted May 22, 2018 Share Posted May 22, 2018 (edited) MFD or the internal camera just flipped, maybe because of anti aliasing or something?http://prntscr.com/jlbkcx but also noticing a navball and NavUtilities inverted, upside down external camera but when i turn, it wen't to wrong turning direction Edited May 22, 2018 by Kdoge20 Quote Link to comment Share on other sites More sharing options...
ss8913 Posted May 23, 2018 Share Posted May 23, 2018 (edited) 4 hours ago, Kdoge20 said: MFD or the internal camera just flipped, maybe because of anti aliasing or something?http://prntscr.com/jlbkcx but also noticing a navball and NavUtilities inverted, upside down external camera but when i turn, it wen't to wrong turning direction That's a problem with rpm. Add -force-opengl to your KSP commandline to fix. So does anyone still maintain the HX parts? I've always thought that they need internal attachment points so I dont have to place one of those radial attachment things in them... and replaceable or closable hangar doors would be awesome.. Edited May 23, 2018 by ss8913 Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 23, 2018 Author Share Posted May 23, 2018 1 hour ago, ss8913 said: So does anyone still maintain the HX parts? I've always thought that they need internal attachment points so I dont have to place one of those radial attachment things in them... and replaceable or closable hangar doors would be awesome.. Maintain, yes. Make significant changes to, no. Adding internal nodes would probably qualify, replaceable hangar doors is definitely outside the scope. Quote Link to comment Share on other sites More sharing options...
Kdoge20 Posted May 23, 2018 Share Posted May 23, 2018 (edited) 5 hours ago, ss8913 said: That's a problem with rpm. Add -force-opengl to your KSP commandline to fix. I fixed it by forcing to Directx11 not OpenGL "-force-d3d11" and every MFD's seems not flipped, thankshttps://imgur.com/a/pu6mqFX Edited May 23, 2018 by Kdoge20 Quote Link to comment Share on other sites More sharing options...
ss8913 Posted May 25, 2018 Share Posted May 25, 2018 On 5/22/2018 at 11:54 PM, Kdoge20 said: I fixed it by forcing to Directx11 not OpenGL "-force-d3d11" and every MFD's seems not flipped, thankshttps://imgur.com/a/pu6mqFX yeah, just noticed it myself.. seems the bug only happens with the default DirectX 9 mode. Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 25, 2018 Author Share Posted May 25, 2018 (edited) I'd avoid the default DX9 mode if possible anyway - it uses a lot more RAM than either DX11 or OpenGL. Edited May 25, 2018 by blowfish Quote Link to comment Share on other sites More sharing options...
aaronsta1 Posted June 8, 2018 Share Posted June 8, 2018 (edited) i really like the r12 rcs ports but the thrust animation is backwards.. is there any way to fix it? im on version 6.5.0 Edited June 8, 2018 by aaronsta1 Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 8, 2018 Author Share Posted June 8, 2018 6 hours ago, aaronsta1 said: i really like the r12 rcs ports but the thrust animation is backwards.. is there any way to fix it? im on version 6.5.0 It's a known issue, 1.4.x messed up a lot of RCS effects that were previously working. It's pretty simple to fix in the configs, I just haven't had time lately. Quote Link to comment Share on other sites More sharing options...
Ernstberth Posted June 9, 2018 Share Posted June 9, 2018 On 6/8/2018 at 11:08 AM, aaronsta1 said: i really like the r12 rcs ports but the thrust animation is backwards.. is there any way to fix it? im on version 6.5.0 I have made a patch for the reverse thrusters and posted it some time ago . You can use it until blowfish has time to correct it. Here is the link. thrusterpatch.zip Quote Link to comment Share on other sites More sharing options...
aaronsta1 Posted June 12, 2018 Share Posted June 12, 2018 On 6/9/2018 at 5:11 AM, Ernstberth said: I have made a patch for the reverse thrusters and posted it some time ago . You can use it until blowfish has time to correct it. Here is the link. thrusterpatch.zip thanks Quote Link to comment Share on other sites More sharing options...
Dragonwarp Posted June 13, 2018 Share Posted June 13, 2018 does this work on 1.4.1? or do I have to go somewhere else? Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 13, 2018 Author Share Posted June 13, 2018 24 minutes ago, Dragonwarp said: does this work on 1.4.1? or do I have to go somewhere else? B9 itself should. For the dependencies though you should check if there's a version for 1.4.1 - for instance, for B9PartSwitch I know for a fact that it now uses code that's only in 1.4.2, but you should be able to find a 1.4.1/1.4.0 version that will work. Quote Link to comment Share on other sites More sharing options...
Dragonwarp Posted June 13, 2018 Share Posted June 13, 2018 4 minutes ago, blowfish said: B9 itself should. For the dependencies though you should check if there's a version for 1.4.1 - for instance, for B9PartSwitch I know for a fact that it now uses code that's only in 1.4.2, but you should be able to find a 1.4.1/1.4.0 version that will work. thanks. Quote Link to comment Share on other sites More sharing options...
More_Heat_Shields Posted June 17, 2018 Share Posted June 17, 2018 I recently tried to start my game up after a couple months and it said B9 part switch had a fatal error (I use mods). I did some searching and found that B9 can only work for the exact version. The latest version works for 1.4.3 and i was wondering if anyone will be update the mod any time soon. Thank you Quote Link to comment Share on other sites More sharing options...
purpleivan Posted June 17, 2018 Share Posted June 17, 2018 Probably best to ask about the addon here. Quote Link to comment Share on other sites More sharing options...
AVaughan Posted June 17, 2018 Share Posted June 17, 2018 Well the thread for the part switcher is Note that the thread title implies it is updated for 1.4.3 already. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted June 17, 2018 Share Posted June 17, 2018 Question merged into the mod for this thread. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 24, 2018 Author Share Posted June 24, 2018 B9 Aerospace v6.5.1 for KSP 1.4.2+ Release for KSP 1.4.2+ Fix RCS effects being backward and too big Update CryoTanks patch to be consistent with current CryoTanks I've loosened the .version restrictions a bit so AVC/CKAN will accept this on any KSP version between 1.4.2 and 1.4.99 Note, bundled dependencies are for KSP 1.4.4 Quote Link to comment Share on other sites More sharing options...
nonono Posted June 28, 2018 Share Posted June 28, 2018 Is it possible to get USI integration for the B9 HX crew module? Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 28, 2018 Author Share Posted June 28, 2018 3 hours ago, nonono said: Is it possible to get USI integration for the B9 HX crew module? There is no HX crew module As far as patches for things like USI go, I will gladly accept pull requests and other submissions but will not be doing them myself. Quote Link to comment Share on other sites More sharing options...
Ironcladsix Posted June 28, 2018 Share Posted June 28, 2018 Is this a good place to suggest changes or additions to this mod? Quote Link to comment Share on other sites More sharing options...
nonono Posted June 30, 2018 Share Posted June 30, 2018 On 6/27/2018 at 11:57 PM, blowfish said: There is no HX crew module As far as patches for things like USI go, I will gladly accept pull requests and other submissions but will not be doing them myself. Doh... It's a part from Kerbodyne+, it looks very much like it fits with the HX pack though. Quote Link to comment Share on other sites More sharing options...
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