SciMan Posted November 10, 2018 Share Posted November 10, 2018 OK, but the log file is like 7MB. https://gist.github.com/SciMan314/8a699b698ac2cafbf5743ff740ca3031 Github gist is an alternative to PasteBin that is free and doesn't seem to have a file-size limit, unlike PasteBin which has a free limit of 512kb per file. Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 10, 2018 Author Share Posted November 10, 2018 1 hour ago, SciMan said: OK, but the log file is like 7MB. https://gist.github.com/SciMan314/8a699b698ac2cafbf5743ff740ca3031 Github gist is an alternative to PasteBin that is free and doesn't seem to have a file-size limit, unlike PasteBin which has a free limit of 512kb per file. Well, it looks to me like you don't have the main B9 pack installed. It would be at GameData/B9_Aerospace/ but no such directory exists in your install. Quote Link to comment Share on other sites More sharing options...
SciMan Posted November 10, 2018 Share Posted November 10, 2018 ... And now I'm rather embarrassed, as that seems to be exactly what has happened. I'm just getting this bunch of mods running, guess I was bound to forget something eventually. Quote Link to comment Share on other sites More sharing options...
Haxorouse Posted November 16, 2018 Share Posted November 16, 2018 so what I'm hearing is that the current version works in 1.5.x but you need to install the dependency seperatly because they all have 1.5.x versions but those versions are not bundled with the current version... I hope that makes sense Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 15, 2018 Author Share Posted December 15, 2018 (edited) B9 Aerospace v6.5.2 for KSP 1.5.x Release for KSP 1.5.x Fix HX hanger bays aerodynamic shielding Fix HX hangar shields getting stuck upon decoupling Fix shading issues on HL, S2, Mk5, Mk2b cockpits Note: dependencies are compiled for KSP 1.5.1, to use with a different version of KSP 1.5.x, you may need to download the dependencies separately. Note 2: Had some issues with the automatic upload to the S3 download mirror, will deal with that tomorrow. Edited December 15, 2018 by blowfish Quote Link to comment Share on other sites More sharing options...
SilentReaper Posted December 30, 2018 Share Posted December 30, 2018 How come its not compatible with 1.6.0? Its what im running, since I bought the game. When can I expect to be able to play KSP with this mod again? Its an amazing mod, I dont want to wait months before I can put it back on the roster. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted December 30, 2018 Share Posted December 30, 2018 5 hours ago, SilentReaper said: How come its not compatible with 1.6.0? Its what im running, since I bought the game. When can I expect to be able to play KSP with this mod again? Its an amazing mod, I dont want to wait months before I can put it back on the roster. Why not try it after making a backup of your KSP? It works flawless as far I seen on KSP 1.6. Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 30, 2018 Author Share Posted December 30, 2018 10 hours ago, SilentReaper said: How come its not compatible with 1.6.0? Its what im running, since I bought the game. When can I expect to be able to play KSP with this mod again? Its an amazing mod, I dont want to wait months before I can put it back on the roster. There is an issue with 1.6.0 which is made considerably worse by the presence of ModuleManager so I'm not doing anything with mods yet. Waiting until the new year to see if Squad addresses it or not, it sounds like they are aware at least. Quote Link to comment Share on other sites More sharing options...
SilentReaper Posted January 2, 2019 Share Posted January 2, 2019 On 12/30/2018 at 6:47 PM, LatiMacciato said: Why not try it after making a backup of your KSP? It works flawless as far I seen on KSP 1.6. ive tried. It doesent work. It freezes and crashes on startup while loading all the mods. Quote Link to comment Share on other sites More sharing options...
blowfish Posted January 3, 2019 Author Share Posted January 3, 2019 10 hours ago, SilentReaper said: ive tried. It doesent work. It freezes and crashes on startup while loading all the mods. If you really must use mods with 1.6 right now (and I highly recommend against it), you can do this: every time you change your installed mods (add, remove, or upgrade), start KSP and let it load to the main menu. Then quit and without changing anything reload KSP. ModuleManager should load from cache the 2nd time which will greatly decrease your chance of seeing these issues. But it's a pain and I still don't recommend it. And since I forgot last time, welcome to the forums! Quote Link to comment Share on other sites More sharing options...
_Zee Posted January 31, 2019 Share Posted January 31, 2019 A few errors thrown on load, but things seem to work in 1.6.1. Quote Link to comment Share on other sites More sharing options...
Ocid Posted February 14, 2019 Share Posted February 14, 2019 Hi, How do the HW21 Heavy Wings work. I've been trying to make a SSTO with them but noticed today that when placing them the CoL moves maybe a meter. Struggled for ages with this then stuck on the stock Fat wings and was shocked to see how far forward it moved. Been trying for a while lol. Is this how they are meant to work? I'm on KSP 1.4.5 using Dkavolis' fork of FAR. Was going to try an install with just B9 and FAR later but thought i'd ask in the meantime. Thanks Quote Link to comment Share on other sites More sharing options...
Ocid Posted February 17, 2019 Share Posted February 17, 2019 Yeah sadly for me it seems like the heavy wings don't seem to generate much if any lift. Not sure if they're broken or this is how they're meant to work. A shame. They're lovely wings. Wanted to use them Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 22, 2019 Share Posted February 22, 2019 @blowfish Hi I'm starting to work on my stational cunstruct mod again, question is, will your b9 animation module work fine in 1.6.1 or does it need a recompile? my mod depends on that one Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 22, 2019 Author Share Posted February 22, 2019 3 hours ago, Jiraiyah said: @blowfish Hi I'm starting to work on my stational cunstruct mod again, question is, will your b9 animation module work fine in 1.6.1 or does it need a recompile? my mod depends on that one It should be fine, it hasn't needed a code change in ages. I should probably recompile and bump the AVC version just to maintain CKAN compatibility though. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 22, 2019 Share Posted February 22, 2019 confirmed, working fine Quote Link to comment Share on other sites More sharing options...
Atatra Posted March 16, 2019 Share Posted March 16, 2019 hi there, i know it's a long shot, but would it be possible for me to contribute a model in a similar vein to B9's style? i'm trying to learn modding/game design and could use some help with learning how to get stuff to work. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted March 16, 2019 Share Posted March 16, 2019 1 hour ago, Atatra said: hi there, i know it's a long shot, but would it be possible for me to contribute a model in a similar vein to B9's style? i'm trying to learn modding/game design and could use some help with learning how to get stuff to work. I don't thing that anyone would refuse help of any kind, for any mod. However, most of other moders are lacking of free time to explain each workflow detail from begining to the finished model/product. (Speaking from experience within other moder community for different game). So, you would probably have better luck with questions how to start in this forum: https://forum.kerbalspaceprogram.com/index.php?/forum/15-modelling-and-texturing-discussion/ There you probably would found answer for your questions much quicker. Whenever you stuck with some problem. And vast majority of questions might already being answered too. Quote Link to comment Share on other sites More sharing options...
GuioVyond Posted March 18, 2019 Share Posted March 18, 2019 update 1.6.1 Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 18, 2019 Author Share Posted March 18, 2019 24 minutes ago, GuioVyond said: update 1.6.1 You could work on your tone ... a politely phrased reminder might have encouraged me to work on it, but comments like this make me want to delay it just out of spite. Quote Link to comment Share on other sites More sharing options...
wasmic Posted March 18, 2019 Share Posted March 18, 2019 Is there anything that prevents it from working with 1.6.1? From what I've seen, the plugins are updated, so it should be possible to use the mod with 1.6.1 if the plugins are updated manually - or are there any issues that prevent that from being the case? Only thing I'm in doubt about is the Firespitter plugin - but that's because I haven't been able to find the download for it at all. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 18, 2019 Share Posted March 18, 2019 1 hour ago, wasmic said: Is there anything that prevents it from working with 1.6.1? From what I've seen, the plugins are updated, so it should be possible to use the mod with 1.6.1 if the plugins are updated manually - or are there any issues that prevent that from being the case? Only thing I'm in doubt about is the Firespitter plugin - but that's because I haven't been able to find the download for it at all. Try it and see. Mods last released for 1.4 tend to work very well in 1.6. And blowfish is always on the ball afaik with B9PS releases. Also, this: https://github.com/snjo/Firespitter/releases Quote Link to comment Share on other sites More sharing options...
GuioVyond Posted March 20, 2019 Share Posted March 20, 2019 how i install it Quote Link to comment Share on other sites More sharing options...
Red Stapler Posted March 20, 2019 Share Posted March 20, 2019 2 hours ago, GuioVyond said: how i install it It's very clearly stated on the 1st post in this thread by blowfish under "Installment Instructions". Please take a moment to read through before you ask any more questions. Tnx. Quote Link to comment Share on other sites More sharing options...
SuperTrev Posted March 22, 2019 Share Posted March 22, 2019 On 3/20/2019 at 9:12 AM, Red Stapler said: It's very clearly stated on the 1st post in this thread by blowfish under "Installment Instructions". Please take a moment to read through before you ask any more questions. Tnx. English clearly isn't this guy's first language. If someone can't communicate effectively, then they might not understand instructions designed for those who can. You would better serve the community by ignoring his posts if you don't have the patience to help. Quote Link to comment Share on other sites More sharing options...
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