Starwaster Posted December 1, 2018 Share Posted December 1, 2018 48 minutes ago, Epox75 said: Hello everyone! I'm back to KSP after more than a year and I'm doing a career with 1.3.1, RO and the dev version of RP-0. I have a very simple request: once I made a cfg patch to fix the AIES landing gears by copying it from the AIES thread, which isn't available anymore... maybe some of you have it? Thanks in advance, Epox There's a very good chance that the AEIS thread is still there; but the URL would have changed because they updated the forum software so it would be new and improved. If you search hard enough for it you'll probably find it. If you know the exact name of the thread, that would make it even easier. Quote Link to comment Share on other sites More sharing options...
Epox75 Posted December 2, 2018 Share Posted December 2, 2018 (edited) 18 hours ago, Starwaster said: There's a very good chance that the AEIS thread is still there; but the URL would have changed because they updated the forum software so it would be new and improved. If you search hard enough for it you'll probably find it. If you know the exact name of the thread, that would make it even easier. It seems like anything related to AIES has been removed from the forum. If I search "AIES" here I get an error, if I search "AIES aerospace" I get only the "aerospace" results and on Google there are no results directing to the KSP forum. Moreover I usually dig deep before asking for help , I even ended up on Reddit and tried the landing gear cfg file from this version: https://github.com/deimos790/AIES_Continued/releases/tag/v0.2.1 Obviously, it didn't work Edited December 2, 2018 by Epox75 Quote Link to comment Share on other sites More sharing options...
MaltYebisu Posted December 2, 2018 Share Posted December 2, 2018 @Epox75 I used The wayback machine to find the dead Better Than Starting Manned thread and managed to download the mod from the links in the OP. Maybe you will find the dead thread on there. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 2, 2018 Share Posted December 2, 2018 (edited) @Epox75 Apparently the AIES thread was one of a number of threads that were lost in an accident back in 2017. Squad looked into restoring them from backups but deemed it to be impractical or unfeasible. I did locate remnants of the thread on the Wayback Machine but it doesn't seem to be possible to navigate to different pages and I have no idea if more than the first page actually gets archived by TWBM. Edited December 2, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
harits Posted December 4, 2018 Share Posted December 4, 2018 hi there. my RO didn't work in 1.4.1. seems need to update 1.4.x RO file. did anyone can help me?. - harits. Quote Link to comment Share on other sites More sharing options...
raidernick Posted December 4, 2018 Share Posted December 4, 2018 (edited) 7 hours ago, harits said: hi there. my RO didn't work in 1.4.1. seems need to update 1.4.x RO file. did anyone can help me?. - harits. There was and never will be a release for 1.4.x, currently there is an in progress update for 1.5.x on github. It's being worked on by several people and hopefully will release this year. Edited December 4, 2018 by raidernick Quote Link to comment Share on other sites More sharing options...
darkerdadorito Posted December 4, 2018 Share Posted December 4, 2018 1 hour ago, raidernick said: There was and never will be a release for 1.4.x, currently there is an in progress update for 1.5.x on github. It's being worked on by several people and hopefully will release this year. oh so they're jumping already to 1.5? nice. Quote Link to comment Share on other sites More sharing options...
harits Posted December 5, 2018 Share Posted December 5, 2018 (edited) 19 hours ago, raidernick said: There was and never will be a release for 1.4.x, currently there is an in progress update for 1.5.x on github. It's being worked on by several people and hopefully will release this year. oh sh1t, i don't have 1.5x version. Edited December 5, 2018 by harits Quote Link to comment Share on other sites More sharing options...
Hydrothermalventclam Posted December 5, 2018 Share Posted December 5, 2018 Is there a config to balance the Stockalike Station Parts Redux mod with Realism Overhaul? And if not, what parts do people typically use to build space stations. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted December 6, 2018 Share Posted December 6, 2018 On 12/4/2018 at 7:09 AM, harits said: hi there. my RO didn't work in 1.4.1. seems need to update 1.4.x RO file. did anyone can help me?. - harits. If you want take current master and replace the dlls with these here https://github.com/KSP-RO/RealismOverhaul/pull/1832 Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted December 6, 2018 Share Posted December 6, 2018 6 hours ago, Hydrothermalventclam said: Is there a config to balance the Stockalike Station Parts Redux mod with Realism Overhaul? And if not, what parts do people typically use to build space stations. I'm not aware of a config, but love SSPXr and would be appreciative of one. I think Twitch streamer sanjosharks has SSPXr in his RO game - I'll ask him what he did and whether he'd be willing to share, or at least get some tips on how to make some myself. Quote Link to comment Share on other sites More sharing options...
Initial-Dee Posted December 6, 2018 Share Posted December 6, 2018 50 minutes ago, Norcalplanner said: I'm not aware of a config, but love SSPXr and would be appreciative of one. I think Twitch streamer sanjosharks has SSPXr in his RO game - I'll ask him what he did and whether he'd be willing to share, or at least get some tips on how to make some myself. That would be awesome. looking forward to working with those parts in RSS/RO too! Quote Link to comment Share on other sites More sharing options...
serialblack Posted December 6, 2018 Share Posted December 6, 2018 3 hours ago, Norcalplanner said: I'm not aware of a config, but love SSPXr and would be appreciative of one. I think Twitch streamer sanjosharks has SSPXr in his RO game - I'll ask him what he did and whether he'd be willing to share, or at least get some tips on how to make some myself. I am eager to try this out myself....hopefully you can find something out Quote Link to comment Share on other sites More sharing options...
JohnMcLane Posted December 6, 2018 Share Posted December 6, 2018 4 hours ago, Norcalplanner said: I'm not aware of a config, but love SSPXr and would be appreciative of one. I think Twitch streamer sanjosharks has SSPXr in his RO game - I'll ask him what he did and whether he'd be willing to share, or at least get some tips on how to make some myself. make a qucik config yourself, MM-Patch for the parts: @PART[partname]:FOR[RealismOverhaul] { %RSSROConfig = True @rescaleFactor = 1.625 } that would be a base, i dont know the mod, but i guess most of the parts than will be fine. LifeSupport is added by TAC. If parts have stock resources, that also has to be changed to realfuels and resources. Quote Link to comment Share on other sites More sharing options...
Hydrothermalventclam Posted December 6, 2018 Share Posted December 6, 2018 (edited) 11 hours ago, JohnMcLane said: make a qucik config yourself, MM-Patch for the parts: @PART[partname]:FOR[RealismOverhaul] { %RSSROConfig = True @rescaleFactor = 1.625 } that would be a base, i dont know the mod, but i guess most of the parts than will be fine. LifeSupport is added by TAC. If parts have stock resources, that also has to be changed to realfuels and resources. Thank you for that. I think I will try to put together something super basic this morning. Update - I have all the station parts scaled up to a better size. I went with a rescale factor of 1.68, because that makes the 2.5m parts the same diameter as the Destiny lab on the ISS. Everything else uses the same factor right now, so the adapters look good. I also got the masses sort of balanced, made a tweakscale config, and fixed the stock parts that SSPXR and RO both try to mess with simultaneously, and have added electric charge and modular tank space to the parts that need it. Edited December 6, 2018 by Hydrothermalventclam Quote Link to comment Share on other sites More sharing options...
Agustin Posted December 6, 2018 Share Posted December 6, 2018 Hey, are you experiencing offseting of parts when rolling very fast (sounding rockets) and specially at warp? Like the parts separate from each other and when I stop warp it comes closer together again? Although when rolling too fast parts might still be offset with no warp also. Ksp 1.3.1 Rp1 Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 6, 2018 Share Posted December 6, 2018 51 minutes ago, Agustin said: Hey, are you experiencing offseting of parts when rolling very fast (sounding rockets) and specially at warp? Like the parts separate from each other and when I stop warp it comes closer together again? Although when rolling too fast parts might still be offset with no warp also. Ksp 1.3.1 Rp1 Yeah that's a feature of stock KSP. And it's not just a graphical thing either so distance of control surfaces / RCS / engines from CoM changes which has real impact on control authority. Use rigid connections to stop it. There's a setting for that in the VAB. Or you can enable it in flight scenes as well by editing the game's main settings file. Quote Link to comment Share on other sites More sharing options...
serialblack Posted December 6, 2018 Share Posted December 6, 2018 9 hours ago, Hydrothermalventclam said: Thank you for that. I think I will try to put together something super basic this morning. Update - I have all the station parts scaled up to a better size. I went with a rescale factor of 1.68, because that makes the 2.5m parts the same diameter as the Destiny lab on the ISS. Everything else uses the same factor right now, so the adapters look good. I also got the masses sort of balanced, made a tweakscale config, and fixed the stock parts that SSPXR and RO both try to mess with simultaneously, and have added electric charge and modular tank space to the parts that need it. I would like to test this out a bit if you feel its ready? Quote Link to comment Share on other sites More sharing options...
Hydrothermalventclam Posted December 6, 2018 Share Posted December 6, 2018 (edited) 1 hour ago, serialblack said: I would like to test this out a bit if you feel its ready? Sure. These links should work. SSPXR-RO rescales the parts and SSPXR-RO-Tweakscale adds tweakscale to them. https://www.dropbox.com/s/caljffix7fpw7dr/SSPXR-RO-Tweakscale.cfg?dl=0 https://www.dropbox.com/s/psus14i3btt7l0v/SSPXR-RO.cfg?dl=0 I built a test station core earlier today and it massed in around 22 tons, which is the same as the Zarya node on the ISS, so at least a few of the parts are balanced properly with respect to mass. That being said, I would love feedback on this, as this is my first time doing something like this, and I threw this together in a few hours this morning. I have only tested this in 1.3.1, so results may vary. Edited December 6, 2018 by Hydrothermalventclam Quote Link to comment Share on other sites More sharing options...
serialblack Posted December 7, 2018 Share Posted December 7, 2018 (edited) 6 hours ago, Hydrothermalventclam said: Sure. These links should work. SSPXR-RO rescales the parts and SSPXR-RO-Tweakscale adds tweakscale to them. https://www.dropbox.com/s/caljffix7fpw7dr/SSPXR-RO-Tweakscale.cfg?dl=0 https://www.dropbox.com/s/psus14i3btt7l0v/SSPXR-RO.cfg?dl=0 I built a test station core earlier today and it massed in around 22 tons, which is the same as the Zarya node on the ISS, so at least a few of the parts are balanced properly with respect to mass. That being said, I would love feedback on this, as this is my first time doing something like this, and I threw this together in a few hours this morning. I have only tested this in 1.3.1, so results may vary. right now I have 1.3.1 and 1.5.x ....not at home so I can't check exactly ....I will check it out this weekend hopefully and get back asap, tis this season to be like that headless chicken after all.... Edited December 7, 2018 by serialblack Quote Link to comment Share on other sites More sharing options...
winged Posted December 12, 2018 Share Posted December 12, 2018 (edited) On 12/1/2018 at 9:20 PM, Epox75 said: Hello everyone! I'm back to KSP after more than a year and I'm doing a career with 1.3.1, RO and the dev version of RP-0. I have a very simple request: once I made a cfg patch to fix the AIES landing gears by copying it from the AIES thread, which isn't available anymore... maybe some of you have it? Thanks in advance, Epox Do you mean this below: @PART[expendLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = extender isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg2] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[legstrotLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = bajar isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[plommsLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = abrir isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } Edited December 12, 2018 by winged Quote Link to comment Share on other sites More sharing options...
Epox75 Posted December 12, 2018 Share Posted December 12, 2018 2 hours ago, winged said: Do you mean this below: @PART[expendLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = extender isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[godLandingLeg2] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = desple isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[legstrotLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = bajar isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } @PART[plommsLandingLeg] { !MODULE[ModuleLandingLeg]{} MODULE { name = ModuleAnimateGeneric animationName = abrir isOneShot = False startEventGUIName = Extend Landing Strut endEventGUIName = Retract Landing Strut actionGUIName = Toggle Landing Strut allowManualControl = True allowAnimationWhileShielded = False } } Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted December 13, 2018 Share Posted December 13, 2018 Hello, I wanted to know if someone managed to run ISS community on ksp 1.3.1 with RSS / RO? Thank you Quote Link to comment Share on other sites More sharing options...
darkerdadorito Posted December 13, 2018 Share Posted December 13, 2018 7 hours ago, Russekof71 said: Hello, I wanted to know if someone managed to run ISS community on ksp 1.3.1 with RSS / RO? Thank you i have, its just a parts mod and the configs still work. I still recommend that you check the config files tho in case you want to switch something Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted December 13, 2018 Share Posted December 13, 2018 1 hour ago, darkerdadorito said: J'ai, c'est juste un mod de pièces et les configs fonctionnent toujours. Je vous recommande quand même de vérifier les fichiers de configuration au cas où vous voudriez changer quelque chose D'accord merci ! Je vais tester tout sa !!! Quote Link to comment Share on other sites More sharing options...
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