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Hey all. I'm getting back into KSP for the first time since around early 2019. I remember back then in 1.7.3 or so that you could enable scaling on all parts, as there was an examples.cfg in the TweakScale folder, and by deleting a set of //s before part of the code, you could scale any parts that didn't have scaling active previously (It would scale them with a % instead of diameter.) I'm not able to find that same thing in the current TweakScale though. Did that ability get removed?
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Sky! (Big nerd) started following Initial-Dee
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Initial-Dee replied to Theysen's topic in KSP1 Mod Releases
That would be awesome. looking forward to working with those parts in RSS/RO too!- 2,179 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Initial-Dee replied to ferram4's topic in KSP1 Mod Releases
I'm having a problem with FAR with my rockets. I'm not sure what could be causing the Center of lift to be significantly outside the dimensions of the rockets, and causing severe control difficulty as a result. here is an imgur album of the issues i'm having https://imgur.com/a/ZJ3k0pY and here is the output_log from KSP_x64_Data and KSP.log https://files.fm/u/8vqzpj7w#sign_up if there are any other logs i need to provide, please let me know. Thanks in advance!- 14,073 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Initial-Dee replied to Pak's topic in KSP1 Mod Releases
double check that you're placing the wings in mirror mode, not radial mode. radial mode sometimes likes to turn on when it doesn't need to, and as a result, messes with the placement. I've noticed it happens a lot with wings especially.- 2,344 replies
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I'm not sure if i'm the only one experiencing this issue, but whenever i go to select a key for an action group, the game freezes up and the UI stops working, requiring a forced shutdown of KSP. The issue has persisted through manual installation, as well as CKAN. I'm using RSS/RO on 1.3.1. issue persists on clean install with only AGExt and dependencies installed, via CKAN. clean test logs: output_log https://file.io/H5hjt8 ksp.log https://file.io/2XOLIZ
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So i decided to give this mod a try today, as i'm wanting to work on an automated sample return system in RSS/RO. When testing the robotic arm on the runway, the hinges glitch out and refuse to move, as if they've been extremely autostrutted to the root part (which they haven't been, images are in album). I am wondering if there is anyone else that has had this issue, and has a possible fix. https://imgur.com/a/lbA31ge Output Log: https://file.io/t02qY5
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i'm trying to get it to work for me. i know it's unrelated to this thread, but how did you get RO to work, if you did? i have it installed, but none of the rocket engines from stock are showing up at all.
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I'm trying to build a Delta II in RSS/RO, and i am having a repeat issue, where in vertical integration, the center of lift becomes very unstable, sitting very far off of where it should be, in extreme cases even being very far outside the rockets physical dimensions. adding fins and wings to said rockets does very little, as the center of lift does not move up or down, only staying directly on the COM if you manage to get it there. https://file.io/Bka5q8 ^ Output Log ^ https://imgur.com/a/ZJ3k0pY ^ Delta II COL issue ^
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I may be wrong, but I think they were deleted because they related to an unnecessary 'update' to the mod by someone not related to the actual development. good to know it seems to work though, might have to update my saves.
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Making a SSME Tripropellant Engine.
Initial-Dee replied to Initial-Dee's topic in KSP1 C# Plugin Development Help and Support
@JadeOfMaar So I removed the parts you told me to remove, and have let the two engine modes use the same thrustTransform, however I am still unable to get any emissive in stock. This should not be too much of an issue, as I intend on using the engine with RealPlume and Ven's Stock Revamp, which is a whole other set of issues with configs there. Thanks for the help! -
Making a SSME Tripropellant Engine.
Initial-Dee replied to Initial-Dee's topic in KSP1 C# Plugin Development Help and Support
Alright, so i took a look at the rapier and panther configs, and managed to get the engine to correctly swap between modes and consume fuel correctly, however I have the interstage mesh showing up for the engine when in editor and flight, as well as a lack of any emissives so far. The engine does gimbal correctly, however the interstage does not move, and I am unsure of how to delete it. https://gist.github.com/Initial-Dee/fc01305b7b06c689ce4580b3e7f13cb0