Jump to content

Initial-Dee

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by Initial-Dee

  1. Hey all. I'm getting back into KSP for the first time since around early 2019. I remember back then in 1.7.3 or so that you could enable scaling on all parts, as there was an examples.cfg in the TweakScale folder, and by deleting a set of //s before part of the code, you could scale any parts that didn't have scaling active previously (It would scale them with a % instead of diameter.) I'm not able to find that same thing in the current TweakScale though. Did that ability get removed?
  2. go to the link on the first page of the post (or this one too https://spacedock.info/mod/2061/Omega's Stockalike Structures: No Textures Required ) unzip the folder, and then open the GameData folder. copy or drag over the folder titled OSSNTR to your Kerbal Space Program Gamedata folder.
  3. I've been wanting that too. @Omega482 these models look amazing, and I can't wait to try and use them RSS/RO (albeit at an edited scale) Prerelease would be amazing, if that's able to be done!
  4. That would be awesome. looking forward to working with those parts in RSS/RO too!
  5. I'm having a problem with FAR with my rockets. I'm not sure what could be causing the Center of lift to be significantly outside the dimensions of the rockets, and causing severe control difficulty as a result. here is an imgur album of the issues i'm having https://imgur.com/a/ZJ3k0pY and here is the output_log from KSP_x64_Data and KSP.log https://files.fm/u/8vqzpj7w#sign_up if there are any other logs i need to provide, please let me know. Thanks in advance!
  6. double check that you're placing the wings in mirror mode, not radial mode. radial mode sometimes likes to turn on when it doesn't need to, and as a result, messes with the placement. I've noticed it happens a lot with wings especially.
  7. I'm not sure if i'm the only one experiencing this issue, but whenever i go to select a key for an action group, the game freezes up and the UI stops working, requiring a forced shutdown of KSP. The issue has persisted through manual installation, as well as CKAN. I'm using RSS/RO on 1.3.1. issue persists on clean install with only AGExt and dependencies installed, via CKAN. clean test logs: output_log https://file.io/H5hjt8 ksp.log https://file.io/2XOLIZ
  8. So i decided to give this mod a try today, as i'm wanting to work on an automated sample return system in RSS/RO. When testing the robotic arm on the runway, the hinges glitch out and refuse to move, as if they've been extremely autostrutted to the root part (which they haven't been, images are in album). I am wondering if there is anyone else that has had this issue, and has a possible fix. https://imgur.com/a/lbA31ge Output Log: https://file.io/t02qY5
  9. i'm trying to get it to work for me. i know it's unrelated to this thread, but how did you get RO to work, if you did? i have it installed, but none of the rocket engines from stock are showing up at all.
  10. I'm trying to build a Delta II in RSS/RO, and i am having a repeat issue, where in vertical integration, the center of lift becomes very unstable, sitting very far off of where it should be, in extreme cases even being very far outside the rockets physical dimensions. adding fins and wings to said rockets does very little, as the center of lift does not move up or down, only staying directly on the COM if you manage to get it there. https://file.io/Bka5q8 ^ Output Log ^ https://imgur.com/a/ZJ3k0pY ^ Delta II COL issue ^
  11. I may be wrong, but I think they were deleted because they related to an unnecessary 'update' to the mod by someone not related to the actual development. good to know it seems to work though, might have to update my saves.
  12. @JadeOfMaar So I removed the parts you told me to remove, and have let the two engine modes use the same thrustTransform, however I am still unable to get any emissive in stock. This should not be too much of an issue, as I intend on using the engine with RealPlume and Ven's Stock Revamp, which is a whole other set of issues with configs there. Thanks for the help!
  13. Alright, so i took a look at the rapier and panther configs, and managed to get the engine to correctly swap between modes and consume fuel correctly, however I have the interstage mesh showing up for the engine when in editor and flight, as well as a lack of any emissives so far. The engine does gimbal correctly, however the interstage does not move, and I am unsure of how to delete it. https://gist.github.com/Initial-Dee/fc01305b7b06c689ce4580b3e7f13cb0
  14. So i've been toying around with engine configs and looking at some engines i'd like to try to get working using stock configs. one engine i came across was a single nozzle variant of the classic tripropellant engine, the RD-701. Similar to the thread below, i've tried modifying the config, this time using the SSME, and have not been able to get some of the config parts working, with various attempts yielding a lack of gimbal, emissives, or even thrust and fuel consumption at all. How do you sucessfully merge the configs of two engines to work properly, as well as make an RO config for said engine to work properly within Realism Overhaul?
  15. couple questions from a noob to RSS/RO. 1. What does the 'Non RO' in part names mean? is the part going to mess up any craft that uses it? or is it just kind of a "we don't support this, use at your own risk" kind of thing? 2. is there any way to use KerbalKonstructs in tandem with KCT, so that i can say, build a rocket in the VAB and launch it from a different pad than the stock KSC one? like an SLC-41, SLC-40 or LC-39B?
  16. hey @Pak i've been working on a tweakscale patch for Cormorant over the past couple days. right now it's only got the base parts for the shuttle (nose cose, shuttle c nose cone, shuttle bottoms, and some of the other parts. the only issue i have is that i am unable to get the delta wings, strakes, or US OMS pods to scale. here is the code if you want to check it out. (tested in 1.3.1) https://gist.github.com/Initial-Dee/26d250c5cce207d2d99d65945dc4bb21 Edit: file goes into the patches folder within TweakScale
×
×
  • Create New...