Iso-Polaris Posted August 16, 2017 Share Posted August 16, 2017 2 minutes ago, Galileo said: @Iso-Polaris You can't until kopernicus gets updated and fixed. I've noticed GPP has 2 stars as well,is there a similar problem? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 16, 2017 Share Posted August 16, 2017 6 minutes ago, Iso-Polaris said: I've noticed GPP has 2 stars as well,is there a similar problem? Yep. Quote Link to comment Share on other sites More sharing options...
Hotaru Posted August 16, 2017 Share Posted August 16, 2017 42 minutes ago, Iso-Polaris said: The Solar panal tracking Olu'um instead of Sun problem is KILLING ME. How to fix that You can't fix it per se, but a workaround might be to use something like Tweakable Everything to disable solar panel tracking (and then manually orient your spacecraft so the panels are facing the right way). You still won't get automatic tracking, but at least the panels won't be actively fighting you. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 16, 2017 Author Share Posted August 16, 2017 2 hours ago, BigKerbBarnes said: Hi, I am wondering how to disable the lens flare on your mod, I don't really enjoy the default lens flare modified. Also, this planetpack is the best one I've ever seen, through my years of being on KSP. The planets are quite realistic, I love Olu'um's ignition and the fact you even changed Kerbin to a beautiful, blue planet with large, gorgeous rings. Thank you very much, really appreciate it man! 27 minutes ago, Iso-Polaris said: I've noticed GPP has 2 stars as well,is there a similar problem? I've been ninja's by Galileo, but yeah... I wish there's a simple "mainSunBody = Olu'um" which I can just change for the respective planets. Or "influence SOI" for 'range that stuff tracks Olu'um' Quote Link to comment Share on other sites More sharing options...
NapalmPK Posted August 18, 2017 Share Posted August 18, 2017 Spacedock wont load for me right now. Do you have a github link to download? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 18, 2017 Share Posted August 18, 2017 (edited) I've wrote some GPO body radiation definitions for kerbalism @ShotgunNinja @Gameslinx RadiationBody:NEEDS[Olei] { name = Scorch radiation_model = ionosphere radiation_pause = -0.003 } RadiationBody:NEEDS[Olei] { name = Niebos radiation_model = earth radiation_inner = 8.0 radiation_outer = 1.5 radiation_pause = -0.008 } RadiationBody:NEEDS[Olei] { name = Dreidos radiation_model = irregular radiation_pause = -0.004 } RadiationBody:NEEDS[Olei] { name = Sonus radiation_model = earth radiation_inner = 15.0 radiation_outer = 3.5 radiation_pause = -0.012 } RadiationBody:NEEDS[Olei] { name = Butai radiation_model = ionosphere radiation_pause = -0.004 } RadiationBody:NEEDS[Olei] { name = Olu'um radiation_model = giant radiation_inner = 1000.0 radiation_outer = 25.0 radiation_pause = -0.050 } RadiationBody:NEEDS[Olei] { name = Telos radiation_model = earth radiation_inner = 6.0 radiation_outer = 1.2 radiation_pause = -0.006 } RadiationBody:NEEDS[Olei] { name = Volux radiation_model = irregular radiation_pause = -0.005 } RadiationBody:NEEDS[Olei] { name = Sheathe radiation_model = anomaly radiation_pause = -0.008 } RadiationBody:NEEDS[Olei] { name = Fume radiation_model = ionosphere radiation_pause = -0.004 } RadiationBody:NEEDS[Olei] { name = Vulcan radiation_model = surface radiation_pause = 0.075 } RadiationBody:NEEDS[Olei] { name = Quarta radiation_model = anomaly radiation_pause = -0.007 } RadiationBody:NEEDS[Olei] { name = Quarta radiation_model = anomaly radiation_pause = -0.007 } RadiationBody:NEEDS[Olei] { name = Flak radiation_model = anomaly radiation_pause = -0.005 } RadiationBody:NEEDS[Olei] { name = Flake radiation_model = anomaly radiation_pause = -0.004 } RadiationBody:NEEDS[Olei] { name = Thelai radiation_model = metallic radiation_inner = 2.0 radiation_pause = -0.010 } Time to add Kerbalism support Edited August 18, 2017 by Iso-Polaris Quote Link to comment Share on other sites More sharing options...
Jetski Posted August 18, 2017 Share Posted August 18, 2017 Victory! After some careful renaming of texture files, I've managed to get this up and running in Linux. Still a bit too much lag for my potato laptop to run EVE and scatterer, but the base mod is working finally! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 18, 2017 Author Share Posted August 18, 2017 4 hours ago, Jetski said: Victory! After some careful renaming of texture files, I've managed to get this up and running in Linux. Still a bit too much lag for my potato laptop to run EVE and scatterer, but the base mod is working finally! Oh nice! Was it just capitalisation, or was there other stuff at play? I'm halfway through sorting this out myself and I hope I completely eliminate the problems. I was working on releasing Before Kerbin, which is why I've been slooooow 15 hours ago, Iso-Polaris said: NEEDS[Olei] NEEDS[GPO] Olei isn't a module! Quote Link to comment Share on other sites More sharing options...
Jetski Posted August 18, 2017 Share Posted August 18, 2017 (edited) Needed a bunch of capitalization on the .dds textures in both Olei and Olei-Gaia. What was getting me was that maybe 4 show up first time I run in KSP.log. I rename the files, then run KSP. 3 more show up, fix and run again, Finally 2-3 more PNG files renames, and she's up and running! Still have the graphics bug where yellow lines appear, but changing any graphics setting and hitting Apply fix that. Also tons of lag until I removed EVE and scatterer. EVE is throwing a bunch of errors. But it's running! I've explored Gol/Nightmare, I'm sending a probe to Scorch, and preparing to suicide land a probe in Gol's magma crater with a thermometer running to get a feel for the temperatures there. Edited August 18, 2017 by Jetski Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 18, 2017 Share Posted August 18, 2017 1 hour ago, Gameslinx said: NEEDS[GPO] Olei isn't a module! It worked anyway Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 18, 2017 Share Posted August 18, 2017 3 hours ago, Gameslinx said: Oh nice! Was it just capitalisation, or was there other stuff at play? I'm halfway through sorting this out myself and I hope I completely eliminate the problems. I was working on releasing Before Kerbin, which is why I've been slooooow NEEDS[GPO] Olei isn't a module! As far as anyone is concerned right now, Olei is the proper value to insert into the NEEDS tags. Change it yourself when you integrate the config. By the way, I have a related config for you to include. I have not tested it but here it is. @PLANETARY_RESOURCE,*:HAS[#ResourceName[LqdAmmonia]]:NEEDS[Kerbalism]:AFTER[Kerbalism] { @ResourceName = Ammonia } @BIOME_RESOURCE,*:HAS[#ResourceName[LqdAmmonia]]:NEEDS[Kerbalism]:AFTER[Kerbalism] { @ResourceName = Ammonia } I'd like you @Iso-Polaris to try this out and confirm you can scoop Ammonia. GPO already has a bunch of LqdAmmonia configs. Quote Link to comment Share on other sites More sharing options...
i like pizza Posted August 18, 2017 Share Posted August 18, 2017 Could you make a memory lite version of this mod? I love it, but i only have 4 gigs of ram. Also, it would be a great idea to make a version that replaces the stock system! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 18, 2017 Author Share Posted August 18, 2017 1 minute ago, i like pizza said: Could you make a memory lite version of this mod? I love it, but i only have 4 gigs of ram. Also, it would be a great idea to make a version that replaces the stock system! Look down and click 'before kerbin' for a mod which replaces the stock system. As for a memory light version, I won't be doing this - I'm sorry. 4GB of ram is quite low for nowadays standard. I'd love to cater for them, but... I can't really do much. Quote Link to comment Share on other sites More sharing options...
i like pizza Posted August 18, 2017 Share Posted August 18, 2017 1 minute ago, Gameslinx said: Look down and click 'before kerbin' for a mod which replaces the stock system. As for a memory light version, I won't be doing this - I'm sorry. 4GB of ram is quite low for nowadays standard. I'd love to cater for them, but... I can't really do much. Thanks for telling me about the Before Kerbin mod, it looks awesome! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 19, 2017 Author Share Posted August 19, 2017 4 minutes ago, i like pizza said: Thanks for telling me about the Before Kerbin mod, it looks awesome! It's a bit lighter on memory but in the end you really need to get more. 8GB available ram is recommended for any KSP mod - you're redlining with 4 and I can't do anything about it! Quote Link to comment Share on other sites More sharing options...
Jetski Posted August 19, 2017 Share Posted August 19, 2017 (edited) So here's an oddity. Does this mean I should splash down into the Magma? Don't have to ask me twice Also, amusing choice of words for a contract that's essentially asking me to splash down into hot lava. Edited August 19, 2017 by Jetski Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 19, 2017 Author Share Posted August 19, 2017 (edited) Hey guys - expect some changes coming to how the light system is handled with Olu'um. Kopernicus got an update where multiple light sources appear to be properly supported. Edited August 19, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Jetski Posted August 19, 2017 Share Posted August 19, 2017 So I'm interested in whether this contract can be completed. By 37 meters above ground, even my radiators are exploding from the heat. Makes sense if you are landing in hot lava. I'm playing on Hard with no reverts or quickloads, so it's too expensive to run more tests until I'm higher in the tech tree, but I wonder if anyone has managed to land in Gol's Outer Core Magma. From the f3 report, I think a successful landing would complete the splashed down contract, but not sure it's doable. I'm thinking now maybe I could land close to the edge and launch a heat shield into the lava with Separatrons? Something has to splash down Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted August 19, 2017 Share Posted August 19, 2017 4 hours ago, Jetski said: So I'm interested in whether this contract can be completed. By 37 meters above ground, even my radiators are exploding from the heat. Makes sense if you are landing in hot lava. I'm playing on Hard with no reverts or quickloads, so it's too expensive to run more tests until I'm higher in the tech tree, but I wonder if anyone has managed to land in Gol's Outer Core Magma. From the f3 report, I think a successful landing would complete the splashed down contract, but not sure it's doable. I'm thinking now maybe I could land close to the edge and launch a heat shield into the lava with Separatrons? Something has to splash down you cant land on that crater not even on the edge you need to be at 300 meters above se level if you whant to land so that contract must have been a bug Quote Link to comment Share on other sites More sharing options...
i like pizza Posted August 20, 2017 Share Posted August 20, 2017 On 8/18/2017 at 8:02 PM, Gameslinx said: It's a bit lighter on memory but in the end you really need to get more. 8GB available ram is recommended for any KSP mod - you're redlining with 4 and I can't do anything about it! I'm able to get by with 4 gigs with Before Kerbin. I can't have any more mods than I have right now though. Quote Link to comment Share on other sites More sharing options...
Jetski Posted August 20, 2017 Share Posted August 20, 2017 (edited) Confirmed this contract cannot be completed. But I gave it my best shot - quite literally. Landed a low budget skycrane, drove a rover to the edge and used a decoupler cannon to fire .625m heat shields into the lava, hoping one would splash down for a fraction of a second before exploding. Nope. 37m above or next to the glowing orange lake seems to be the magic number, temp curve goes insanely high and all the radiators or heat resistance in the world can't save you. For SCIENCE! Full album Edited August 20, 2017 by Jetski Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 20, 2017 Share Posted August 20, 2017 (edited) On 2017/8/19 at 7:31 AM, JadeOfMaar said: As far as anyone is concerned right now, Olei is the proper value to insert into the NEEDS tags. Change it yourself when you integrate the config. By the way, I have a related config for you to include. I have not tested it but here it is. @PLANETARY_RESOURCE,*:HAS[#ResourceName[LqdAmmonia]]:NEEDS[Kerbalism]:AFTER[Kerbalism] { @ResourceName = Ammonia } @BIOME_RESOURCE,*:HAS[#ResourceName[LqdAmmonia]]:NEEDS[Kerbalism]:AFTER[Kerbalism] { @ResourceName = Ammonia } I'd like you @Iso-Polaris to try this out and confirm you can scoop Ammonia. GPO already has a bunch of LqdAmmonia configs. I don't think there's any kind of resource extractors in Kerbalism. I'll try KSPI-E scoop in this case edit: scooping of LqdAmmonia on Butai's atmosphere confirmed LqdAmmonia can be converted to Ammonia gas through IFS cryo tanks Edited August 20, 2017 by Iso-Polaris Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 20, 2017 Share Posted August 20, 2017 I think the year should be ,930,200,000 instead of 9302. It's more reasonable since cosmic events usually take a lot of time Quote Link to comment Share on other sites More sharing options...
Syczek Posted August 20, 2017 Share Posted August 20, 2017 Is there way to make this mod as standalone solar system not Kerbol system replacer??Except of GN Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 20, 2017 Share Posted August 20, 2017 (edited) 10 hours ago, Iso-Polaris said: I don't think there's any kind of resource extractors in Kerbalism. I'll try KSPI-E scoop in this case edit: scooping of LqdAmmonia on Butai's atmosphere confirmed LqdAmmonia can be converted to Ammonia gas through IFS cryo tanks Kerbalism heavily changes a few stock parts. I believe the big barometer science part becomes an atmosphere harvester. There's also an inline harvester in my mod, Airline Kuisine. But I didn't think of IFS. I haven't done anything with IFS in a long time. Edited August 20, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.