Gameslinx Posted July 26, 2018 Author Share Posted July 26, 2018 1 hour ago, JinxerH said: Well, i found 3 audio files in, believe it or not, the logs folder but unfortunately i dont know the audio type, it seems like morse code but i honestly have no idea. VER-log1 is 4 seconds long, VER-log2 is 28 seconds and VER-log3 is 27 seconds but im probably on about something completely different, but if i am on the right tracks could Gameslinx give me a nudge No nudges. You're on your own 1 hour ago, Raptor42 said: Sooo...there is a hidden message encrypted in audio files? Yep Quote Link to comment Share on other sites More sharing options...
JinxerH Posted July 26, 2018 Share Posted July 26, 2018 13 minutes ago, Gameslinx said: No nudges. You're on your own Yep Well it was worth a shot. Also i just finished making a hotel on Telos, i love how you have made the Olu'um to be so unique compared to other planet packs Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 26, 2018 Author Share Posted July 26, 2018 1 hour ago, JinxerH said: , i love how you have made the Olu'um to be so unique compared to other planet packs Thank you I originally aimed for it to be a gas giant, but a small star (despite being unrealistic) certainly looks a lot better to me Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 27, 2018 Share Posted July 27, 2018 Why do I keep getting contracts to mine ore from Olu'um? Also one funny story, when I installed GPO and loaded my old career save, everything that vas previously around Mun was now around Moho, I assume this was caused by Mun missing from the Kerbol system. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 27, 2018 Author Share Posted July 27, 2018 2 hours ago, Raptor42 said: Why do I keep getting contracts to mine ore from Olu'um? Olu'um is treated by the contracts system as a planet despite being classed as a star in its config. I don't think there's a way to fix this, simply deny or ignore the mission. Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 28, 2018 Share Posted July 28, 2018 (edited) I was wondering if Veronica was built before or after the Mun collided with asteroid. Or if it was built for completly different reason. Edited July 28, 2018 by Raptor42 Quote Link to comment Share on other sites More sharing options...
Shaddow Phönix Posted July 28, 2018 Share Posted July 28, 2018 (edited) @Gameslinx Can I use this mod with ksp 1.4.5 ? Edited July 28, 2018 by Shaddow Phönix Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 28, 2018 Author Share Posted July 28, 2018 52 minutes ago, Shaddow Phönix said: @Gameslinx Can I use this mod with ksp 1.4.5 ? The title says 1.4.3. No you can't Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 29, 2018 Share Posted July 29, 2018 Uh... My friend uses it in 1.4.5 with no glitches. So it does work Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 29, 2018 Share Posted July 29, 2018 (edited) 1 hour ago, The Minmus Derp said: Uh... My friend uses it in 1.4.5 with no glitches. So it does work Kopernicus hasn’t been updated... and it’s version locked. Edited July 29, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted July 29, 2018 Author Share Posted July 29, 2018 (edited) 10 hours ago, The Minmus Derp said: Uh... My friend uses it in 1.4.5 with no glitches. So it does work Well... you're wrong then? Because Kopernicus isn't even updated for 1.4.5 and so the mod cannot work. Edited July 29, 2018 by Gameslinx Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted July 29, 2018 Share Posted July 29, 2018 Oh Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 29, 2018 Share Posted July 29, 2018 (edited) Finally found that hidden message in audio logs Edited July 30, 2018 by Raptor42 Quote Link to comment Share on other sites More sharing options...
NinjaSnail1080 Posted August 22, 2018 Share Posted August 22, 2018 Is this gonna be available on CKAN any time soon? Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 23, 2018 Share Posted August 23, 2018 If this is really an overhaul, can there be more planet changes? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 23, 2018 Author Share Posted August 23, 2018 10 hours ago, NinjaSnail1080 said: Is this gonna be available on CKAN any time soon? It is on CKAN. Just uncheck the "up to date" box because i messed something up when updating. the mod does work on 1.4.5, i just havent had much time Quote Link to comment Share on other sites More sharing options...
MaichinCivire Posted September 18, 2018 Share Posted September 18, 2018 That's a great mod, however, I have a problem- My first exploration target, apart from Gaia, is... Olu'um. As you know, in career mode, it's impossible to reach with basic tech you have. Or is it supposed to be like that? Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted September 18, 2018 Share Posted September 18, 2018 3 hours ago, MaichinCivire said: That's a great mod, however, I have a problem- My first exploration target, apart from Gaia, is... Olu'um. As you know, in career mode, it's impossible to reach with basic tech you have. Or is it supposed to be like that? The contracts are bugged and send you to Ole`um instead of Gol. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 18, 2018 Share Posted September 18, 2018 @Maichin_Civire The contract system is very dumb. You can guide it by sending a probe anywhere else, at any time, as you see fit. Once you enter a new SOI, contracts will start pouring in for that body. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 19, 2018 Author Share Posted September 19, 2018 14 hours ago, MaichinCivire said: That's a great mod, however, I have a problem- My first exploration target, apart from Gaia, is... Olu'um. As you know, in career mode, it's impossible to reach with basic tech you have. Or is it supposed to be like that? Ignore it. There's no way to force the contracts to not send you to oluum so early. Gol contracts will still appear as normal Quote Link to comment Share on other sites More sharing options...
MaichinCivire Posted September 19, 2018 Share Posted September 19, 2018 Alright, thanks guys. Quote Link to comment Share on other sites More sharing options...
sjsharks39 Posted September 20, 2018 Share Posted September 20, 2018 (edited) Just want to shout out how awesome this planet pack is on 1.3.1 with full-rescale (10.625x) and Realism Overhaul/RP1. On stream today I meant to do a Gol landing but realized as I tuned my trajectory to Gol that we had a Nightmare encounter coming out the other side, so we managed to land on Nightmare instead and got a beautiful screenshot. We're on the slopes of Nightmare with Gol, Gaia, and the sun all in one screenshot. Loving it so far! Edited September 20, 2018 by sjsharks39 Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted October 5, 2018 Share Posted October 5, 2018 I just looked at Delta-V map for this mod, because y'know interplanetary travel and WELL WELL WELL what do we have there: dV requirement for Vulcan and Vulkine could not be more intentional than this. I'm still amazed how many easter eggs I found in this mod. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted October 14, 2018 Share Posted October 14, 2018 Awesome mod!But that would be better if Gaia has no/less rings. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 14, 2018 Author Share Posted October 14, 2018 1 hour ago, Eaten by Black Hole said: Awesome mod!But that would be better if Gaia has no/less rings. Go to GameData / GPO / Configs / Gaia and just remove the Rings {} node from it if you don't want the rings Quote Link to comment Share on other sites More sharing options...
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