callumrooney98 Posted December 18, 2017 Share Posted December 18, 2017 b29 craft download? Link to comment Share on other sites More sharing options...
Daniel Prates Posted December 18, 2017 Share Posted December 18, 2017 DangIt! helped me find a bug on the elliptical wing, that is worth reporting. I have reported earlier in this thread that some of the latest parts need some checking ... engines working and not consuming any fuel etc. Here is another, perhaps elucidative, report on that. So I was in mid-flight with an aeroplane made of elliptical wings. All the sudden DangIt! gives me a warning: one of the batteries have failed. one of the wings was redded-out, so the fail was there. When I checked it .... the liquid fuel container was instantly drained. Not the battery, but the fuel tank. Is it possible that 'under the hood' there is some wire-crossing there, in the part config file? It would explain that weird relation. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 19, 2017 Author Share Posted December 19, 2017 15 hours ago, Daniel Prates said: When I checked it .... the liquid fuel container was instantly drained. Not the battery, but the fuel tank. Sounds more like a mod interaction or another mod interfering, it's pretty much impossible to replicate every possible combination of install, and I'd suggest that before definitively pointing any fingers, you try the mod in a clean install, just KSP Stryker and BDA, just to prevent any false logging. And see what happens. And, no , any weird interaction is not happening due to the parts cfg, it's as simple stupid as a cfg can get, a lifting surface module , a couple of ctrl surfaces, and the fuels tanks, left in for trimming rather than as a main fuel tank. All my mods are developed in a pretty stock environment, as this gives potential for the widest possible usage, my test group tend to test in many varied types of install, non of which are as stock as mine, and this issue has never arisen. As a dangit user you're very likely to have other mods that change parts from the original spec and when you mod a mod, which is in effect whats happening, some of the onus falls on you to work out whats going on. I'll quite happily review logs for errors but not from games that have 10000+ patches installed or 200 installed mods, it being almost impossible ( no, it is impossible) to track all the interactions that can occur. Link to comment Share on other sites More sharing options...
Daniel Prates Posted December 19, 2017 Share Posted December 19, 2017 1 hour ago, SpannerMonkey(smce) said: and when you mod a mod That had not occured to me. Sorry for posting that. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 19, 2017 Author Share Posted December 19, 2017 17 minutes ago, Daniel Prates said: That had not occured to me. Sorry for posting that. No biggy, if it does look like Stryker needs a tweak or two, to work with other things, i'll be happy to ref any patches and input from users . Link to comment Share on other sites More sharing options...
Daniel Prates Posted December 19, 2017 Share Posted December 19, 2017 6 hours ago, SpannerMonkey(smce) said: No biggy, if it does look like Stryker needs a tweak or two, to work with other things, i'll be happy to ref any patches and input from users . Which was my intention of course; playing and testing your mod to exaustion is way to honour it. It would be a shame if I felt I coldn't comment any perceived issues I found, be them real or not! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 19, 2017 Author Share Posted December 19, 2017 1 hour ago, Daniel Prates said: Which was my intention of course; playing and testing your mod to exaustion is way to honour it. It would be a shame if I felt I coldn't comment any perceived issues I found, be them real or not! Well you'll be happy to learn i've got the engines using fuel properly rather than just looking at the tank from time to time. Whether it's enough or right only time will tell , but it seems appropriate to me. I'll be linking a new beta to the team shortly and would be happy to send you a copy too.. Link to comment Share on other sites More sharing options...
Daniel Prates Posted December 20, 2017 Share Posted December 20, 2017 13 minutes ago, SpannerMonkey(smce) said: Well you'll be happy to learn i've got the engines using fuel properly rather than just looking at the tank from time to time. Whether it's enough or right only time will tell , but it seems appropriate to me. I'll be linking a new beta to the team shortly and would be happy to send you a copy too.. By all means do! I'll use in in a fresh stand-alone install and give you as many notes I can. Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2017 Share Posted December 24, 2017 Can you maybe make a 4 bladed spitfire engine? Also, happy holidays Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 29, 2017 Author Share Posted December 29, 2017 SM_Stryker v 1.1.20 beta bda beta only A complete overhaul of SM Stryker to meet the new BDA specifications. Overhaul of file structure for easier collaborative management ##This version is for those wishing to use the latest BDA BETA versions in KSP 1.3.1 only Do not merge or overwrite any existing folders, ALL beta updates must be clean install. and there would have been a whole new aircraft , but technical problems have prevented inclusion at this time Spoiler ONCE again please note that this update is not suitable for normal V1 BDA, and use of SM Stryker v1.1.20 and BDA V1 is unsupported Link to comment Share on other sites More sharing options...
Hs.Panda Posted January 2, 2018 Share Posted January 2, 2018 On 28/02/2017 at 11:39 PM, SpannerMonkey(smce) said: Do you have or have you considered making a depository for all your various craft build files? If i knew where to find them (ive checked kerbalx it had the omahesque and the Ck but no others that i can find) I could compile them myself and release them as a zip for you if you like? Combining the various SM packages craft builds Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 2, 2018 Author Share Posted January 2, 2018 1 hour ago, Hs.Panda said: Do you have or have you considered making a depository for all your various craft build files? If i knew where to find them (ive checked kerbalx it had the omahesque and the Ck but no others that i can find) I could compile them myself and release them as a zip for you if you like? Combining the various SM packages craft builds Hi, thanks for the offer, though it's never that simple, not one of my craft is really in a share worthy state. I don't have a ,do nothing, just play build of KSP , just development builds that i occasionally play in, so my craft have all kinds of little/large module index errors etc plus running dev copies of most things, makes it all a little risky on the share front. So rather than infest logs with errors i don't share craft . Given the recent changes in mod structure both here and BDA I'd say that the already uploaded craft , while they'd probably workish, they'd be better junked completely Cheers Link to comment Share on other sites More sharing options...
Imca Posted January 4, 2018 Share Posted January 4, 2018 (edited) The VAL's IVA seems to be blank to me, despite downloading the version in the OP. It just looks like this inside of it, is there some way to fix that? Edited January 4, 2018 by Imca Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 4, 2018 Author Share Posted January 4, 2018 15 hours ago, Imca said: The VAL's IVA seems to be blank to me OOps forgot to transfer over the IVA from the dev build, BUT, the view you are showing is of the rear cockpit and that will remain bare , the fwd cockpit position being the only one viable to use for piloting will have the usual analog instrument package. I'll be updating the beta shortly Link to comment Share on other sites More sharing options...
Audiobotguy03 Posted January 5, 2018 Share Posted January 5, 2018 (edited) I have a suggestions for "pre-modern" engines that deserve to be added.I've always wanted to use these engines in some of my turboprop aircraft creations. PS:I linked all the Wikipedia pages for specifications and info 1. Armstrong Siddley Double Mamba https://en.wikipedia.org/wiki/Armstrong_Siddeley_Double_Mamba Spoiler Rolls Royce/Napier Eland https://en.wikipedia.org/wiki/Napier_Eland Spoiler Edited January 5, 2018 by Audiobotguy03 Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 11, 2018 Author Share Posted January 11, 2018 SM_Strykerv1.1.21 beta bda beta 11 01 18-1 Updates and fixes to IVA's removal of surplus mesh objects from val rear cockpit 2 level IVA for JSI/RPM and stock Includes reworked trial version of Baha's MK2 Lightning cockpit in two versions. both suitable for stock MK2 connections LINK Spoiler ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ On 1/5/2018 at 2:13 AM, Audiobotguy03 said: I have a suggestions for "pre-modern" engines that deserve to be added. Hi, I'll add them to the list, as long as they're not already in a mod. Thanks for the links too Wont be until after this beta has gone to full release though. Link to comment Share on other sites More sharing options...
Audiobotguy03 Posted January 11, 2018 Share Posted January 11, 2018 4 hours ago, SpannerMonkey(smce) said: SM_Strykerv1.1.21 beta bda beta 11 01 18-1 Updates and fixes to IVA's removal of surplus mesh objects from val rear cockpit 2 level IVA for JSI/RPM and stock Includes reworked trial version of Baha's MK2 Lightning cockpit in two versions. both suitable for stock MK2 connections LINK Hide contents ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hi, I'll add them to the list, as long as they're not already in a mod. Thanks for the links too Wont be until after this beta has gone to full release though. Awesome! PS:From what I checked before,there aren't any KSP mods that include the engines that I requested,so you are ok to go. Link to comment Share on other sites More sharing options...
Salvator Posted March 11, 2018 Share Posted March 11, 2018 Dear Sir, this is an exquisite mod. I loved it back then and I love it even more after You picked it up. However I need some help. I can't find ammo for the guns, that don't come with it already. So I can use for example both the Hispano-Suiza, but not the ST-MG 10 and 17 and others. The mod seems to be installed correctly, everything else is there. I checked this whole thread but found no info on that. And when using your engines, i get sound only on start, after that they're completely silent. Can somebody help, please? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 11, 2018 Author Share Posted March 11, 2018 Hi, thanks. The ammo should be supplied via the BDA universal ammo box, all the guns are cfg'd to uses stock BDA ammo , unless i've messed something up, and the types aren't being loaded, I'll look into it Re sounds There's a problem with some of the engine sounds. related to the sound module used. In order to alleviate the issues that a lot of users have i'm going to go back to using FS engine sounds module instead of the stock one. Having horrible HD issues right now but will try and get an update done shortly. Cheers Link to comment Share on other sites More sharing options...
Salvator Posted March 12, 2018 Share Posted March 12, 2018 7 hours ago, SpannerMonkey(smce) said: The ammo should be supplied via the BDA universal ammo box, all the guns are cfg'd to uses stock BDA ammo , unless i've messed something up, and the types aren't being loaded, I'll look into it Oh, so that's the problem. I have no universal ammo box in BDArmory, only 20mm, 30mm, .50 cal and cannon. And honestly I've never seen it. Link to comment Share on other sites More sharing options...
Salvator Posted March 12, 2018 Share Posted March 12, 2018 Ok, I'm an idiot, I just had an old version of BDArmory. Sorry for the bother. Link to comment Share on other sites More sharing options...
Salvator Posted March 12, 2018 Share Posted March 12, 2018 51 minutes ago, Salvator said: Ok, I'm an idiot, I just had an old version of BDArmory. Sorry for the bother. However it still doesn't work even if i add a universal ammo box on the vessel. Link to comment Share on other sites More sharing options...
XOC2008 Posted March 12, 2018 Share Posted March 12, 2018 10 minutes ago, Salvator said: However it still doesn't work even if i add a universal ammo box on the vessel. By add, you mean placed and configured for the ammo type by the right click menu, I assume. (I hate to ask such a simple question, but it's something that could be easily missed.) Link to comment Share on other sites More sharing options...
XOC2008 Posted March 12, 2018 Share Posted March 12, 2018 Actually, I think I have identified the actual issue you are having and will report it to @SpannerMonkey(smce) immediately. Link to comment Share on other sites More sharing options...
XOC2008 Posted March 12, 2018 Share Posted March 12, 2018 @Salvator What I suggest is A) Make sure you have a current Firespitter installed. If it still doesn't work, then B) Remove and reinstall BDArmory. We'll work from there and see how that goes. Link to comment Share on other sites More sharing options...
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