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[1.12] Career Manager Continued - For all your career mode needs!


linuxgurugamer

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This is a continuation of an older mod, CareerManager, by @bananashavings, original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/134429-11.  The mod originally came from CareerLite, original thread for that is here: http://forum.kerbalspaceprogram.com/index.php?/topic/112095-1

CareerManager


 

Description:

This mod allows you to lock your funds and science at max, and also is bundled with complete reversibility. If that isn't enough, it also allows you to upgrade all buildings and topple the tech tree, again with full reversibility. It is a phenomenal mod for people who want to utilize some aspects of a career game (such as Kerbal Leveling) but without having to worry about money. I know you can partially do this with the debug menu, but I believe this can be much more elegant and again, has more features.

New Feature: Kickstart Career, allows you to kickstart a career by unlocking the first few levels of the tech tree

The new version for KSP 1.4.1 has new dependencies

New Dependencies

CKAN has been updated to install the dependencies, if needed.


 

Downloads:

You can download this mod either on either:

GitHub: https://github.com/linuxgurugamer/CareerManagerContinued/releases

SpaceDock: https://spacedock.info/mod/1221/CareerManagerContinued

License: GPLv3

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https://www.patreon.com/linuxgurugamer
 


 

Source Code:

The source code is fully available on GitHub: https://github.com/linuxgurugamer/CareerManagerContinued

 

Edited by linuxgurugamer
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Just now, bolttanker said:

its not giving me a crash  it just is not showing up 

I guess a log file can help the developer to see what happened if it doesn't load, not to see if it caused a crash

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