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Kommunity Space Station 1.4.1


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3 minutes ago, Soda Popinski said:

Could try bringing in another asteroid.

 

I just tried ore mining at KSS in 1.3.  Still no luck.

By the way, why is the Munar Station so far off the equator?

I thought I put the station on the equator. The base I know is near the South Pole, though I don't know why.

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2 hours ago, 53miner53 said:

I thought I put the station on the equator. The base I know is near the South Pole, though I don't know why.

Sorry, I guess I meant the Munar Base, not the orbital station.

 

Edit: Talking about the Munar Base, I had to search the thread for the maximum part count on it.  I came across 8 parts, with 4 legs maximum.  Do the 8 parts count the legs?  I think there was also a different part count for rovers.  I suggest this go onto the OP.

Edited by Soda Popinski
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15 hours ago, Soda Popinski said:

As I'm sure everyone knows, 1.3 dropped, meaning I couldn't use KER, Precise Node, much less my kOS launch scripts...

Someone fixed it, will get it over

Edited by LazySoUseHyperedit
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On 5/26/2017 at 0:15 PM, IMil said:

I have just rebuilt the project with the DLLs from the updated KSP version (and VS 2017 Community Edition BTW), here it is. https://dl.dropboxusercontent.com/u/3434479/KSP/KerbalEngineer-1.1.2.8.zip

(No guarantee, Works on My Machine

From another post, this one doesn't crash for me too

2 minutes ago, Joseph Kerman said:

Wait, where is the save?!?!

It's there, at least for me

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19 minutes ago, HiThere!2 said:

I also feel there should be some limiting on the station, in render distance I can barely even move my camera.

There already is a 5 part per module limit. People with potato PC's are just going to suffer its the nature of the game.

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1 hour ago, HiThere!2 said:

I also feel there should be some limiting on the station, in render distance I can barely even move my camera.

I run KSP on a laptop on a 2009 Macbook :confused:, and while it's laggy for me by the station, it's playable. (15 fps, 10 at worst) Did you turn down your graphics settings when it was your turn?

Computer Toaster Specs:

Toaster Slots: 2 GHz Intel Core 2 Duo, one for each toast

Heat Generation: 8 GB 800 MHz DDR2 SDRAM, putting in this much for this old makes some nice heat

Toast Beautification: NVIDIA GeForce 9400M 256 MB, for quality looks

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Just now, LazySoUseHyperedit said:

I run KSP on a laptop on a 2009 Macbook :confused:, and while it's laggy for me by the station, it's playable. (15 fps, 10 at worst) Did you turn down your graphics settings when it was your turn?

Computer Toaster Specs:

Toaster Slots: 2 GHz Intel Core 2 Duo, one for each toast

Heat Generation: 8 GB 800 MHz DDR2 SDRAM, putting in this much for this old makes some nice heat

Toast Beautification: NVIDIA GeForce 9400M 256 MB, for quality looks

Mac Mini 2012, 2.5 gHz i5

16 GB 1333 MHz DDR3

Intel HD Graphics 4000 1024 MB

I get about 20, but the parking station is the worst.

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3 minutes ago, HiThere!2 said:

Mac Mini 2012, 2.5 gHz i5

16 GB 1333 MHz DDR3

Intel HD Graphics 4000 1024 MB

I get about 20, but the parking station is the worst.

Parking station is where we put all the high part count space shuttles and SSTOs.

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3 minutes ago, HiThere!2 said:

Mac Mini 2012, 2.5 gHz i5

16 GB 1333 MHz DDR3

Intel HD Graphics 4000 1024 MB

I get about 20, but the parking station is the worst.

If I really needed to leave an SSTO in space, I would just leave it in a parking orbit of it's own (Is that against the rules?). If I needed to refuel I would just use the normal KSS, then leave. Also adding the truss structure will probably just kill both of us but hey, I'm looking to sprucing up the other stations anyway, since they are tiny.

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