linuxgurugamer Posted October 12, 2017 Author Share Posted October 12, 2017 On 10/11/2017 at 6:37 AM, T-10a said: Are there plans to have Resource aliases for the modulealiases.settings file, or Community Resource Pack compatibility? With a planet pack like GPP, ISRU favours having resources like Karbonite or Water in storage, and containers normally are filled with Minerals or Metallic Ore. This mod certainly fleshes out career mode, and makes for some tense moments when BARIS throws a curveball at you for part reliability. I wasnt planning on it, although if someone submits a patch, I’ll be happy to include it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) New release, 0.6.12: Added new government, North Va'ar, Thanks to @OrbitalBuzzsaw Updated deploy and build scripts Edited October 22, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 6, 2017 Share Posted November 6, 2017 How are you handling governments which have dozens of reviews per year, in a career save with a few decades of time? That's hundreds of review periods in the list. Maybe the list should be trimmed to only the last 10 or 20 reviews. Quote Link to comment Share on other sites More sharing options...
agrock Posted November 22, 2017 Share Posted November 22, 2017 There is a slight misphrasing in the texts. I believe it shoul be "remotely controlled" instead of "autonomously controlled". Screenshot shows where the text is. Quote Link to comment Share on other sites More sharing options...
nightstalker101s Posted November 30, 2017 Share Posted November 30, 2017 I have a dumb question... I'm looking at this mod and my heart is pounding, adrenaline flowing, and all I can think is... Do I need any of the regular contracts or contract packs with this mod? It appears as if I can play the way I have always wanted to play in my wildest dreams. (No dumb contracts. I am funded based on my ability to successfully explore and expand my knowledge of the cosmos). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 1, 2017 Author Share Posted December 1, 2017 pretty much, depending on the government Quote Link to comment Share on other sites More sharing options...
billw2011 Posted December 17, 2017 Share Posted December 17, 2017 This mod looks great, just a quick bug report: in 21:9 aspect ratio the buttons on the setup screen (where you select government type) are off the bottom of the screen. I would suggest fitting the window vertically instead of horizontally. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 18, 2017 Author Share Posted December 18, 2017 On 12/17/2017 at 8:28 AM, billw2011 said: This mod looks great, just a quick bug report: in 21:9 aspect ratio the buttons on the setup screen (where you select government type) are off the bottom of the screen. I would suggest fitting the window vertically instead of horizontally. Yes, I need to add vertical scrolling. What is your screen resolution? Quote Link to comment Share on other sites More sharing options...
billw2011 Posted December 19, 2017 Share Posted December 19, 2017 18 hours ago, linuxgurugamer said: Yes, I need to add vertical scrolling. What is your screen resolution? 3440x1440 Obviously this bug can be worked around just with a temporary res change, however I didn't realise I was missing half the options until I happened to notice a gov type mentioned that I hadn't seen! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 19, 2017 Author Share Posted December 19, 2017 45 minutes ago, billw2011 said: 3440x1440 Obviously this bug can be worked around just with a temporary res change, however I didn't realise I was missing half the options until I happened to notice a gov type mentioned that I hadn't seen! Wow! I didn't realize I had gotten so many submissions that it would go off a 4k screen 54 minutes ago, billw2011 said: 3440x1440 Obviously this bug can be worked around just with a temporary res change, however I didn't realise I was missing half the options until I happened to notice a gov type mentioned that I hadn't seen! That's very odd. On my screen, which is standard HD (1920x1080), I see all 9 buttons for the 9 included governments I guess I should have asked what is the resolution of KSP when you are playing it Quote Link to comment Share on other sites More sharing options...
billw2011 Posted December 19, 2017 Share Posted December 19, 2017 40 minutes ago, linuxgurugamer said: Wow! I didn't realize I had gotten so many submissions that it would go off a 4k screen That's very odd. On my screen, which is standard HD (1920x1080), I see all 9 buttons for the 9 included governments I guess I should have asked what is the resolution of KSP when you are playing it No, the problem (I think) is the aspect ratio: 3440x1440 isn't 4k (that would be 3840×2160), it is the native resolution of ultra widescreens at 21:9. My guess at what is going on: the window contents are laid out in a stack or flow (dunno the Unity specific naming for this), and the image is first, and set to scale to fit width and maintain aspect, then it will push the rest of the contents off the bottom of the screen as the window gets wider. Ergo my original suggestion to make the window scale to fit height not width. However now that sounds wrong, and probably you want to somehow get the image to do scale to fit available space after the rest of the content is laid out. Or.. just make the image a lot smaller! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 19, 2017 Author Share Posted December 19, 2017 On 12/17/2017 at 8:28 AM, billw2011 said: This mod looks great, just a quick bug report: in 21:9 aspect ratio the buttons on the setup screen (where you select government type) are off the bottom of the screen. I would suggest fitting the window vertically instead of horizontally. Minor screen revamp in progress 36 minutes ago, billw2011 said: No, the problem (I think) is the aspect ratio: 3440x1440 isn't 4k (that would be 3840×2160), it is the native resolution of ultra widescreens at 21:9. My guess at what is going on: the window contents are laid out in a stack or flow (dunno the Unity specific naming for this), and the image is first, and set to scale to fit width and maintain aspect, then it will push the rest of the contents off the bottom of the screen as the window gets wider. Ergo my original suggestion to make the window scale to fit height not width. However now that sounds wrong, and probably you want to somehow get the image to do scale to fit available space after the rest of the content is laid out. Or.. just make the image a lot smaller! It's a bit crazier than that, but I'll have an update out this morning which should fix it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 19, 2017 Author Share Posted December 19, 2017 New release, 0.6.13: Updated Gvt Button display to show all buttons in multiple columns if they don't fit Made change so if specified budget is > 1, then it is assumed to be an absolute budget rather than a percentage of the GDP Needed to fix value for North Va'aar Quote Link to comment Share on other sites More sharing options...
outworlder Posted January 15, 2018 Share Posted January 15, 2018 Is this mod supposed to be compatible with "KRASH"? I've just got my first two deaths in my hard mode career save. I then checked State Funding, and the number of "accidents" is 30+. I expected to see just the two. I did take a quick look at the code, but I do not understand how state is persisted, or how it is rolled back by KRASH. Quote Link to comment Share on other sites More sharing options...
Caithloki Posted January 23, 2018 Share Posted January 23, 2018 What creates the accidents modifier? I have 6 right now and I am not sure what caused em. Quote Link to comment Share on other sites More sharing options...
Caithloki Posted January 23, 2018 Share Posted January 23, 2018 On 1/15/2018 at 1:47 AM, outworlder said: Is this mod supposed to be compatible with "KRASH"? I've just got my first two deaths in my hard mode career save. I then checked State Funding, and the number of "accidents" is 30+. I expected to see just the two. I did take a quick look at the code, but I do not understand how state is persisted, or how it is rolled back by KRASH. Okay I think I figured it out, if you have a ship with parts that drop off, say like in my situation it was 8 dropped stages (4 fleas, 4 tanks) , they will be consider accidents if they are dropped onto the Kerbal Space Center area, I had 6 of em drop on the launch pad and 2 got far enough away. Depending on how you accident happened @outworlder that could be why you had so many accidents. Quote Link to comment Share on other sites More sharing options...
outworlder Posted January 26, 2018 Share Posted January 26, 2018 On 1/23/2018 at 8:07 AM, Caithloki said: Okay I think I figured it out, if you have a ship with parts that drop off, say like in my situation it was 8 dropped stages (4 fleas, 4 tanks) , they will be consider accidents if they are dropped onto the Kerbal Space Center area, I had 6 of em drop on the launch pad and 2 got far enough away. Depending on how you accident happened @outworlder that could be why you had so many accidents. @Caithloki Ah, that could be it. I was pretty careless with dropped stages on that save. Quote Link to comment Share on other sites More sharing options...
Reizo Posted March 1, 2018 Share Posted March 1, 2018 This mod is great, but as stated above there are some bugs that cause your accident count to skyrocket after a single accident. For me 1 death was equal 29 on the count and around -250 of on public opinion. Basically after a single small accident i was in the red for about -1mln founds, that's rather insane. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 1, 2018 Author Share Posted March 1, 2018 25 minutes ago, Reizo said: This mod is great, but as stated above there are some bugs that cause your accident count to skyrocket after a single accident. For me 1 death was equal 29 on the count and around -250 of on public opinion. Basically after a single small accident i was in the red for about -1mln founds, that's rather insane. Not sure what you are referring to. The accident count is more than just what for us is a single event. And I'm not going to be putting too much time into this right now, not with 1.4 around the corner. I have worse bugs in another mod Quote Link to comment Share on other sites More sharing options...
iamchairs Posted March 4, 2018 Share Posted March 4, 2018 Man oh man what's going on in here. @linuxgurugamer Thanks for reviving this. Sorry for all the bugs. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 4, 2018 Author Share Posted March 4, 2018 50 minutes ago, iamchairs said: Man oh man what's going on in here. @linuxgurugamer Thanks for reviving this. Sorry for all the bugs. Welcome back Quote Link to comment Share on other sites More sharing options...
Eliijahh Posted March 10, 2018 Share Posted March 10, 2018 Is this compatible with the latest KSP version 1.4? Thank you and keep up the good work! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 10, 2018 Author Share Posted March 10, 2018 1 hour ago, Eliijahh said: Is this compatible with the latest KSP version 1.4? Thank you and keep up the good work! No idea, wait for me to get the update out Quote Link to comment Share on other sites More sharing options...
tillyd Posted March 10, 2018 Share Posted March 10, 2018 1 hour ago, Eliijahh said: Is this compatible with the latest KSP version 1.4? Thank you and keep up the good work! not that ive seen doesnt work on my 1.4 game Quote Link to comment Share on other sites More sharing options...
Eliijahh Posted March 11, 2018 Share Posted March 11, 2018 14 hours ago, linuxgurugamer said: No idea, wait for me to get the update out Thank you very much! This mod is really cool, to be honest! Makes career mode much less of a grind. I thought of increasing the fundings for each contract, but if felt like I was cheating in a way. Quote Link to comment Share on other sites More sharing options...
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