Atlas2342 Posted March 11, 2017 Share Posted March 11, 2017 34 minutes ago, 55delta said: I just read today's patch-notes. I'll let someone else add in the details, but there were some more things that might be added in 1.3. Yes, they called it 1.3. So I am slightly hyped. Yep. Ambient light adjustment, the Sentinel telescope and some kind of a nebula image will be added into the game. Max-hype! Link to comment Share on other sites More sharing options...
Vanamonde Posted March 11, 2017 Share Posted March 11, 2017 To repeat: this the hype train thread. Negativity is off-topic here. Please take it to other parts of the forum. Thread pruned again. Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 11, 2017 Share Posted March 11, 2017 A bittersweet thing for those who use many mods, as it usually takes weeks or months for all of them to be brought up to date (if they ever do).... specially for steam users as the client will update your game automatically if you forget to uncheck that. What I usually do when a new version is about to come out, is I copy my heavilly modded game elsewhere in my C: and I play from there. Then I clean install the new version in the usual steam location and just check the news and wait for my mods to follow up. Until then I rule it unplayable.... just got too used to spacey, kerbalism, TAC, near future etc..... Link to comment Share on other sites More sharing options...
SniperPilot Posted March 11, 2017 Share Posted March 11, 2017 Do you feel like this will break mods? Isn't it just localization and some minor bug fixes? Were mods that broken between 1.2 and 1.2.2? Link to comment Share on other sites More sharing options...
AntherJebediah Posted March 11, 2017 Share Posted March 11, 2017 So when are these versions coming to Steam? I am REALLY looking forward to not having to worry about my poor poor rovers' wheels. Blew out one in a boat transport this morning, felt like a waste of time transporting it across the runway just to have the wheels get damaged on a terrain crack ON THE RUNWAY! Can't even take off(assuming I build a plane that actually flies) without a chance of the wheels to blow up Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 11, 2017 Share Posted March 11, 2017 57 minutes ago, AntherJebediah said: So when are these versions coming to Steam? I am REALLY looking forward to not having to worry about my poor poor rovers' wheels. Blew out one in a boat transport this morning, felt like a waste of time transporting it across the runway just to have the wheels get damaged on a terrain crack ON THE RUNWAY! Can't even take off(assuming I build a plane that actually flies) without a chance of the wheels to blow up The first post claims the pre-release will happen on the 16th. Link to comment Share on other sites More sharing options...
Snark Posted March 11, 2017 Share Posted March 11, 2017 1 hour ago, SniperPilot said: Do you feel like this will break mods? Isn't it just localization and some minor bug fixes? Were mods that broken between 1.2 and 1.2.2? Hard to say until we see the internals of just what got tinkered with, but just as pure speculation, I'd guess that it probably will break a lot of mods. Very few mods broke between 1.2 and 1.2.2, because those changes were mostly just bugfixes. 1.3, on the other hand, represents a major internal refactoring by Squad to make things localizable. Given what I've seen of KSP's accessible API (i.e. what modders like me use), I wouldn't be at all surprised if they need to reorganize some pieces of that, which would certainly break mods. However, speaking both as a modder, and as a professional software engineer who has had to work with localizing software (and also to get this somewhat back on-topic, since this is the Hype Thread, after all), I have to say that I'm cautiously, optimistically stoked. From what I've observed in localizing before, the main thing that comes up when refactoring a code base for localizability isn't so much about language itself per se, but rather by taking code that used to hard-code a bunch of stuff, and moving it to be easily configured and changed. Which gives a (completely unfounded, unsubstantiated-by-evidence) frisson of optimism to the modder in me: basically, "wouldn't it be nice if certain things became moddable, which were previously unmoddable due to being hard-coded? Thus potentially opening up more modding possibilities?" ^ I have no evidence or even rumors to substantiate the above unfounded optimism. Just wishful thinking at this stage. But if it did.... gosh. Link to comment Share on other sites More sharing options...
Meteor Kerman Posted March 11, 2017 Share Posted March 11, 2017 I can't wait i can finally have KSP in spanish. Link to comment Share on other sites More sharing options...
W. Kerman Posted March 11, 2017 Share Posted March 11, 2017 HYPE! HYPE! LOCALISTATION N' THINGS! YAY! I won't use it, but a bigger KSP community would be awesome! Link to comment Share on other sites More sharing options...
The_Rocketeer Posted March 12, 2017 Share Posted March 12, 2017 I heard a rumour that I can't share because it breaks forum rules. But if true, it's a goooood rumour. (HypeTM) Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 12, 2017 Share Posted March 12, 2017 3 minutes ago, The_Rocketeer said: I heard a rumour that I can't share because it breaks forum rules. But if true, it's a goooood rumour. (HypeTM) So it's a super secret rumor that we'll just love? Link to comment Share on other sites More sharing options...
The_Rocketeer Posted March 12, 2017 Share Posted March 12, 2017 Just now, klgraham1013 said: So it's a super secret rumor that we'll just love? Unless you hate unicorns and pixie dust, yes it is. Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 12, 2017 Share Posted March 12, 2017 Just now, The_Rocketeer said: Unless you hate unicorns and pixie dust, yes it is. Confirmed: Unicorns are the first NPC animals added to Kerbin. Additionally, Ore has been renamed to pixie dust. Link to comment Share on other sites More sharing options...
dr.phees Posted March 12, 2017 Share Posted March 12, 2017 (edited) 6 hours ago, klgraham1013 said: Confirmed: Unicorns are the first NPC animals added to Kerbin. Additionally, Ore has been renamed to pixie dust. Finally! Have been asking them for months!! I hope the Unicorns are evil and aggressive, trying to pierce wheels where ever they get a chance! Edited March 12, 2017 by dr.phees Link to comment Share on other sites More sharing options...
Vanamonde Posted March 12, 2017 Share Posted March 12, 2017 The rumor is: Spoiler They still won't tell us moderators. Link to comment Share on other sites More sharing options...
MDZhB Posted March 12, 2017 Share Posted March 12, 2017 This is going to be so awesome, not just for those native speakers, but for all who have interests in languages in general! Link to comment Share on other sites More sharing options...
TheKosanianMethod Posted March 13, 2017 Share Posted March 13, 2017 On 3/10/2017 at 9:05 AM, Rosco P. Coltrane said: Google translate perhaps? [snip] Yes. I don't know that much Spanish. Link to comment Share on other sites More sharing options...
JPLRepo Posted March 13, 2017 Share Posted March 13, 2017 On 12 March 2017 at 2:45 AM, Snark said: Hard to say until we see the internals of just what got tinkered with, but just as pure speculation, I'd guess that it probably will break a lot of mods. Very few mods broke between 1.2 and 1.2.2, because those changes were mostly just bugfixes. 1.3, on the other hand, represents a major internal refactoring by Squad to make things localizable. Given what I've seen of KSP's accessible API (i.e. what modders like me use), I wouldn't be at all surprised if they need to reorganize some pieces of that, which would certainly break mods. However, speaking both as a modder, and as a professional software engineer who has had to work with localizing software (and also to get this somewhat back on-topic, since this is the Hype Thread, after all), I have to say that I'm cautiously, optimistically stoked. From what I've observed in localizing before, the main thing that comes up when refactoring a code base for localizability isn't so much about language itself per se, but rather by taking code that used to hard-code a bunch of stuff, and moving it to be easily configured and changed. Which gives a (completely unfounded, unsubstantiated-by-evidence) frisson of optimism to the modder in me: basically, "wouldn't it be nice if certain things became moddable, which were previously unmoddable due to being hard-coded? Thus potentially opening up more modding possibilities?" ^ I have no evidence or even rumors to substantiate the above unfounded optimism. Just wishful thinking at this stage. But if it did.... gosh. I don't expect there's a lot that will impact mods to be honest. And actually.. Yes.. A lot more stuff is potentially moddable. Oh and I gotta say. I'm picking up Spanish and re-learning Japanese. So if you are into learning languages it's pretty handy. Link to comment Share on other sites More sharing options...
_Astra_ Posted March 13, 2017 Share Posted March 13, 2017 Quote Да здравствует шумиха поезд! On 03.03.2017 at 1:50 AM, GregroxMun said: That's beautiful. It's not beautiful, it's ugly. It's anything but not Russian language. Even the tech terminology differs seriously between languages. I hope it's not a sample of the fourthcoming KSP translation Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 13, 2017 Author Share Posted March 13, 2017 On 3/2/2017 at 5:43 PM, JPLRepo said: There are other things to be hyped about in 1.3. I said "That's Beautiful" with regards to the drawing of the Hype Train. Link to comment Share on other sites More sharing options...
worir4 Posted March 13, 2017 Share Posted March 13, 2017 I couldn't get to university today because all the trains drivers are on strike. I will just get on this train instead. Link to comment Share on other sites More sharing options...
Rosco P. Coltrane Posted March 13, 2017 Share Posted March 13, 2017 3 hours ago, TheKosanianMethod said: Yes. I don't know that much Spanish. Sorry if I sounded harsh. I didn't mean that. What I mean is that it's a lot harder to translate something technical that what it seems. Link to comment Share on other sites More sharing options...
monophonic Posted March 13, 2017 Share Posted March 13, 2017 19 hours ago, dr.phees said: Finally! Have been asking them for months!! I hope the Unicorns are evil and aggressive, trying to pierce wheels where ever they get a chance! I trust going for the oceans isn't much of a respite with all the carp and what not? Link to comment Share on other sites More sharing options...
TheKosanianMethod Posted March 13, 2017 Share Posted March 13, 2017 7 hours ago, Rosco P. Coltrane said: Sorry if I sounded harsh. I didn't mean that. What I mean is that it's a lot harder to translate something technical that what it seems. You're fine - that was the whole joke. Someone mentioned translating orbital mechanics, so I typed a very short version of how to orbit into Translate. I have no idea if it even makes sense. Link to comment Share on other sites More sharing options...
Mad_Scientist Posted March 14, 2017 Share Posted March 14, 2017 So guys, what do you think this secret feature is? I am super excited about the update, maybe because I never actually tried to play Asteroid day mod. Also for me it will be fun to try to play in my native language (Russian), though I am playing games in English from the age of 10 I guess. Started from Diablo II, then Civ III and so on. The only game I guess I played in Russian was Space Rangers, but this is just because it was developed in Russian first. Anyway, really looking forward to learn rocket science in Russian, hopefully all the terms are in correct form Link to comment Share on other sites More sharing options...
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