OhioBob Posted April 19, 2017 Share Posted April 19, 2017 56 minutes ago, TK421d said: would i be correct to assume can just scale down the RSS maps by 6.4? or is there other considerations? I'm happy to help if I can, but I don't know what's being asked. Can you be more specific about what you're looking for? Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 19, 2017 Share Posted April 19, 2017 2 minutes ago, OhioBob said: I'm happy to help if I can, but I don't know what's being asked. Can you be more specific about what you're looking for? If I remember correctly they're asking about a deltaV map for SSRSS Link to comment Share on other sites More sharing options...
OhioBob Posted April 19, 2017 Share Posted April 19, 2017 28 minutes ago, TheRagingIrishman said: If I remember correctly they're asking about a deltaV map for SSRSS We didn't make one for SSRSS, but if one exists for RSS, it can be used. Just multiple the numbers in the RSS map by about 0.31. That should get you close. Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 19, 2017 Share Posted April 19, 2017 @TK421d ^ Link to comment Share on other sites More sharing options...
Coolinee Kerman Posted April 20, 2017 Share Posted April 20, 2017 This happens to Earth in map mode, the loading screen, the tracking station, and if I zoom to far out or are in orbit. Is there anything I might have done wrong. I'm not using visual mods @Galileo I posted this on Sunday with no response, this looks like an awesome mod, but I can't use it if it doesn't show up correctly. Link to comment Share on other sites More sharing options...
Galileo Posted April 20, 2017 Author Share Posted April 20, 2017 (edited) 32 minutes ago, HiThere!2 said: This happens to Earth in map mode, the loading screen, the tracking station, and if I zoom to far out or are in orbit. Is there anything I might have done wrong. I'm not using visual mods @Galileo I posted this on Sunday with no response, this looks like an awesome mod, but I can't use it if it doesn't show up correctly. post your Output log. I think i know whats causing it but i will need someone with a Mac or Linux Machine to help me debug the issue. Does it happen to any other bodies besides earth? Edited April 20, 2017 by Galileo Link to comment Share on other sites More sharing options...
Galileo Posted April 20, 2017 Author Share Posted April 20, 2017 (edited) Anybody using Mac and Linux, I need your help debugging this issue: Please try this normal map and see if the problem goes away.https://www.dropbox.com/s/eogd6pdaiwe2tqj/Earth01.zip?dl=0 just place it in GameData\SSRSS\visuals\Earth\PluginData and overwrite when prompted. Edited April 20, 2017 by Galileo Link to comment Share on other sites More sharing options...
Ciko Posted April 20, 2017 Share Posted April 20, 2017 sadly- not working with 1.2.9 Link to comment Share on other sites More sharing options...
Galileo Posted April 20, 2017 Author Share Posted April 20, 2017 33 minutes ago, Ciko said: sadly- not working with 1.2.9 No and it will not be supported for a couple reasons. 1. Kopernicus is version locked. 2. I don't support prereleases. Link to comment Share on other sites More sharing options...
Ciko Posted April 20, 2017 Share Posted April 20, 2017 (edited) I tested your fix with 1.2.2 win10 x64. Not working. same earth texture bug . which verson of your mod don`t have this texture bug? Edited April 20, 2017 by Ciko Link to comment Share on other sites More sharing options...
Galileo Posted April 20, 2017 Author Share Posted April 20, 2017 (edited) 48 minutes ago, Ciko said: I tested your fix with 1.2.2 win10 x64. Not working. same earth texture bug . which verson of your mod don`t have this texture bug? Windows works fine. I assume you are forcing dx11 or OpenGL which is not supported or really necessary anymore Edited April 20, 2017 by Galileo Link to comment Share on other sites More sharing options...
Ciko Posted April 20, 2017 Share Posted April 20, 2017 hmm . I just launch ksp . Didn`t know that ksp have diffirent launch mode Link to comment Share on other sites More sharing options...
Galileo Posted April 20, 2017 Author Share Posted April 20, 2017 (edited) Just now, Ciko said: hmm . I just launch ksp . Didn`t know that ksp have diffirent launch mode Then you and I are probably not talking about the same bug. Windows machines run SSRSS just fine Edited April 20, 2017 by Galileo Link to comment Share on other sites More sharing options...
Ciko Posted April 20, 2017 Share Posted April 20, 2017 Now I`m run x64 version of game and bug is gone. It must be problem with 32version of the game Link to comment Share on other sites More sharing options...
W. Kerman Posted April 21, 2017 Share Posted April 21, 2017 21 hours ago, Galileo said: Anybody using Mac and Linux, I need your help debugging this issue: Please try this normal map and see if the problem goes away.https://www.dropbox.com/s/eogd6pdaiwe2tqj/Earth01.zip?dl=0 just place it in GameData\SSRSS\visuals\Earth\PluginData and overwrite when prompted. Fudge, I'm on mac... Another question- Does this mod have multiple launchpads scattered across the earth? Link to comment Share on other sites More sharing options...
Galileo Posted April 21, 2017 Author Share Posted April 21, 2017 22 minutes ago, W. Kerman said: Fudge, I'm on mac... Another question- Does this mod have multiple launchpads scattered across the earth? I need someone with Mac to test that as well. Please do. You need to install the latest KSCSwitcher and yes, there are multiple launch sites, but you can only use one at a time. Link to comment Share on other sites More sharing options...
Galileo Posted April 22, 2017 Author Share Posted April 22, 2017 UPDATE!Change Log:v0.0.2.4 Fixed moire effect on Earth for Mac and Linux users DOWNLOAD Link to comment Share on other sites More sharing options...
Galileo Posted April 22, 2017 Author Share Posted April 22, 2017 Uploading 0.0.2.4 again. I forgot the rest of the mod Link to comment Share on other sites More sharing options...
Coolinee Kerman Posted April 22, 2017 Share Posted April 22, 2017 @Galileo Is the stockalike inclinations required? Link to comment Share on other sites More sharing options...
Galileo Posted April 23, 2017 Author Share Posted April 23, 2017 1 hour ago, HiThere!2 said: @Galileo Is the stockalike inclinations required? Nope. Its optional Link to comment Share on other sites More sharing options...
W. Kerman Posted April 23, 2017 Share Posted April 23, 2017 2 minutes ago, Galileo said: Nope. Its optional Yo, I tested it... The wonky planet effect is gone (never saw it) However, about Saturn's rings... I'm not sure what to make of that. Link to comment Share on other sites More sharing options...
Galileo Posted April 23, 2017 Author Share Posted April 23, 2017 1 minute ago, W. Kerman said: Yo, I tested it... The wonky planet effect is gone (never saw it) However, about Saturn's rings... I'm not sure what to make of that. I'll look into it. Link to comment Share on other sites More sharing options...
W. Kerman Posted April 23, 2017 Share Posted April 23, 2017 Just now, Galileo said: I'll look into it. Alright, by the way, the polar hexagon looks awesome- I teleported a plane into a 90 degree orbit of Saturn, and yup, it's there! Link to comment Share on other sites More sharing options...
Galileo Posted April 23, 2017 Author Share Posted April 23, 2017 1 hour ago, W. Kerman said: Yo, I tested it... The wonky planet effect is gone (never saw it) However, about Saturn's rings... I'm not sure what to make of that. Can you do me a favor and post a screenshot of your gamedata folder and your output log? Link to comment Share on other sites More sharing options...
W. Kerman Posted April 23, 2017 Share Posted April 23, 2017 53 minutes ago, Galileo said: Can you do me a favor and post a screenshot of your gamedata folder and your output log? Saturn Bug files.zip Here they are! Link to comment Share on other sites More sharing options...
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