TheRagingIrishman Posted June 20, 2017 Share Posted June 20, 2017 1 minute ago, DocRockwell said: Has KSC Switcher been updated for 1.3? There isn't an update on the official page (https://github.com/KSP-RO/KSCSwitcher/releases) and I don't know where @eddiew got their version (they might still be in 1.2.2) but I recompiled KSCSwitcher for GPP and the dll is available to download (https://github.com/Galileo88/Galileos-Planet-Pack/raw/master/Optional Mods/GPP_KSCSwitcher/GameData/KSCSwitcher/Plugins/KSCSwitcher.dll). Just download the 1.2.2 version and replace the dll. Link to comment Share on other sites More sharing options...
eddiew Posted June 20, 2017 Share Posted June 20, 2017 Indeed I just used the 1.2.2 version. Still seems to work... even remembered where the KSC was between save/load. Link to comment Share on other sites More sharing options...
DocRockwell Posted June 20, 2017 Share Posted June 20, 2017 7 minutes ago, TheRagingIrishman said: There isn't an update on the official page (https://github.com/KSP-RO/KSCSwitcher/releases) and I don't know where @eddiew got their version (they might still be in 1.2.2) but I recompiled KSCSwitcher for GPP and the dll is available to download (https://github.com/Galileo88/Galileos-Planet-Pack/raw/master/Optional Mods/GPP_KSCSwitcher/GameData/KSCSwitcher/Plugins/KSCSwitcher.dll). Just download the 1.2.2 version and replace the dll. Sweet! Thanks! Works like a charm. Link to comment Share on other sites More sharing options...
Ciko Posted June 20, 2017 Share Posted June 20, 2017 Hi Galileo. I`m carefully install your mod on latest KSP version with no other mods. Nothing happened. I think it is becuse I play on russian text localisation. Can you please make patch to play your mod with russian KSP text? Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 20, 2017 Share Posted June 20, 2017 7 minutes ago, Ciko said: Hi Galileo. I`m carefully install your mod on latest KSP version with no other mods. Nothing happened. I think it is becuse I play on russian text localisation. Can you please make patch to play your mod with russian KSP text? Привет! You might have installed it incorrectly. Could you post a link to your output_log.txt and picture of your /GameData folder please? Link to comment Share on other sites More sharing options...
Ciko Posted June 20, 2017 Share Posted June 20, 2017 (edited) 11 minutes ago, TheRagingIrishman said: Привет! All this downloaded at the first page of this thred. win 10x64 KSP x86 Edited June 20, 2017 by Ciko Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 21, 2017 Share Posted June 21, 2017 @Ciko can you post your output_log.txt The LogsThese are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log: Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) or %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log ) Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log Link to comment Share on other sites More sharing options...
eddiew Posted June 24, 2017 Share Posted June 24, 2017 Hey @Galileo, Few things I've noticed from my early career. Not sure how many of these are problems from SSRSS but figured it was worth reporting "High" altitude over Earth is really high - like I took it up to 10,000km before it considered me high enough. That's like a quarter the way to the Moon :S Navball is switching to orbit mode at just 10km. Seems the navballSwitchRadiusMult property (in RSS/Earth.cfg) needs overriding. 0.05 results in a nice 30km handover. My clock is stuck in 24 hour mode but the planet rotates several (4?) times during this... Thanks! Link to comment Share on other sites More sharing options...
Galileo Posted June 24, 2017 Author Share Posted June 24, 2017 3 minutes ago, eddiew said: Hey @Galileo, Few things I've noticed from my early career. Not sure how many of these are problems from SSRSS but figured it was worth reporting "High" altitude over Earth is really high - like I took it up to 10,000km before it considered me high enough. That's like a quarter the way to the Moon :S Navball is switching to orbit mode at just 10km. Seems the navballSwitchRadiusMult property (in RSS/Earth.cfg) needs overriding. 0.05 results in a nice 30km handover. My clock is stuck in 24 hour mode but the planet rotates several (4?) times during this... Thanks! I can fix the first two, but the third issue, you will have to fix. Delete the plugin inside the plugins folder in RSS. It's a time formatter. Kopernicus used to have a thing called kopernicus time that would override that plugin, but was removed in a later version. Link to comment Share on other sites More sharing options...
eddiew Posted June 24, 2017 Share Posted June 24, 2017 (edited) 1 hour ago, Galileo said: I can fix the first two, but the third issue, you will have to fix. Delete the plugin inside the plugins folder in RSS. It's a time formatter. Kopernicus used to have a thing called kopernicus time that would override that plugin, but was removed in a later version. As long as there's a way I'm happy Meanwhile, I've noticed a disturbing parallel with my first Moon probe during its voyage home... Edited June 24, 2017 by eddiew Link to comment Share on other sites More sharing options...
eddiew Posted June 25, 2017 Share Posted June 25, 2017 (edited) Sorry @Galileo, another bug. In the Sigma config, you have: @scanAltitude = 0.1 but scan altitudes are multiplied by (@resize * @scanAltitude), so this makes them 1% of normal. I suspect you actually want them to be the same as stock so I suggest @scanAltitude = 10.618333333333336685187222222223 which cancels out the @resize and sets everything back to stock altitudes Edited June 25, 2017 by eddiew Link to comment Share on other sites More sharing options...
eddiew Posted June 26, 2017 Share Posted June 26, 2017 I... can't help but question if the sun and moon are in the correct ratio here... Link to comment Share on other sites More sharing options...
The-Doctor Posted June 27, 2017 Share Posted June 27, 2017 (edited) And so it begins. MARS awaits https://www.youtube.com/watch?v=lf6P7nyBElM Edited June 27, 2017 by The-Doctor Link to comment Share on other sites More sharing options...
The-Doctor Posted June 27, 2017 Share Posted June 27, 2017 On 6/20/2017 at 0:25 PM, eddiew said: They actually appear to be fine - maybe SigmaDimensions is handling that now? Either way I'd suggest you can add KSC Switcher to the list of compatible mods, because there's plenty of launch site options here Naturally none are equatorial Cape Canaveral can appear in the sea on first load, but switch away and back and it's on land. One of them is on a peninsula that forces the runway out into the ocean, but most look fairly legit, minus some ground colour issues. ...also I don't know how or why, but my game is using only 3gb of memory. It needed 5 yesterday, so this is very odd where is this? It looks beautiful Proper this time Link to comment Share on other sites More sharing options...
eddiew Posted June 27, 2017 Share Posted June 27, 2017 10 hours ago, The-Doctor said: where is this? It looks beautiful I believe that's the launch site in Iraq, or the north of Egypt. Early launches you can pretty much do from anywhere so I moved around a bit. Later on I'll probably end up launching either from Brazil, because it's closest to the equator, or Cape Canaveral because you can launch into plane with the moon. Which probably explains why Cape Canaveral was built where it was Link to comment Share on other sites More sharing options...
Galileo Posted June 27, 2017 Author Share Posted June 27, 2017 I'll be updating this tonight and fixing all of the issues that have been brought up. Link to comment Share on other sites More sharing options...
eddiew Posted June 27, 2017 Share Posted June 27, 2017 34 minutes ago, Galileo said: I'll be updating this tonight and fixing all of the issues that have been brought up. Does that include the vast sun of doom that threatens to engulf the Earth? Link to comment Share on other sites More sharing options...
Galileo Posted June 27, 2017 Author Share Posted June 27, 2017 Just now, eddiew said: Does that include the vast sun of doom that threatens to engulf the Earth? Yeah I will adjust that as well. Link to comment Share on other sites More sharing options...
eddiew Posted June 27, 2017 Share Posted June 27, 2017 Just now, Galileo said: Yeah I will adjust that as well. Nice, thank you. Not that I'm averse to seeing the sun in a red giant phase, but I didn't think that was your plan Link to comment Share on other sites More sharing options...
The-Doctor Posted June 28, 2017 Share Posted June 28, 2017 I don't have a vast sun, if anything my sun is too small. Yes I got scatter installed Link to comment Share on other sites More sharing options...
Galileo Posted June 28, 2017 Author Share Posted June 28, 2017 UPDATE V0.0.2.8 Change Log: New aurora texture Lightning on Venus and Jupiter Added Kopernicus Expansion footprint support Disabled Scatterer's ocean shaders to avoid the floating tile bug Fixed super-sized sun when scatterer isn't installed Earth is no longer called Kerbin in some instances (Distant Objects, etc.) Fixed ScanSat scan altitude Fixed "High/Low Orbit" altitude Added Kronometer support: changes date/time format Earth has a 8 hour day like before Kronometer must be installed for this to work DOWNLOAD Install instructions in the OP Link to comment Share on other sites More sharing options...
eddiew Posted June 28, 2017 Share Posted June 28, 2017 Thanks @Galileo, will update and feedback once my current flights have come home Link to comment Share on other sites More sharing options...
Galileo Posted June 28, 2017 Author Share Posted June 28, 2017 Version 0.0.2.9 is uploading now. I forgot to include the fix for KSCSwitcher. Link to comment Share on other sites More sharing options...
Galileo Posted June 28, 2017 Author Share Posted June 28, 2017 UPDATE (Let's pretend 0.0.2.8 never happened )v0.0.2.9Change Log: New aurora texture Lightning on Venus and Jupiter Added very light clouds on Mars Added Kopernicus Expansion footprint support Fixed super-sized sun when scatterer isn't installed Earth is no longer called Kerbin in some instances (Distant Objects, etc.) Fixed ScanSat scan altitude Fixed "High/Low Orbit" altitude Fixed KSCSwitcher Cape Canaveral does not spawn in the ocean anymore Added Kronometer support Earth has a 8 hour day Kronometer must be installed for this to work DOWNLOAD Install instructions in the OP Link to comment Share on other sites More sharing options...
Galileo Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) And a little extra, cool stuff for everyone: Use this to get high detail terrain with SSRSS. READ THE INSTRUCTIONS! (I even included pictures)High Detail Preset Edited June 28, 2017 by Galileo Link to comment Share on other sites More sharing options...
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