Galileo Posted September 20, 2019 Share Posted September 20, 2019 1 hour ago, Igorzlasu said: Does AVP work with Kopernicus Expansion Continued? And if someone was kind enough, could someone explain what these addons do? AVP will work fine with Kopernicus Expansions, but unless AVP is configured to work with it (I don't think it is) the plugins will do nothing. Quote Link to comment Share on other sites More sharing options...
Igorzlasu Posted September 21, 2019 Share Posted September 21, 2019 Ok then, thank you. Quote Link to comment Share on other sites More sharing options...
SeucheAnemone56 Posted September 21, 2019 Share Posted September 21, 2019 The planets still look the same. Which ksp versions are supported? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 21, 2019 Share Posted September 21, 2019 1 hour ago, SeucheAnemone56 said: The planets still look the same. Which ksp versions are supported? Pretty much every version is supported. The latest being 1.7.x. If you are seeing typical normal stock planets, be sure you are installing the mod + dependencies correctly Quote Link to comment Share on other sites More sharing options...
schwank Posted September 25, 2019 Share Posted September 25, 2019 (edited) Honestly I think the version before you added the lights was the best. The lights in the latest release are cool, but the whole Kerbin atmosphere and clouds was way better in the old version. This new one looks way too plastic. Long live the KSPRC textures though. Edited September 25, 2019 by schwank Quote Link to comment Share on other sites More sharing options...
scottadges Posted September 25, 2019 Share Posted September 25, 2019 On 8/30/2019 at 8:49 AM, III-METHOD-III said: I'm not keen on it. I had this same concern, the city lights looked a little... off. Sorry, not trying to offend, but it just didn't look right. I pulled the city lights textures into PS and played with the levels and contrast. They ended up much better IMO. (Of course, I wouldn't want to share those files or infringe on the mod maker in any way, but my preference were subtle changes). Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 29, 2019 Share Posted September 29, 2019 I'm curious if this pack would cause lags when changing from ship view to map view. My system is not very high-end. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 29, 2019 Share Posted September 29, 2019 1 hour ago, Nicky21 said: I'm curious if this pack would cause lags when changing from ship view to map view. My system is not very high-end. Yes it will cause the same lag, because AVC is not set up to deal with the new on demand features of Kopernicus. Quote Link to comment Share on other sites More sharing options...
Jognt Posted September 29, 2019 Share Posted September 29, 2019 1 hour ago, Nicky21 said: I'm curious if this pack would cause lags when changing from ship view to map view. My system is not very high-end. There’s a temp workaround for that kopernicus-induced lag in the Kopernicus thread for the time being. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 29, 2019 Share Posted September 29, 2019 (edited) Thanks, i'll check it out. Meanwhile, it seems that the main culprit for the lag was not the astronomers, the outer planets mod. I switched to JNSQ and the lag is gone. I assume Galileo already included the hotfix in it. Edited September 29, 2019 by Nicky21 Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 29, 2019 Share Posted September 29, 2019 2 minutes ago, Nicky21 said: Thanks, i'll check it out. Meanwhile, it seems that the main culprit for the lag was not the astronomers, the outer planets mod. I switched to JNSQ and the lag is gone. Well hopefully you weren't trying to run astronomers and OPM with JNSQ, because they don't work with it. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 29, 2019 Share Posted September 29, 2019 58 minutes ago, Galileo said: Well hopefully you weren't trying to run astronomers and OPM with JNSQ, because they don't work with it. No. I switch to scatterer+eve. Quote Link to comment Share on other sites More sharing options...
G'th Posted September 30, 2019 Share Posted September 30, 2019 I think the 64k Clouds still need to have some mipmaps generated for them. They look way better that way, even when zoomed in from another body like the Mun: Quote Link to comment Share on other sites More sharing options...
FloofyMomo Posted October 2, 2019 Share Posted October 2, 2019 (edited) I'm having some slight bugs, I assume there might be other stuff but I haven't check or went anywhere. First major issue is simply no color on the KSC grass. Second is I'm not sure if aurora is supposed to look like that. As well as some obv edges in textures nor sure what would is causing it. I deleted/turned off city textures as I just don't like them, Was trying to get just lights but wasn't working. Here is my gamedata folder (does include some old mods I'm not sure if work but seem to not cause any issues) EDIT: it is the KSPRC textures, I followed the instructions here. so I have no idea. EDIT 2: Removing the KSPRC textures only fixed the issues with the KSC, I didn't notice anything wrong with clouds but the aurora still looks weird. Edited October 5, 2019 by FloofyMomo Adding some extra info. Quote Link to comment Share on other sites More sharing options...
FloofyMomo Posted October 5, 2019 Share Posted October 5, 2019 NEW ISSUE I FOUND I THINK. I'm not sure if Moho is supposed to look like this? It has a normal thin atmosphere underneath the bubble. Quote Link to comment Share on other sites More sharing options...
Ovi Posted October 5, 2019 Share Posted October 5, 2019 (edited) 1 hour ago, FloofyMomo said: NEW ISSUE I FOUND I THINK. I'm not sure if Moho is supposed to look like this? It has a normal thin atmosphere underneath the bubble. I'm pretty sure that's how Moho is supposed to look. I think that's an ablation layer caused by the proximity to Kerbol Edited October 5, 2019 by Ovi Quote Link to comment Share on other sites More sharing options...
Ovi Posted October 5, 2019 Share Posted October 5, 2019 Is there any way of reducing the distance at which volumetric clouds generate on Kerbin. Being in the atmosphere is quite laggy for me... Thanks! Quote Link to comment Share on other sites More sharing options...
Problemless Mods Wanter Posted October 6, 2019 Share Posted October 6, 2019 Hello, I'm having black clouds after installing Textures Unlimited. Is there a fix or a workaround that I can apply, to run the both mods without conflict? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted October 7, 2019 Author Share Posted October 7, 2019 Artwork by Astronomer What's hoped to be achieved in the final update for Astronomer's Visual Pack (for KSP 1 ) General New "puffy" volumetric cloud particle Visible, finer snow particles Lightning matches with dense cloud regions on applicable bodies Configs for Outer Planets Mod Visual optimization for new planet textures in 1.8 Massive performance improvement KSPRC is no longer recommended Working KS3P configuration bundled Kerbin Improved cumulus and cirrus cloud layers Sparser, high-quality city lights Minmus Geysers clamped to flats only Jool Finalized cloud colors Custom detail texture Laythe Custom detail texture Less intrusive clouds Enhanced bioluminescence Thank you for playing with AVP, and here's to what the future holds! Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted October 7, 2019 Share Posted October 7, 2019 I hoped that the 1.8 visual upgrade is hard to top,but you did it again.thanks for doubled the hypetrain. 19 minutes ago, themaster401 said: Visual optimization for new planet textures in 1.8 Massive performance improvement cant wait to test it. Quote Link to comment Share on other sites More sharing options...
Azalen Posted October 12, 2019 Share Posted October 12, 2019 I just want to drop some Thank You for this project. Sadly my system can't seem to handle the 43k coulds but without them it runs smooth and is very beautiful. Can't wait for coming versions Quote Link to comment Share on other sites More sharing options...
G'th Posted October 14, 2019 Share Posted October 14, 2019 So I'm having this issue with Duna under 2.5x. It appears to be scatterer thats causing the strange "fog" thats at the lower attitudes but it seems like anything I change regarding scatterer doesn't affect it unless I completely turn it off. And besides that, I'm also having trouble with City lights. They're very faint even without KS3P on top of it. Any ideas for increasing that? Quote Link to comment Share on other sites More sharing options...
BezKartuza Posted October 16, 2019 Share Posted October 16, 2019 version 1.8 is finally out! Please tell me that you will be releasing an update soon! Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 17, 2019 Share Posted October 17, 2019 5 hours ago, BezKartuza said: version 1.8 is finally out! Please tell me that you will be releasing an update soon! Not until EVE is updated. This cannot do anything until then. Quote Link to comment Share on other sites More sharing options...
Battou Posted October 17, 2019 Share Posted October 17, 2019 11 hours ago, Galileo said: Not until EVE is updated. This cannot do anything until then. EVE got updated! And module manager. According to CKAN they support 1.8 Quote Link to comment Share on other sites More sharing options...
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