themaster401 Posted September 22, 2022 Author Share Posted September 22, 2022 3 hours ago, One eyed Smile said: https://imgur.com/x8TSsGo So it seems there's no longer citylights on the dark side of the kerbin? It's too dark to see anything anymore. https://imgur.com/aGfoWwX This is with 100% ambient light boost. https://imgur.com/NhlQFZ1 You c an see it has no citylights, and its super dark. I tried removing the citylights.cfg from the AVPs gamedata but it doesn't work. Cna someone help? If you're using Parallax, I've forced citylights to disable when that mod is detected in order to avoid clipping issues on the surface. It looks like the latest update for Parallax fixes that, though. The Parallax fix will be removed next AVP update, but for now, you can open CityLights.cfg in the AstronomersVisualPack/AVP_Configs/Stock/ folder, remove the ":NEEDS[!Parallax]" on the first line, and save the file. Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted September 24, 2022 Share Posted September 24, 2022 Excuse me, but could anyone help me with following issue: Whenever I play any KSP save with this mod, Kerbin's surface initially appears in normal color, but over time Kerbin's colors become unrealistically bright (It is to be noted that this color bug only occurs when Kerbin is viewed from either space or the tracking station, the surface color itself is normal when landed or inside the atmosphere). Any help would be greatly appreciated. Spoiler My GameData folder (for an overview of the mods I use, just in case some other mod may contribute to this bug) Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted September 24, 2022 Share Posted September 24, 2022 On 5/20/2017 at 7:25 PM, themaster401 said: as well as the bodies in the Outer Planets Mod [Link Snipped] um help, im on mac, so that might help. So i do not have the OPM eve and scatterer stuff. Also going off-topic, will you add back KS3P compatability? Quote Link to comment Share on other sites More sharing options...
One eyed Smile Posted October 1, 2022 Share Posted October 1, 2022 Anyone who thinks their dark side of the planet is too dark to see anything, I found a solution to it. In 'gamedata/scatterer/config/config.cfg' there's a line with "disableAmbientLight = True", changing it to False lets you see better of the planet's dark side much better. And then, in the game you click on planetshine setting, change vacuum ambient light to something close to 0.45 and change stock ambient light boost setting to 30%or more, then you see much better. Even better is enabling citylights in AVP config mentiond by themaster401 above. Before After this screenshot is taken with TUFX profile to 'default-empty' as it makes it bararly visible, tho better than before. I also noticed some graphical glitches playing such as weird line on kerbins cloud. If you look closely to the right of the craft you can see a line. Is this fixable? I'm using 43k texture. And the shadows sometimes look like stars(i don't know how to describe this, as if the star is changing itself and flickering) on kerbin and on oceans. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted October 2, 2022 Share Posted October 2, 2022 (edited) I get a -10 fps hit compared to other visual packs. What exactly is there about AVP that makes this so? Edited October 2, 2022 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted October 9, 2022 Share Posted October 9, 2022 Hi guys, can anybody help me with those 2 problems: my skybox seems to stutter and when I zoom in/out or moving quickly some stuff becomes really blurred. I think it is because of AVP but I am not sure. Example video (you see the skybox problem briefly at the start): My logs: https://www.dropbox.com/s/1ipbqy03orw0t6y/KSP.log?dl=0 https://www.dropbox.com/s/789xr8et4hdl8ik/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2022 Share Posted October 9, 2022 3 hours ago, Folkhoer said: Hi guys, can anybody help me with those 2 problems: my skybox seems to stutter and when I zoom in/out or moving quickly some stuff becomes really blurred. I think it is because of AVP but I am not sure. Example video (you see the skybox problem briefly at the start): My logs: https://www.dropbox.com/s/1ipbqy03orw0t6y/KSP.log?dl=0 https://www.dropbox.com/s/789xr8et4hdl8ik/Player.log?dl=0 Seems what happens with Temporal Anti-Aliasing (TAA) at low frame rates. Disabling that shoud fix it (In scatterer config and/or TUFX) Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted October 10, 2022 Share Posted October 10, 2022 16 hours ago, Forked Camphor said: Seems what happens with Temporal Anti-Aliasing (TAA) at low frame rates. Disabling that shoud fix it (In scatterer config and/or TUFX) That fixed it, thanks! Quote Link to comment Share on other sites More sharing options...
CapWindow2 Posted October 12, 2022 Share Posted October 12, 2022 This is following up to something I posted here a while ago: The black outline around Tekto still hasn't gone, and it only appears when I have AVP installed for OPM. Nobody responded to it so I'm posting it again but I would really appreciate some help making it go away lol Quote Link to comment Share on other sites More sharing options...
Sophie_J Posted October 13, 2022 Share Posted October 13, 2022 The night sky on the Mun seems to be black. I checked, the issue is not scaled space ambient light. There seems to be some sort of a black sphere enveloping the Mun. Same thing happens with Minmus (and with other bodies I presume) I tinkered around in EVE settings. Removing the glow effect seems to solve the issue No black Sphere here the black sphere appears after I turn my camera a little bit even appears over the IVA view Quote Link to comment Share on other sites More sharing options...
CapWindow2 Posted October 15, 2022 Share Posted October 15, 2022 On 10/12/2022 at 4:35 PM, CapWindow2 said: This is following up to something I posted here a while ago: The black outline around Tekto still hasn't gone, and it only appears when I have AVP installed for OPM. Nobody responded to it so I'm posting it again but I would really appreciate some help making it go away lol please i really want this gone it's super annoying Quote Link to comment Share on other sites More sharing options...
Ramzes89 Posted October 20, 2022 Share Posted October 20, 2022 If you want to get rid of this very persistent blur, bloom and chromatic aberration, just delete TUFX mod alltogether. I was able to disable chromatic aberration by simply changing the value to 0 in config file which fixed the issue but couldn't however get rid of the post process blur that applies to everything for some reason - crafts, kerbals, everything. If you feel like nothing is sharp enough (on 1440p screen especially), just get rid of this mod. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 20, 2022 Share Posted October 20, 2022 34 minutes ago, Ramzes89 said: If you want to get rid of this very persistent blur, bloom and chromatic aberration, just delete TUFX mod alltogether. I was able to disable chromatic aberration by simply changing the value to 0 in config file which fixed the issue but couldn't however get rid of the post process blur that applies to everything for some reason - crafts, kerbals, everything. If you feel like nothing is sharp enough (on 1440p screen especially), just get rid of this mod. The blur is caused by Scatterer's TAA, disabling it should fix it Quote Link to comment Share on other sites More sharing options...
Saybur Stuff Posted October 21, 2022 Share Posted October 21, 2022 (edited) Hello - first, apologies if this is in the wrong place - but Kerbin looks like this in my game: I use Astronomers/EVE, and Scatterer. Is there a setting I'm missing to improve how this looks? The coastline is very "blocky" and I'm thinking there's a conflict somewhere, I'm just not much of a mod wizard If anyone could help I'd appreciate it, thank you Edited October 21, 2022 by Saybur Stuff Quote Link to comment Share on other sites More sharing options...
MrCATZS Posted October 28, 2022 Share Posted October 28, 2022 Does this work with RSS thanks in advance Quote Link to comment Share on other sites More sharing options...
WIbigdog Posted November 1, 2022 Share Posted November 1, 2022 On 10/20/2022 at 7:15 PM, Saybur Stuff said: Hello - first, apologies if this is in the wrong place - but Kerbin looks like this in my game: I use Astronomers/EVE, and Scatterer. Is there a setting I'm missing to improve how this looks? The coastline is very "blocky" and I'm thinking there's a conflict somewhere, I'm just not much of a mod wizard If anyone could help I'd appreciate it, thank you This might be the same thing caused by a bug between Kopernicus and Scatterer causing it to unload custom textures. The scatterer dev posted a modified .dll here: https://github.com/LGhassen/Scatterer/issues/183 that seems to have fixed the issue for me. You just drop it in the scatterer folder to replace the regular .dll Quote Link to comment Share on other sites More sharing options...
Clayel Posted November 9, 2022 Share Posted November 9, 2022 (edited) Hello, I'd like to report a pretty major visual bug with this mod. For Moho, its "dust cloud" that is added in AVP leads to a lot of interesting lighting bugs and weird glitches, and I'm wondering if it can be either revamped or removed. It makes nighttime on Moho even worse than it normally is in stock, and it makes cinematic videos of Moho look terrible because there is a weird boundary where the dust cloud begins and ends. (it's fine in map view, I just wanted to show what it looks like from the outside) Edited November 9, 2022 by Clayel Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 9, 2022 Share Posted November 9, 2022 Does this work with user loading screens? Quote Link to comment Share on other sites More sharing options...
Clayel Posted November 10, 2022 Share Posted November 10, 2022 2 hours ago, Rutabaga22 said: Does this work with user loading screens? Can you clarify what you mean? Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 10, 2022 Share Posted November 10, 2022 20 minutes ago, Clayel said: Can you clarify what you mean? You can add custom loading screens to ksp using the "Userloadingscreens" file. I was asking if the mod supported custom laoding screens because it replaces the normal loading screens. Quote Link to comment Share on other sites More sharing options...
Abstractsolitude Posted November 13, 2022 Share Posted November 13, 2022 Seeing a different view of the same visual bug on Moho with AVP installed. Is it something I'm doing? The only other environmental visual mod I have is Parallax 2. Quote Link to comment Share on other sites More sharing options...
bQuest Posted January 1, 2023 Share Posted January 1, 2023 Why does the description boast about "7 cloud layers for Jool at up to 8k," But when approaching Jool to get a look at these layers, they all bug out and disappear? I would love to post an image of these, But I literally can't. Quote Link to comment Share on other sites More sharing options...
Kraken Attack Posted January 16, 2023 Share Posted January 16, 2023 Do I need to enable something to get volumetric clouds or does it come loaded already? Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 17, 2023 Share Posted January 17, 2023 (edited) 6 hours ago, Kraken Attack said: Do I need to enable something to get volumetric clouds or does it come loaded already? If by chance your're referring to the new volumetric clouds by BlackRack then AVP will not have them until it is updated to do so. Edited January 17, 2023 by Motokid600 Quote Link to comment Share on other sites More sharing options...
obnox twin Posted January 19, 2023 Share Posted January 19, 2023 Can I ask how can I make EVE Redux volumentric clouds be on Quote Link to comment Share on other sites More sharing options...
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