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Everything posted by Saybur Stuff
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[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
Saybur Stuff replied to Don0303's topic in KSP1 Mod Development
This is really phenomenal! Also - These Kerbals have some good taste in their orbital TV viewing habits! -
Hi - also having this bug - surface looks great, but the cutoff between the cloud and the surface is abrupt (like in picture 3). Any one figured out how to deal with it?
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Interesting - I had a previous install and I did a delete/upgrade for it. I'll try deleting, starting up, shutting down, reinstall and report back! EDIT: Same issue sadly. I think my game version might be too old? 1.9.1.2788 x64 The previous versions of Mk33 worked just fine - maybe there's new stuff that makes it incompatible? Any ideas if this is something that can be fixed by deleting a version number, or is it actually incompatible? Thanks -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi - I'm running the most recent patch, and I can't seem to right click to interact with either of the engines. Is there a certain dependency they have? Also, DeltaV stats aren't showing for them (and they don't show up in the list of activate-able things on the bottom right in the VAB.) They do seem to fire when I do a launch however. Everything else seems to function OK. Thanks EDIT: Curiously I can select the Tyranosaurus Aerospike on the launch pad. The other Aerospike engine (the mk33 one) seems to be right-clickable in the SPH, but not the VAB. -
Hello - first, apologies if this is in the wrong place - but Kerbin looks like this in my game: I use Astronomers/EVE, and Scatterer. Is there a setting I'm missing to improve how this looks? The coastline is very "blocky" and I'm thinking there's a conflict somewhere, I'm just not much of a mod wizard If anyone could help I'd appreciate it, thank you
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- astronomers visual pack
- visual enhancement
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
lol - thank you It flies much more like I would expect now. Thanks again for this excellent craft! -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
I am using the stock scale, yes - for Stock then, fuel only the center module? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi! I've also always loved VentureStar this is a really cool KSP implementation of a 'VentureStar-Like' system. Nice job! I've been doing a lot of test flights, and I keep ending up with a LOT of extra dv... like almost 4-5k reaching a 200k orbit of Kerbin. These are almost the numbers I would expect if the craft was balanced for Real Solar System, and not stock. Is there something I'm missing, or is this intended? It just seems a bit unbalanced. The flights have all been with 4 of the Velociraptors and an empty cargo payload. Thanks! EDIT: As I'm flying it with different cargo loads... maybe this is correct? I'm curious what the 'standard payload'is for this craft, and the 'standard orbit' ? With a pretty heavy load of station science components that you would use to make a typical space station, it still has about 1500 d/v left, which still seems high. -
This is my favorite contract pack, and I'd love to see a continuation or revival! This is one of those threads Ive been keeping a hopeful eye on!
- 501 replies
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- contract configurator
- contract pack
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Cool! Here's one I did yesterday if you're looking for some ideas, I think it turned out nice:
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DOWNLOAD: https://spacedock.info/mod/2480/KSP Blueprint Template Hi! I make blueprints for my own rockets, and thought it would be nice to share! I made this blueprint template so that relatively novice users of Inkscape and GIMP could do the same. This is the first draft, improvements to come later... I just wanted to get this out there You need KVV or something like it to get screenshots from your game. The Template is a SVG file that you edit... The "Assembly Area" where you build your blueprint looks like this: I've added some 'how to' sections along the top. This is meant to be heavily edited by the user to get just the look they want! This is a 'black and white' line drawing using the template's guidance (thrown together hastily from a screenshot I had). There are instructions for how to do a color version as well: With some patience you can make fancy blueprints, like this one I made for my Duna mission! This Blueprint Template is designed as a 'starting point' - it's not going to do everything for you... but I do hope you have fun
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Suggestion on the font - the Space Shuttle used Helvetica. While that font is probably tricky to use in a release, Arial seems to look close, and there are open source fonts you could consider too like gnu free sans.
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Hi! cineboxandrew, THANK YOU so much for this great mod. It inspired me to clean up my own mod add-on I'd been originally working on for Nebula Decals. I've released it on SpaceDock if anyone wants to check it out - Forum Post: KSP Decal Template by SayburStuff DOWNLOAD: https://spacedock.info/mod/2478/KSP%20Decal%20Template%20by%20SayburStuff The TLDR is, you can use my Template to use Conformal Decals to put decals you create on your spacecraft. In this example, I used the template to make a spacecraft named "Intrepid" - I exported the .png file I created to GameData/Squad/Flags/ and then started the game up, and used Conformal Decals to apply it to my spacecraft: I'm going to release future versions that do have different shapes and are formatted better. In the meantime I hope some people use my Decal Template to enjoy Conformal Decals even more! Sorry for such a long post - I don't mean to hijack or anything. Thanks again :)
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First - big thanks to cineboxandrew, creator of Conformal Decals. It inspired me to clean up my own mod add-on I'd been originally working on for Nebula Decals. DOWNLOAD: https://spacedock.info/mod/2478/KSP%20Decal%20Template%20by%20SayburStuff The TLDR is, you can use my Template to use Conformal Decals to put decals you create on your spacecraft. In this example, I used the template to make a spacecraft named "Intrepid" - I exported the .png file I created to GameData/Squad/Flags/ and then started the game up, and used Conformal Decals to apply it to my spacecraft: Different spacecraft, but same story - this one is the Endeavor! Future versions will have other decals (like the flag on the wing of the example aircraft). I really hope people enjoy One last picture, an example of the template being made to decorate a space shuttle: Please note the "Kerbal States" flag is part of the Saybur Mission Patch Template, available on Spacedock, and will be part of a future "graphics" pack for all the templates I'm going to release. Thanks!
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Saybur Stuff replied to shaw's topic in KSP1 Mod Releases
If users just avoid the clothes hanger and only use TR that should avoid any conflicts right? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Saybur Stuff replied to Ger_space's topic in KSP1 Mod Releases
I meant a message, not a popup, sorry. As for negative refunds (fees) for launching, it would be cool if it could be done. I would think more sites would want to charge you for using their location than offering a refund Thanks again, -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Saybur Stuff replied to Ger_space's topic in KSP1 Mod Releases
Hi! Thank you for maintaining this mod, I've been having a lot of fun testing it. I'm trying to figure out a way to have "negative refunds" assessed when you launch from certain sites. For example, I'd like the North Pole launch site to cost an extra 30%. I experimented with setting "LaunchRefund = -30" (Negative 30) When I view the base, it does show that the site offers a -30% refund, however when I launch rockets from the site, I don't get a pop up, i.e., "This launch normally costs 53624, ...." etc. Is there some way to do this? Thanks! -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Saybur Stuff replied to Eskandare's topic in KSP1 Mod Releases
Is there a way to flag a a carrier to have the same recovery rate as the Space Center? I wonder if there's a way it could be combined with Kerbal Construction Time for recovery purposes too..? Fun mod, nice work -
That must be all it was. Thanks.
- 501 replies
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- contract configurator
- contract pack
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That's great to hear - "Anomalies' is one of my favorite Mods... it really gives a little bit of story to the game that it was missing! Question for you nightingale... I seem to remember that in an older version of this contract pack the "Squad" logo had been removed from all, or at least some, of the monoliths. Am I remembering this correctly? If so, do you know a way to remove the logo in the future? Thanks!
- 501 replies
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- contract configurator
- contract pack
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[Most 1.12.x] Near Future Technologies (August 26)
Saybur Stuff replied to Nertea's topic in KSP1 Mod Releases
For the IVA on the I'm getting this graphical bug (The tearing between the window panes) It happens on the other side of the cock pit too.. any idea of the issue or a fix for it? Thanks!