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Everything posted by Saybur Stuff
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Saybur Stuff replied to shaw's topic in KSP1 Mod Releases
If users just avoid the clothes hanger and only use TR that should avoid any conflicts right? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Saybur Stuff replied to Ger_space's topic in KSP1 Mod Releases
I meant a message, not a popup, sorry. As for negative refunds (fees) for launching, it would be cool if it could be done. I would think more sites would want to charge you for using their location than offering a refund Thanks again, -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Saybur Stuff replied to Ger_space's topic in KSP1 Mod Releases
Hi! Thank you for maintaining this mod, I've been having a lot of fun testing it. I'm trying to figure out a way to have "negative refunds" assessed when you launch from certain sites. For example, I'd like the North Pole launch site to cost an extra 30%. I experimented with setting "LaunchRefund = -30" (Negative 30) When I view the base, it does show that the site offers a -30% refund, however when I launch rockets from the site, I don't get a pop up, i.e., "This launch normally costs 53624, ...." etc. Is there some way to do this? Thanks! -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Saybur Stuff replied to Eskandare's topic in KSP1 Mod Releases
Is there a way to flag a a carrier to have the same recovery rate as the Space Center? I wonder if there's a way it could be combined with Kerbal Construction Time for recovery purposes too..? Fun mod, nice work -
That must be all it was. Thanks.
- 502 replies
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- contract pack
- contract configurator
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That's great to hear - "Anomalies' is one of my favorite Mods... it really gives a little bit of story to the game that it was missing! Question for you nightingale... I seem to remember that in an older version of this contract pack the "Squad" logo had been removed from all, or at least some, of the monoliths. Am I remembering this correctly? If so, do you know a way to remove the logo in the future? Thanks!
- 502 replies
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- contract pack
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[1.12.x] Near Future Technologies (September 6)
Saybur Stuff replied to Nertea's topic in KSP1 Mod Releases
For the IVA on the I'm getting this graphical bug (The tearing between the window panes) It happens on the other side of the cock pit too.. any idea of the issue or a fix for it? Thanks! -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Saybur Stuff replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi - thanks for the great work on this mod, I love making blueprints of my crafts like this one: So I was super psyched to see KVV updated... but this version doesn't seem to do the same look (see below): It creates a much more 'photo' look than the 'drawn' look - is this what SquaredSpekz is talking about with the wireframe images? (Sorry, not the most technically minded person.) I made a zoomed in picture to show it better: Does anyone have suggestions on KVV Settings to achieve this look? Thanks! -
I'd love a way to remove the Squad logo from the Monolith - looked around for mods but sadly I couldn't find any solution. From what I've read it looks like Texture Replacer could be used to acomplish this, but it's outside of my capabilities for sure. If anyone is able to make a (hopefully simple) mod to remove the logo, it'd be much appreciated... I love finding the Monoliths, it adds a wonderful Space Oddysey feeling to the game, which is soured a bit with the English words and monkey of the Squad logo. EDIT: I seem to remember that the Contract mod Anomaly Surveyor once removed the logo, or at least covered up the Monolith... but not sure.
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Kerbin City Restored (patch for 1.8.x - 1.1.x)
Saybur Stuff replied to Aerospacer's topic in KSP1 Mod Releases
(Deleted, wrong thread.)- 56 replies
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- static objects
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[1.2] Mission Patch Manager v1.2.0 - 15th September 2016
Saybur Stuff replied to udk_lethal_d0se's topic in KSP1 Mod Releases
This is a very cool project. I've made lots of flags and patches in a template for players to make their own custom flags, I'll have to play with this and see if any templates would be useful for it! If anyone's interested: -
This is really cool. Thanks for pointing it out!
- 49 replies
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- mission patches
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Fir RSS: I could probably do that pretty easily, not sure when though. In the meantime you can try searching Wikipedia Commons for SVGs of the actual planets.
- 49 replies
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This is great, glad to see Nebula Decals reborn! I've been working on some graphics for this, so I'll probably release a compatible template really soon. Thanks!
- 15 replies
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- mission patches
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Again - great mod. I love the story and direction that this helps give to KSP! I noticed that in 113 ,when you view all contracts it looks like this: http://i.imgur.com/l57CuBj.png Is this something that can be hidden? It'd be more of a surprise to see them as they get detected by scanning! Thanks
- 502 replies
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- contract pack
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That's awesome, I'm glad people are getting use out of this! As I've been doing my current play through I'm working on the next version. Additionally, still hoping someone wants to use these graphics for a web or application to make the process easier! Contact me if I can help.
- 49 replies
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[1.8.x] Monthly Budgets 5.0.1 (22/12/2019) - UP FOR ADOPTION
Saybur Stuff replied to severedsolo's topic in KSP1 Mod Releases
Sorry if my questions weren't clear/annoying. That's too bad that your 2.0 beta 2 won't work with KSP 113, I wasn't planning on upgrading to KSP 1.2 for a while. If you can make Monthly Budgets compatible with 113 somehow that would be great, I understand if that's too much work though. Thanks! -
[1.8.x] Monthly Budgets 5.0.1 (22/12/2019) - UP FOR ADOPTION
Saybur Stuff replied to severedsolo's topic in KSP1 Mod Releases
Sorry no, I meant updating an existing save from the previous version of Monthly Budgets to this one. -
[1.8.x] Monthly Budgets 5.0.1 (22/12/2019) - UP FOR ADOPTION
Saybur Stuff replied to severedsolo's topic in KSP1 Mod Releases
Think upgrading an existing save will be safe?