Rafael acevedo Posted October 15, 2017 Share Posted October 15, 2017 On 10/14/2017 at 8:38 AM, justspace103 said: i have gotten the game to start with procedural parts but when i go to load a craft with the parts it does not load. crafts without the procedural parts work fine. hopefully an update will come soon i i have notr had any issues with it and i am running over 35 mods. can you please provide log, maybe i can help a little Link to comment Share on other sites More sharing options...
justspace103 Posted October 15, 2017 Share Posted October 15, 2017 3 hours ago, Rafael acevedo said: i i have notr had any issues with it and i am running over 35 mods. can you please provide log, maybe i can help a little https://www.dropbox.com/s/039vjd3i7i8c0j5/KSP.log?dl=0 Im running KSP on a Mac on MacOS High Sierra, and using the terminal to start it in open gl to prevent lag spikes making the game unplayable Link to comment Share on other sites More sharing options...
Rafael acevedo Posted October 15, 2017 Share Posted October 15, 2017 I haven't tried it on MAC OS yet, need to do a 1.3.1 install there Link to comment Share on other sites More sharing options...
Rafael acevedo Posted October 16, 2017 Share Posted October 16, 2017 On 10/15/2017 at 12:50 PM, justspace103 said: https://www.dropbox.com/s/039vjd3i7i8c0j5/KSP.log?dl=0 Im running KSP on a Mac on MacOS High Sierra, and using the terminal to start it in open gl to prevent lag spikes making the game unplayable Did not find anything critical on the log. Actually it seems that all the parts are loading correctly. Can you try this make a separate install of the game and just load procedural parts, that will tell us whether it is pp or something else Link to comment Share on other sites More sharing options...
Starwaster Posted October 17, 2017 Author Share Posted October 17, 2017 On 10/15/2017 at 12:50 PM, justspace103 said: https://www.dropbox.com/s/039vjd3i7i8c0j5/KSP.log?dl=0 Im running KSP on a Mac on MacOS High Sierra, and using the terminal to start it in open gl to prevent lag spikes making the game unplayable Stock events (which are being fired by Procedural Parts) are throwing exceptions when loading the vessel. Apparently there's a concept of 'too soon' when firing vessel changing events which are needed to force the stock game to update the part's drag cubes. I thought that was something that I'd fixed but maybe not. I'll look into it. Link to comment Share on other sites More sharing options...
Rafael acevedo Posted October 17, 2017 Share Posted October 17, 2017 5 hours ago, Starwaster said: Stock events (which are being fired by Procedural Parts) are throwing exceptions when loading the vessel. Apparently there's a concept of 'too soon' when firing vessel changing events which are needed to force the stock game to update the part's drag cubes. I thought that was something that I'd fixed but maybe not. I'll look into it. I am not having any issues on Windows. So it might be an oSX sierra issue a GL issue or a mod issue, since he is running an extensive mods list. Which is why i recommended a install with just OSX to eliminate variables Link to comment Share on other sites More sharing options...
mysteel Posted October 19, 2017 Share Posted October 19, 2017 (edited) I am having an issue with PP in 1.3.1 where the dry weight of the tanks stay the same no matter what size you make them. Here are screenshots of what I am talking about. https://gyazo.com/ea3d11755337fb7b12f3f77e7e00ff9bhttps://gyazo.com/9c000488efa12da0248086f1b28158eehttps://gyazo.com/f302ec335ebcbb7361c17b967ca91454https://gyazo.com/a19c44e0ecc1f95d18308e9911ff3873 It is making it quite hard to make small probes using PP tanks as it will always be 1 ton dry weight, even tho a tank of the same size weights 1/4 dry (FL-T400) Here's a list of the current mods I have installed:https://gyazo.com/82fb94b7022c3cab985667bd70d1be3e Edited October 19, 2017 by mysteel SS of mods Link to comment Share on other sites More sharing options...
Acvila Posted October 19, 2017 Share Posted October 19, 2017 13 hours ago, mysteel said: I am having an issue with PP in 1.3.1 where the dry weight of the tanks stay the same no matter what size you make them. Here are screenshots of what I am talking about. https://gyazo.com/ea3d11755337fb7b12f3f77e7e00ff9bhttps://gyazo.com/9c000488efa12da0248086f1b28158eehttps://gyazo.com/f302ec335ebcbb7361c17b967ca91454https://gyazo.com/a19c44e0ecc1f95d18308e9911ff3873 It is making it quite hard to make small probes using PP tanks as it will always be 1 ton dry weight, even tho a tank of the same size weights 1/4 dry (FL-T400) Here's a list of the current mods I have installed:https://gyazo.com/82fb94b7022c3cab985667bd70d1be3e i think it"s configurable containers... try deleting procedural parts config from CC. Link to comment Share on other sites More sharing options...
Andrewwang66 Posted October 22, 2017 Share Posted October 22, 2017 Hey guys, I seem to have a problem where the procedural SRB isn't the right thrust on launch. Is there a thrust limit to them? I have mine set at 4 kkN or 4 MN, but when I go to launchpad the most it can do is a piddly 720 N. I do not have configurable containers installed. Link to comment Share on other sites More sharing options...
HebaruSan Posted October 22, 2017 Share Posted October 22, 2017 6 minutes ago, Andrewwang66 said: Hey guys, I seem to have a problem where the procedural SRB isn't the right thrust on launch. Is there a thrust limit to them? I have mine set at 4 kkN or 4 MN, but when I go to launchpad the most it can do is a piddly 720 N. I do not have configurable containers installed. This is a known issue: https://github.com/Starwaster/ProceduralParts/issues/12 Link to comment Share on other sites More sharing options...
Andrewwang66 Posted October 22, 2017 Share Posted October 22, 2017 2 hours ago, HebaruSan said: This is a known issue: https://github.com/Starwaster/ProceduralParts/issues/12 Ah, ok, well I'll just wait for the fix then, whenever it comes out... I'd rather not change the code with these plugins and break something... Link to comment Share on other sites More sharing options...
Catatau_27 Posted November 5, 2017 Share Posted November 5, 2017 Hi Sir, and the 1.3.1 ? this mod is very important to stop on 1.3.0 xD Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted November 5, 2017 Share Posted November 5, 2017 (edited) 27 minutes ago, Catatau_27 said: Hi Sir, and the 1.3.1 ? this mod is very important to stop on 1.3.0 xD True. But a word of advice. Don't ask modders who are unpaid workers doing this for us for more updates. Be polite and wait as they are either a.) are working on something else or b.) are already working on it. Count on the fact that they will want to update it. It does get annoying after awhile. If you need to know whether your game can run it with an update simply ask if it is forwards compatible with (insert version here). You never want to annoy somebody who is helping you out of their heart, not their wallet. Edited November 5, 2017 by KerBlitz Kerman Link to comment Share on other sites More sharing options...
Agustin Posted November 11, 2017 Share Posted November 11, 2017 It would be great if the cilinders could have one of the top or bottom faces offset a bit, that would give us so much to play with... I don't want to have million parts that can be done with procedural, just wish it was more versitale in some ways.... Link to comment Share on other sites More sharing options...
DjPreside Posted November 13, 2017 Share Posted November 13, 2017 On 6/11/2017 at 12:15 AM, Catatau_27 said: Hi Sir, and the 1.3.1 ? this mod is very important to stop on 1.3.0 xD Just downloaded on 1.3.1, it works, even if when you launch the game it says that it's incompatible. I don't know if it has bugs because of this but it's working for me. Link to comment Share on other sites More sharing options...
taniwha Posted November 16, 2017 Share Posted November 16, 2017 On 10/17/2017 at 4:41 PM, Starwaster said: Stock events (which are being fired by Procedural Parts) are throwing exceptions when loading the vessel. Apparently there's a concept of 'too soon' when firing vessel changing events which are needed to force the stock game to update the part's drag cubes. I thought that was something that I'd fixed but maybe not. I'll look into it. Funny, I came here specifically about this very problem because PP is causing problems for EL. What I have found is that part modules are being initialized (thus OnStart getting called) in ShipConstruct.LoadShip. The vessel is not created until ShipConstruction.AssembleForLaunch is called (with ShipConstruct as a parameter) (I had a lot of grief with this in EL's early days, so I'm pretty familiar with the loading sequence). Now, I am not 100% certain, but it looks like fixing ProceduralParts.ProceduralPart:OnPartColliderChanged to check part.vessel is not null before firing any vessel related events might be the solution. Link to comment Share on other sites More sharing options...
ColonelVInnie Posted November 17, 2017 Share Posted November 17, 2017 Does "procedural frames with cutomizable size and length" come under things that are not going to come anytime soon? Would love to get a new form of frame now that the WW2Warships isn't too compatible. Link to comment Share on other sites More sharing options...
Starwaster Posted November 17, 2017 Author Share Posted November 17, 2017 48 minutes ago, ColonelVInnie said: Does "procedural frames with cutomizable size and length" come under things that are not going to come anytime soon? Would love to get a new form of frame now that the WW2Warships isn't too compatible. I'm unlikely to add anything like ocean going ship parts at all. Link to comment Share on other sites More sharing options...
ColonelVInnie Posted November 18, 2017 Share Posted November 18, 2017 22 hours ago, Starwaster said: I'm unlikely to add anything like ocean going ship parts at all. Any kind of procedural plate can do, provided size isn't too limited. I can add a module to suit my needs for myself only. Link to comment Share on other sites More sharing options...
Murdabenne Posted November 20, 2017 Share Posted November 20, 2017 Will a simple recompile work to correct the "not compatible with 1.3.1" error when running KSP? I was thinking about doing that and posting a courtesy recompile link for those who are OCD about error messages. Like me Link to comment Share on other sites More sharing options...
HebaruSan Posted November 20, 2017 Share Posted November 20, 2017 13 minutes ago, Murdabenne said: Will a simple recompile work to correct the "not compatible with 1.3.1" error when running KSP? I was thinking about doing that and posting a courtesy recompile link for those who are OCD about error messages. Like me No, a few small code changes are needed to update the version for that warning. There's a pull request for that in the queue: https://github.com/Starwaster/ProceduralParts/pull/22 Link to comment Share on other sites More sharing options...
Murdabenne Posted November 20, 2017 Share Posted November 20, 2017 (edited) OK thanks. That's why I asked. I was thinking that I heard a mod author mention something about a change Squad or Unity had made that made for some pretty serious incompatibilities for certain mods or api calls. Edited November 20, 2017 by Murdabenne typo Link to comment Share on other sites More sharing options...
Alaygrounds Posted November 22, 2017 Share Posted November 22, 2017 when is 1.3.1 coming? Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted November 23, 2017 Share Posted November 23, 2017 (edited) On 11/22/2017 at 4:44 PM, Alaygrounds said: when is 1.3.1 coming? True. But a word of advice. Don't ask modders who are unpaid workers doing this for us for more updates. Be polite and wait as they are either a.) are working on something else or b.) are already working on it. Count on the fact that they will want to update it. It does get annoying after awhile. If you need to know whether your game can run it with an update simply ask if it is forwards compatible with (insert version here). You never want to annoy somebody who is helping you out of their heart, not their wallet. P.S. Yes I copy and pasted that, feel free to do so. Edited November 27, 2017 by KerBlitz Kerman Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted November 27, 2017 Share Posted November 27, 2017 Procedural cargo bay Procedural crew storage Link to comment Share on other sites More sharing options...
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