Jump to content

Where can I get started modding?


Durtle02

Recommended Posts

When you say "modding enviroment" do you mean a modded KSP client, a plugin development environment (changing the way the game works), a unity modeling environment (parts and more)?

For the first one, what @tater said.

For the second (and third) you can go there too, but this is more specific:

Second one:

http://forum.kerbalspaceprogram.com/index.php?/forum/29-plugin-development-help-and-support/

Third one:

http://forum.kerbalspaceprogram.com/index.php?/forum/15-modelling-and-texturing-discussion/

Edited by Alshain
Link to comment
Share on other sites

I don't disagree with the two post above but I'd like to add something.

Since the KSP simulation is where code and modeling comes together with physics, it helps to first understand the interplay between all of them. A lot can be gained by making a copy of a stock part, give it an unique identity and just start playing with config values. Personally, I suggest you start there. If you have questions, drop me a line. I've made multiple mods myself and while I'm not a coder or a good modeler, I often configure standard modules to do what I want (for example, I've made electronic building blocks out of the engine and resource harvester modules).

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...