Violet_Wyvern Posted January 8, 2018 Share Posted January 8, 2018 (edited) This weapon pack is good.... The models are good, the blast effects are excellent... But the only downside is the explosion's knockback kick was waaaaaaaayyyyyy too big, The target's debris will shattered and fly over 10 times sonic-speed away from blast center, Even NKD's nuclear weapon were not such powerful....(Even the 2000lb bombs was so, This is more like Antimatter warhead rather then nuclear) Edited January 8, 2018 by Violet_Wyvern Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted January 15, 2018 Author Share Posted January 15, 2018 On 1/7/2018 at 10:25 PM, Violet_Wyvern said: This weapon pack is good.... The models are good, the blast effects are excellent... But the only downside is the explosion's knockback kick was waaaaaaaayyyyyy too big, The target's debris will shattered and fly over 10 times sonic-speed away from blast center, Even NKD's nuclear weapon were not such powerful....(Even the 2000lb bombs was so, This is more like Antimatter warhead rather then nuclear) Thanks for the comments. These weapons represent "real world" weapons, unlike NKD's and most other weapon mod's which are scaled down weapons. This is how they would really react if used on Kerbin instead of Earth. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted January 24, 2018 Share Posted January 24, 2018 This seems to have been added to SpaceDock again by someone else, including a request for CKAN listing: https://spacedock.info/mod/1675/BDamory Weapon Extender Is this a valid upload? Is it actually different in some way I'm not noticing? Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted January 25, 2018 Author Share Posted January 25, 2018 (edited) On 1/23/2018 at 9:52 PM, HebaruSan said: This seems to have been added to SpaceDock again by someone else, including a request for CKAN listing: https://spacedock.info/mod/1675/BDamory Weapon Extender Is this a valid upload? Is it actually different in some way I'm not noticing? Ummm looks like someone took it and has redistributed with out my knowledge. It is not a valid upload LOL they can though because of the way I have it licensed. They didn't change anything . Not sure how I report it to spacedock. It's going to cause a lot of conflicts for people they'll regret that. Edited January 25, 2018 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted January 25, 2018 Share Posted January 25, 2018 1 hour ago, Next_Star_Industries said: they can though because of the way I have it licensed. They didn't change anything . Well you did include the Attribution clause, so I think in this instance they're still violating the license, since they represented it as their own work. For what it's worth, the duplicate won't be listed in CKAN, since your mod is already there. Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 25, 2018 Share Posted January 25, 2018 2 hours ago, Next_Star_Industries said: Ummm looks like someone took it and has redistributed with out my knowledge. It is not a valid upload LOL they can though because of the way I have it licensed. They didn't change anything . Not sure how I report it to spacedock. It's going to cause a lot of conflicts for people they'll regret that. 1 hour ago, HebaruSan said: Well you did include the Attribution clause, so I think in this instance they're still violating the license, since they represented it as their own work. For what it's worth, the duplicate won't be listed in CKAN, since your mod is already there. This mod is licensed under CC BY-SA 4.0 which means the person who has posted it is in violation of the license as it is not allowed for anyone to change the license to MIT which appears to be the case I suggest contacting @VITAS and see if something can be done to have that mod removed from spacedock Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted January 25, 2018 Author Share Posted January 25, 2018 54 minutes ago, DoctorDavinci said: This mod is licensed under CC BY-SA 4.0 which means the person who has posted it is in violation of the license as it is not allowed for anyone to change the license to MIT which appears to be the case I suggest contacting @VITAS and see if something can be done to have that mod removed from spacedock Thank you for the addy I have contacted them. @DoctorDavinci and @HebaruSan thanks for the info and heads up it's appreciated. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 26, 2018 Share Posted January 26, 2018 9 hours ago, Next_Star_Industries said: Thank you for the addy I have contacted them. @DoctorDavinci and @HebaruSan thanks for the info and heads up it's appreciated. What if he doesn't respond? Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted January 29, 2018 Author Share Posted January 29, 2018 On 1/25/2018 at 10:24 PM, dundun93 said: What if he doesn't respond? He hasn't responded and the mod is still up. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 30, 2018 Share Posted January 30, 2018 (edited) 4 hours ago, Next_Star_Industries said: He hasn't responded and the mod is still up. Oh boy... Did he read it yet? Edited January 30, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted January 30, 2018 Author Share Posted January 30, 2018 22 hours ago, dundun93 said: Did he read it yet? Not as of this message no. Quote Link to comment Share on other sites More sharing options...
Toonu Posted February 6, 2018 Share Posted February 6, 2018 (edited) Hello, is this mod compatible with latest BETA BDA 1.1? If not, its not problem but I have also issue with NKD which cancel all effects made by this mod (nuclear explosion effects) but NKD explosion still works. Because I havent much mods installed its probably incompatible, I guess, @Next_Star_Industries ? Actually I've removed NKD and it still behaves without FX, maybe its the BDA BETA what cause it? EDIT1: Confirmed, after backing up to normal BDA, it works perfectly. Edited February 6, 2018 by Toonu Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted February 6, 2018 Author Share Posted February 6, 2018 7 hours ago, Toonu said: Hello, is this mod compatible with latest BETA BDA 1.1? If not, its not problem but I have also issue with NKD which cancel all effects made by this mod (nuclear explosion effects) but NKD explosion still works. Because I havent much mods installed its probably incompatible, I guess, @Next_Star_Industries ? Actually I've removed NKD and it still behaves without FX, maybe its the BDA BETA what cause it? EDIT1: Confirmed, after backing up to normal BDA, it works perfectly. No it's not ready for Beta 1.1 sorry for the inconvenience. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted February 16, 2018 Share Posted February 16, 2018 blast still isnt showing Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted February 16, 2018 Author Share Posted February 16, 2018 (edited) 11 minutes ago, Abpilot said: blast still isnt showing Which version of BDAc are you using? Which version of KSP are you using? This version is only compatible with BDAc v1.0 and KSP v1.3.1 Edited February 16, 2018 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
Abpilot Posted February 17, 2018 Share Posted February 17, 2018 1 hour ago, Next_Star_Industries said: Which version of BDAc are you using? Which version of KSP are you using? This version is only compatible with BDAc v1.0 and KSP v1.3.1 Oops still had the beta of BD armoury Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted February 26, 2018 Author Share Posted February 26, 2018 (edited) Update: Released v2.0.2 recompiled for BDAc v1.1.0. https://spacedock.info/mod/1401/BDArmory Weapons Extension/download/v2.0.2 There are fully built craft now added they are only test objects at the moment and aren't fully functional. Made a few config file adjustments to the "Honest John LR" missiles. If you find they are over shooting the target adjust the BallisticOvershoot. Edited February 26, 2018 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
sakura Posted March 4, 2018 Share Posted March 4, 2018 is that a bug? The bullet was stopped(If you leave,It will move on again),just like that。 If vehicle was hit by rocket or missile,It will disappear Is this the bug of my game or something wrong of my mod? my mod list except for VesselMover,other mod is the latest version My English is not so well, I'm sorry Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted March 6, 2018 Author Share Posted March 6, 2018 On 3/4/2018 at 11:51 AM, sakura said: is that a bug? The bullet was stopped(If you leave,It will move on again),just like that。 If vehicle was hit by rocket or missile,It will disappear Is this the bug of my game or something wrong of my mod? my mod list except for VesselMover,other mod is the latest version My English is not so well, I'm sorry Your English is good enough . This appears to be an issue with BDAc itself and not with BDArmory Weapons Extension. You can post the issue at this link BDAc Issues. Quote Link to comment Share on other sites More sharing options...
sakura Posted March 6, 2018 Share Posted March 6, 2018 4 hours ago, Next_Star_Industries said: Your English is good enough . This appears to be an issue with BDAc itself and not with BDArmory Weapons Extension. You can post the issue at this link BDAc Issues. The problem has been solved.That's not a bug ,just because I did not install the ModuleManager.........I'm so stupid thank you very very much! Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted March 7, 2018 Author Share Posted March 7, 2018 (edited) Update for KSP v1.4 is ready pending BDAc's update to KSP 1.4. I'm not a part of the BDAc Team and have no ETA on their release date. Edited March 8, 2018 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted March 8, 2018 Author Share Posted March 8, 2018 (edited) There will be NO update of this mod for KSP 1.4 or any updates past BDAc v1.1beta!! I will continue to support the current version. Edited March 8, 2018 by Next_Star_Industries Quote Link to comment Share on other sites More sharing options...
trickout42 Posted March 9, 2018 Share Posted March 9, 2018 22 hours ago, Next_Star_Industries said: There will be NO update of this mod for KSP 1.4 or any updates past BDAc v1.1beta!! I will continue to support the current version. Hmm, may we ask why it won't be updated? Are you just tired, or did something else happen? Quote Link to comment Share on other sites More sharing options...
Next_Star_Industries Posted March 10, 2018 Author Share Posted March 10, 2018 9 hours ago, trickout42 said: Hmm, may we ask why it won't be updated? Are you just tired, or did something else happen? I will be merging the MK8x series bombs and the Russian AA missiles of this mod into another one I'm currently building. Nuclear weapons will stay at this version. Do to KSP v1.4 upgrading to the new Unity engine my nuclear explosions look horrible and I have no interest in rebuilding them. The weapons that get merged will be handled by the BDAc code, not mine any longer, and will incorporate the latest features of it. The mod I'm working on now won't have coding for me to deal with. It will be a model and config file based mod, which should keep it from being broke with every update. Quote Link to comment Share on other sites More sharing options...
Santiago F. Posted March 17, 2018 Share Posted March 17, 2018 Will this work with KSP 1.4? I know you won't update it for 1.4, so I want to know if it will still work. Quote Link to comment Share on other sites More sharing options...
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