harrisjosh2711 Posted August 8, 2017 Author Share Posted August 8, 2017 12 hours ago, RaiderMan said: so more or less like with the stock kerbal capsules then? if so..may I suggest looking into how those are lit? might help perhaps? Yeah like stock. Theres some issue about adding an animation in untiy to a part already animated in blender. There's a snip-it on the froum about the issue, it just hasn't been at the top of things to do. Link to comment Share on other sites More sharing options...
RaiderMan Posted August 8, 2017 Share Posted August 8, 2017 sounds like a really odd issue.. Link to comment Share on other sites More sharing options...
Jasseji Posted August 8, 2017 Share Posted August 8, 2017 1 minute ago, RaiderMan said: sounds like a really odd issue.. That's Unity Link to comment Share on other sites More sharing options...
RaiderMan Posted August 8, 2017 Share Posted August 8, 2017 isnt unity that web player app? or is that something different? Link to comment Share on other sites More sharing options...
Jasseji Posted August 8, 2017 Share Posted August 8, 2017 15 minutes ago, RaiderMan said: isnt unity that web player app? or is that something different? Unity is the Game Engine KSP is built on and is also the name for the Editor of that Engine Link to comment Share on other sites More sharing options...
RaiderMan Posted August 8, 2017 Share Posted August 8, 2017 ahh, I see. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 9, 2017 Author Share Posted August 9, 2017 Hello everyone! For the past few days I have been considering what direction I wanted to go with the dragon 2 IVA. @Jasseji(whom has offered to set us up with some RPM/ASET props) and me have discussed it rather thoroughly and come up with two ideas. The seats will be rotated forward some so the kerbals can see out the windows. Also, the control board is going to be moved/changed. My question, for anyone who cares to share their opinion, is how important do you think it is that the two pilots will be able to see out the windows? Would you rather have a tiny board that allows the pilots to see? Or a larger board where the pilots cant see? Link to comment Share on other sites More sharing options...
RaiderMan Posted August 9, 2017 Share Posted August 9, 2017 is it possible to have several smaller boards? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 9, 2017 Author Share Posted August 9, 2017 (edited) 13 minutes ago, RaiderMan said: is it possible to have several smaller boards? Yes, its possible. Is that a suggestion or a question? Edited August 9, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
ChickenBot448 Posted August 9, 2017 Share Posted August 9, 2017 42 minutes ago, harrisjosh2711 said: Yes, its possible. Is that a suggestion or a question? I'd take it as a question, and i think you should go with several small panel, so that for the people who want the large panel get something similar and the people who want the pilots to see can. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 9, 2017 Author Share Posted August 9, 2017 (edited) @ChickenBot448 @RaiderMan Sounds like a good idea. I will take it into consideration. Edited August 9, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
Jasseji Posted August 9, 2017 Share Posted August 9, 2017 2 hours ago, harrisjosh2711 said: @ChickenBot448 @RaiderMan Sounds like a good idea. I will take it into consideration. I can set up the panels in a way which will be easy to control and retain some of the visibility out the windows, however this wont be in line with the real thing Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 9, 2017 Author Share Posted August 9, 2017 First texture pass on the upper tank for the ITS titan. This is the current set up I'm working on for it. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 11, 2017 Author Share Posted August 11, 2017 All because I wanted some side windows. Link to comment Share on other sites More sharing options...
ChickenBot448 Posted August 14, 2017 Share Posted August 14, 2017 Hi, recently I've had to delete all my mods because of stupid CKAN being a pain in the butt. Anyway i had to remove This mod and when i re-downloaded it, something was missing from the mod. On one of my space stations, i had a Dragon V2 with the Dragon Fuel Tank in the trunk. However, after re-downloading this mod, the fuel tank was gone! Causing my whole station to disappear forever. Has the tank been removed in an update or have i installed the mod wrong? * I used the Spacedock and GitHub download links for reference. On 8/9/2017 at 6:05 PM, Jasseji said: I can set up the panels in a way which will be easy to control and retain some of the visibility out the windows, however this wont be in line with the real thing Well, this is Kerbal Space Program, not something like Orbiter 2016. Doesn't have to be completely realistic. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) 3 hours ago, ChickenBot448 said: Hi, recently I've had to delete all my mods because of stupid CKAN being a pain in the butt. Anyway i had to remove This mod and when i re-downloaded it, something was missing from the mod. On one of my space stations, i had a Dragon V2 with the Dragon Fuel Tank in the trunk. However, after re-downloading this mod, the fuel tank was gone! Causing my whole station to disappear forever. Has the tank been removed in an update or have i installed the mod wrong? * I used the Spacedock and GitHub download links for reference. Well, this is Kerbal Space Program, not something like Orbiter 2016. Doesn't have to be completely realistic. The dragon fuel tank is from KRE not this mod. Hope this helps! Edited August 14, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 14, 2017 Author Share Posted August 14, 2017 Almost finished re-vamping the windows on the dragon v2. Still a few little things to do. This fixes the ugly window issue. Obviously, the docking port is almost finished as well. Link to comment Share on other sites More sharing options...
RaiderMan Posted August 14, 2017 Share Posted August 14, 2017 still needs custom sized remote control, or to have that functionality built in, for those who like to test crazy buckwild launch stacks with better than average chances of spectacularly large sized poofs.. Link to comment Share on other sites More sharing options...
Jasseji Posted August 14, 2017 Share Posted August 14, 2017 2 hours ago, harrisjosh2711 said: Almost finished re-vamping the windows on the dragon v2. Still a few little things to do. This fixes the ugly window issue. Obviously, the docking port is almost finished as well. Looking cool, will you make that dockport a separate part ? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 14, 2017 Author Share Posted August 14, 2017 @Jasseji sorry, its going to be part of the pod. It has a nice little animation to it though. The heat shield is no longer part of the pod. It will now come with the a re-scaled version of the one in KRE. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) Oh, I cheated a little, but the RCS will be working great in "I,K" directions next update. Ill release an early up-load for it on my GitHub at some point. Edited August 14, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
RaiderMan Posted August 14, 2017 Share Posted August 14, 2017 many thanks. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 15, 2017 Author Share Posted August 15, 2017 You can now download the new V2 at the link of your choice. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted August 15, 2017 Author Share Posted August 15, 2017 Considering SpaceX launched a falcon 9 up to the ISS today. I felt compelled to release some kind of update. Link to comment Share on other sites More sharing options...
RaiderMan Posted August 15, 2017 Share Posted August 15, 2017 so, no more arguing with getting a docking connector in there(with the nose's goosey hitbox..) I take it? rock on dude! Link to comment Share on other sites More sharing options...
Recommended Posts