Douglasdtlltd Posted November 19, 2011 Share Posted November 19, 2011 YES, FINALLY FIXED PNGs =P Link to comment Share on other sites More sharing options...
RocketMikeMan Posted November 20, 2011 Share Posted November 20, 2011 I got it .... whoever got it to work, thanks very much! Link to comment Share on other sites More sharing options...
venku122 Posted November 20, 2011 Share Posted November 20, 2011 Will you make the fins into controllable rudders or maybe just separate fins? Link to comment Share on other sites More sharing options...
RocketMikeMan Posted November 20, 2011 Share Posted November 20, 2011 I have been playing around with this and Ive concluded that the launch escape tower (especially the launch escape tower .... it is even bad in orbit), as well as other pieces from other mods that make up the last few stages make this rocket unstable and hard to fly. However I tested just the Saturn V parts you made with an Advanced SAS module and a command module on top (nothing else) and this rocket becomes EXTREMELY stable! For the last stage we need something that is both an SAS module as well as a 'short' fuel tank (becuase the one I saw being used on early pages would be perfect but its too long) and then I think this would fly like a charm. I really love this modd though .... thanks KingTramp Link to comment Share on other sites More sharing options...
Tiberion Posted November 20, 2011 Share Posted November 20, 2011 sounds like somone needs to model a CSM module with split-up parts.We sort of did that with the old Yawmaster part from Wobbly Rockets, its a RCS tank, ASAS, and 1m x 1/2 meter fuel tank:http://i.imgur.com/WXg6L.png (ignore the bigger RCS tanks attached, they\'re unrelated) Link to comment Share on other sites More sharing options...
RocketMikeMan Posted November 20, 2011 Share Posted November 20, 2011 sounds like somone needs to model a CSM module with split-up parts.We sort of did that with the old Yawmaster part from Wobbly Rockets, its a RCS tank, ASAS, and 1m x 1/2 meter fuel tank:http://i.imgur.com/WXg6L.png (ignore the bigger RCS tanks attached, they\'re unrelated)yup that\'s exactly what we need! Also a launch escape tower that comes off with having to lose your parachute would be great! Link to comment Share on other sites More sharing options...
Tiberion Posted November 20, 2011 Share Posted November 20, 2011 There is a separate escape tower mod (by Moach, I think?) that puts a decoupler cone over the stackable parachute, and then the escape tower on top of that, so you stage the pod decoupler and escape tower together, and then the next stage is the tower decoupler and parachute.Works pretty well. Link to comment Share on other sites More sharing options...
RocketMikeMan Posted November 20, 2011 Share Posted November 20, 2011 There is a separate escape tower mod (by Moach, I think?) that puts a decoupler cone over the stackable parachute, and then the escape tower on top of that, so you stage the pod decoupler and escape tower together, and then the next stage is the tower decoupler and parachute.Works pretty well.found it, thanks budhttp://kerbalspaceprogram.com/forum/index.php?topic=2552.msg24863#msg24863 Link to comment Share on other sites More sharing options...
KingTramp Posted November 29, 2011 Author Share Posted November 29, 2011 Some more progress, mostly to show off the animation of the lunar lander legs:http://youtu.be/30Gw6ImHeuECan\'t wait till KSP supports animation! Link to comment Share on other sites More sharing options...
your mom Posted November 29, 2011 Share Posted November 29, 2011 might take some time for the animations for ksp to come out but that\'s looking pretty goodand i cant wait to! Link to comment Share on other sites More sharing options...
venku122 Posted November 30, 2011 Share Posted November 30, 2011 yup that\'s exactly what we need! Also a launch escape tower that comes off with having to lose your parachute would be great!Use nova\'s mk 3 parachute plus the mechanical decoupler plus the escape tower addon. Little tall but it works without doing meshes over each other. i\'m not comfortable with that Link to comment Share on other sites More sharing options...
Andras Posted November 30, 2011 Share Posted November 30, 2011 I copied an escape tower and turned it into an SAS to help stabilize the module when it\'s down to the Munar landing stage. Link to comment Share on other sites More sharing options...
MC3craze Posted November 30, 2011 Share Posted November 30, 2011 Use nova\'s mk 3 parachute plus the mechanical decoupler plus the escape tower addon. Little tall but it works without doing meshes over each other. i\'m not comfortable with thatYou could just use moach\'s LES. It has a blast cone (decoupler) and its own stack parachute. Link to comment Share on other sites More sharing options...
Mirage Posted November 30, 2011 Share Posted November 30, 2011 ok, sorry, but how do I download it! I get offerd every file but the one I need! Link to comment Share on other sites More sharing options...
MC3craze Posted November 30, 2011 Share Posted November 30, 2011 ok, sorry, but how do I download it! I get offerd every file but the one I need!Try this:http://dl.dropbox.com/u/46862728/MoachLES.zip Link to comment Share on other sites More sharing options...
Mirage Posted December 1, 2011 Share Posted December 1, 2011 thanks Link to comment Share on other sites More sharing options...
RocketMikeMan Posted December 14, 2011 Share Posted December 14, 2011 does anyone else have the problem of wiggling still? Before I even launch I have a noodle like Saturn V lol Link to comment Share on other sites More sharing options...
NovaSilisko Posted December 14, 2011 Share Posted December 14, 2011 Use nova\'s mk 3 parachute plus the mechanical decoupler plus the escape tower addon. Little tall but it works without doing meshes over each other. i\'m not comfortable with thatThere\'s a stackable parachute and decoupler in Silisko Edition, as well as SIDR. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted December 14, 2011 Share Posted December 14, 2011 defiantly needs a KSp on the side instead and the engines should be split off on the first stage :/ IMO anyway. Link to comment Share on other sites More sharing options...
Redneck Posted December 14, 2011 Share Posted December 14, 2011 does anyone else have the problem of wiggling still? Before I even launch I have a noodle like Saturn V lolI have the same problem and the rocket handles like a tank even with rcs Link to comment Share on other sites More sharing options...
Andras Posted December 18, 2011 Share Posted December 18, 2011 Have you enabled thrust vectoring on the main engines? If so, reduce the gymbol angle to 2* at most. Link to comment Share on other sites More sharing options...
RocketMikeMan Posted January 10, 2012 Share Posted January 10, 2012 What I have found to be the best last stage in terms of both performance and authenticity The final stage is bigger than it is supposed to be when uncoupled but when coupled it is about the right size; this is due to the coupler itself.As you can see it has detachable launch escape system, parachutes underneath, SAS and ADV SAS (both needed to keep this rocket stable), and de-coupler for command module. If anyone has a better final stage please post it. Link to comment Share on other sites More sharing options...
Andras Posted January 10, 2012 Share Posted January 10, 2012 Im sorry but how do you enable thrust vectoring? One the engine info it says 'Thrust Vectoring: No'Paste this in:thrustVectoringCapable = TruegymbalRange = 1.5 Link to comment Share on other sites More sharing options...
RocketMikeMan Posted January 10, 2012 Share Posted January 10, 2012 Paste this in:thrustVectoringCapable = TruegymbalRange = 1.5I gotcha thanks, I didn\'t know you were talking about the part code, I thought you were talking about in game features. My mistake, thank you! Link to comment Share on other sites More sharing options...
GoDamitt Posted January 11, 2012 Share Posted January 11, 2012 If anyone has a better final stage please post it.Gimmie a week at the most. Link to comment Share on other sites More sharing options...
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