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Kerbal Combat Simulator


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What's your opinion?  

89 members have voted

  1. 1. Do you like the idea?

  2. 2. Do you think others will like it?

  3. 3. Do you think this will be a good investment of my time



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13 hours ago, 0something0 said:

I was wondering about the lack of progress when I realized why:

I think we should be using Procedural Parts(fuel tanks, wings) to decrease part count as much as possible.

Well, that actually isn't why there hasn't been progress. It is because I only have 4hrs a week of time I can use my laptop. Except during Spring/Summer/Thanksgiving/Winter breaks, where I have 12 hrs  week.

 

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  • 1 month later...

I know you all have been waiting, and here is the beta KCS release. SXT needs to be downloaded separately. 

WARNING! NO LIABILITY IF THE 1 GB MODPACK FRIES YOUR POTATO! 

The modpack: https://drive.google.com/file/d/1lJdlckApQ7OvbG7X4MagmsuFKaArUtoC/view?usp=drivesdk

The sample .craft files: https://drive.google.com/file/d/19QYw5lr_LuR8ejiT9Ghlzj-S5VDSDUQM/view?usp=drivesdk

The sample scenarios: https://drive.google.com/file/d/1WgKj36cVNayhfZM-uag91wcQtt8OfaXv/view?usp=drivesdk

Have fun blowing up stuff!

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22 hours ago, Jas0n said:

Just a heads up, you might want to take Squad out of the download, and make sure that you have permission from all the modders. 

 

Oops, forgot to remove squad. I do have permission for everything else though. 

-EDIT fixed it.

Edited by Guest
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19 hours ago, dundun92 said:

I know you all have been waiting, and here is the beta KCS release. SXT needs to be downloaded separately. 

WARNING! NO LIABILITY IF THE 1 GB MODPACK FRIES YOUR POTATO! 

The modpack: https://drive.google.com/file/d/1lJdlckApQ7OvbG7X4MagmsuFKaArUtoC/view?usp=drivesdk

The sample .craft files: https://drive.google.com/file/d/19QYw5lr_LuR8ejiT9Ghlzj-S5VDSDUQM/view?usp=drivesdk

The sample scenarios: https://drive.google.com/file/d/1WgKj36cVNayhfZM-uag91wcQtt8OfaXv/view?usp=drivesdk

Have fun blowing up stuff!

As stated in our private convo ... any issues with DCK are your responsibility to address as I will not be providing support to anyone who installs DCK via this mod pack

Edited by DoctorDavinci
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Hi @dundun92, looks like you put a lot of thought into that. Please remember to follow the add-on posting rules - especially this part:

  • Quote

     

    • All add-ons, dependencies and packs that are posted on the services maintained by Squad that serve the KSP Community (such as this forum and Curse) must be accompanied by a license for each add-on contained therein, that regulates what other users can do with the copyrighted material.
    • These licenses must be made available in both the download file as a readme or license text, and in the location the user downloads from (such as a forum post or a Curse listing).

     

     

So I think the best thing to do is make a thread releasing your pack in the Add-on Releases forum and include a list of all the mods included along with a note about their various licenses. Is that OK?

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3 hours ago, Deddly said:

Hi @dundun92, looks like you put a lot of thought into that. Please remember to follow the add-on posting rules - especially this part:

  •  

So I think the best thing to do is make a thread releasing your pack in the Add-on Releases forum and include a list of all the mods included along with a note about their various licenses. Is that OK?

Ok, will do!

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  • 5 months later...

Hey I'm still waiting for you to contact me. 
As I said i'd like to help in developing and already have some content and ideas. 
I dont want to cook my own soup when there is already a very similar project. 
I need 5 posts to contact you but I would not want to spam for that.  
Just tell me if you dont want any additional people in your dev team. 
Thanks. 

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  • 1 year later...
  • 4 years later...
On 4/16/2020 at 10:42 PM, Mukita12 said:

it's an interesting idea but sadly it died

Not really, theres the github page where the mod got a HUGE update in may this year. And this guy uploads videos about this mod frequently 

 

 

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