linuxgurugamer Posted July 30, 2017 Share Posted July 30, 2017 (edited) I needed a countdown for a video I was making, found this mod which hasn't been updated in a year, and the author, @belpyro, hasn't been around since January. Original thread is here:http://forum.kerbalspaceprogram.com/index.php?/topic/84692-nasa-countdown-v11b-113/ NASA CountDown updated f The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController Highly Recommended ModuleManager CKAN has been updated to install the dependencies, if needed. This is a mod which continues a great mod LCD - Launch CountDown v1.7.2 idea. Since Imgur albums are broken (again), here is what it now looks like: Countdown Clock: Sound Selection: Stage selection: After countdown is started: After doing a hold: Example and How-To-Use: https://youtu.be/gSZVLG_KpTw Features Countdown visualization like NASA countdown Last 10 seconds can be setup for custom stage launch Stock Toolbar support Engine control for realistic launch (if enabled, mod will set throttle to 1% on last 4 sec and set throttle to default on launch) Save all user settings for each vessel Check launch situation and execute abort action Add custom sound set (see readme file) Enable/disable sound (launch will start from 15 second if disabled) Main window scale (from 0.2 to 1 scale factor) New Features Saves settings for each vessel launched, so the next time the same vessel is launched, it will get the same settings Uses craft name (vessel name in the Editor) to save settings, so that other mods which change the name after leaving the editor will not affect this Download Source: https://github.com/linuxgurugamer/LaunchCountdownEx SpaceDock: https://spacedock.info/mod/1462 License: CC-BY-NC-SA-3.0 Unpack and copy GameFolder content into your KSP_LOCATION\GameData or, use CKAN Edited August 2, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
ssss222 Posted July 31, 2017 Share Posted July 31, 2017 yes nasa countdown clock up reduxed Quote Link to comment Share on other sites More sharing options...
ssss222 Posted August 1, 2017 Share Posted August 1, 2017 now make 1.2.2 ksp version pls Quote Link to comment Share on other sites More sharing options...
fourfa Posted August 4, 2017 Share Posted August 4, 2017 (edited) Maybe this is silly, but it would be really fun to have a Kerbal countdown option - ie backwards, speeded up Spanish never mind, I didn't finish poking in the options before writing that Edited August 4, 2017 by fourfa Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 4, 2017 Author Share Posted August 4, 2017 New release, 1.3.1: Fixed clock position not being remembered. Fixed issue with launch sound not being played properly (causing nullrefs) Added Settings page Added default Initial throttle Added default Throttle Added option to keep bottom buttons visible Fixed issue with windows not staying in place. Now window positions are saved Fixed version numbers in changelog Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 5, 2017 Author Share Posted August 5, 2017 New release, 1.3.2: Fixed problem with needing to double-click toolbar icon to start Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 5, 2017 Author Share Posted August 5, 2017 On 7/31/2017 at 8:47 PM, ssss222 said: now make 1.2.2 ksp version pls No Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 7, 2017 Share Posted August 7, 2017 @linuxgurugamer Thank you for updating this fun mod. I have a few questions: - How can I "save all user settings for each vessel"? Does this mean I can save countdown settings for a certain vessel type between launches? - Would it be possible to adjust the overall volume? I would like things to be just a little bit louder. - I am not sure if other users are experiencing the same issue but I find that the seconds countdown is just a little slow. Definitely not like in the youtube video link in the op. Would it be possible to also adjust the speed of the countdown? I thought that maybe my vessel was too big and had too many parts which might have slowed down the countdown. However, I experienced the same slowness with a very basic and tiny rocket. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2017 Author Share Posted August 7, 2017 4 hours ago, Chaumas said: How can I "save all user settings for each vessel"? Does this mean I can save countdown settings for a certain vessel type between launches It does this automatically I'll take a look at the countdown, but keep in mind, this is more for the experience than an actual countdown in seconds. Quote Link to comment Share on other sites More sharing options...
Space_Coyote Posted August 7, 2017 Share Posted August 7, 2017 Now here's a hypothetical question dealing with the countdown clock and Mechjeb regarding "Timed" launches" (For example in order to meet up with a space station or a luanch window. to say another planet (Say DUna For example) Would it be hypothetically easy or hard t do something like that? Just a thought Space_Coyote Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2017 Author Share Posted August 7, 2017 2 hours ago, Space_Coyote said: Now here's a hypothetical question dealing with the countdown clock and Mechjeb regarding "Timed" launches" (For example in order to meet up with a space station or a luanch window. to say another planet (Say DUna For example) Would it be hypothetically easy or hard t do something like that? Just a thought Space_Coyote hard, not going to happen, sorry Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 10, 2017 Share Posted August 10, 2017 On 8/7/2017 at 6:40 PM, linuxgurugamer said: It does this automatically I'll take a look at the countdown, but keep in mind, this is more for the experience than an actual countdown in seconds. Thanks for your reply @linuxgurugamer and your help. Regarding the Saves, it does save the sound settings between launches (regardless of the ship) but it does not seem to save the launch sequence settings for the ships between launches. It only seems to keep the launch sequence settings when you click the "Revert to launch" button and not if you go to the VAB and back to the launchpad. Regarding the countdown, I am getting an approximate 1.5-2 second lag between the seconds on the countdown clock and since the sound/voice sequence seems to be triggered by the countdown clock it stutters the fun immersion experience. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 10, 2017 Author Share Posted August 10, 2017 the problem is that it plays a sound and then waits a second. I know what needs to be fixed, will get to it soon. No idea about the saves, that will have to wait. Open a github issue for each of these, please Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 10, 2017 Author Share Posted August 10, 2017 (edited) 10 hours ago, linuxgurugamer said: the problem is that it plays a sound and then waits a second. I know what needs to be fixed, will get to it soon. No idea about the saves, that will have to wait. Open a github issue for each of these, please Well, it's not that, but I happened to have found an interesting bug in the meantime (which I've fixed): If an asteroid is found during a countdown, then the countdown was interrupted, sometimes with hilarious results I'll release a fix this evening, waiting for a response to the following question: 12 hours ago, Chaumas said: Regarding the countdown, I am getting an approximate 1.5-2 second lag between the seconds on the countdown clock and since the sound/voice sequence seems to be triggered by the countdown clock it stutters the fun immersion experience. Which countdown are you getting a lag on? I've been testing with the Apollo launch, using a handheld stopwatch, and it is exactly on time. Are you using any sort of timewarp mods? Edited August 10, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 10, 2017 Share Posted August 10, 2017 (edited) @linuxgurugamer Thank you for your replies. 12 hours ago, linuxgurugamer said: the problem is that it plays a sound and then waits a second. I know what needs to be fixed, will get to it soon. That's exactly it. There's about a 1 second wait before the next sound. Awesome and thanks for the fix! 12 hours ago, linuxgurugamer said: No idea about the saves, that will have to wait. Open a github issue for each of these, please I have never opened a github issue, can you please advise me on how to do so? Sorry for this very basic question... 1 hour ago, linuxgurugamer said: Which countdown are you getting a lag on? Are you using any sort of timewarp mods? I have actually tried it out with all the different countdowns and have encountered the approximate 1 second wait that you mentioned in the previous post. I have the sound button/toggle enabled in the settings. I also do not have any timewarp mods installed. Thanks for your help! Edited August 10, 2017 by Chaumas Typo Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 10, 2017 Author Share Posted August 10, 2017 18 minutes ago, Chaumas said: I have never opened a github issue, can you please advise me on how to do so? Sorry for this very basic question... Not so basic if you aren't familiar with software development 18 minutes ago, Chaumas said: I have actually tried it out with all the different countdowns and have encountered the approximate 1 second wait that you mentioned in the previous post. I have the sound button/toggle enabled in the settings. I also do not have any timewarp mods installed. Thanks for your help! Please try it again with the Apollo countdown, using a handheld stopwatch. Start the stopwatch at the 35 second mark (I believe that is when the countdown starts), and at 0, record how far off it is from the actual. I agree, when listening it sounds like there is a gap, but in reality, when I tried it, it was spot on. Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 10, 2017 Share Posted August 10, 2017 I tried with the Apollo countdown and a stopwatch. With "Sound Enabled" the countdown starts at the 38 second mark. I did 3 tests and each one took about 1 minute and 40 seconds. I also did one test without the "Sound Enabled" button on where the countdown starts at the 15 second mark. This time it took me 40 seconds. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 10, 2017 Author Share Posted August 10, 2017 Log file, system specs please. Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 11, 2017 Share Posted August 11, 2017 My log file: https://we.tl/54fWX5MD64 My system specs: iMac 2013 Processor: 3.4GHz Intel Core i5 RAM: 24GB NVIDIA GeForce GTX775M 2048MB OS: MacOS 10.12.6 Thank you @linuxgurugamer. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2017 Author Share Posted August 11, 2017 Ok, please try the dll in this file: https://www.dropbox.com/s/ncggyvlbaxfssii/NASACountDownDebugDLL.zip?dl=0 It has a possible fix, and some additional debugging. Just replace the dll in the current NASACountDown/Plugins folder with this and try it again, please send me the log when you have finished. Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2017 Author Share Posted August 11, 2017 13 hours ago, linuxgurugamer said: Ok, please try the dll in this file: https://www.dropbox.com/s/ncggyvlbaxfssii/NASACountDownDebugDLL.zip?dl=0 It has a possible fix, and some additional debugging. Just replace the dll in the current NASACountDown/Plugins folder with this and try it again, please send me the log when you have finished. Thanks @Chaumas did you see this, and have you tried it yet? Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 11, 2017 Share Posted August 11, 2017 @linuxgurugamer Cool. No, just got the notification now and will download and give it a go. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 11, 2017 Share Posted August 11, 2017 @linuxgurugamer I tried it out. It is better and smoother than before. The seconds seem to flow more smoothly. There is still some lag with the sound/voice. I did the test with the Apollo setting under the same exact conditions as you previously requested. This time it took the 38 second countdown 1 minute and 31 seconds to complete. Player log: https://we.tl/W2roq9Kn9B Thank you! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 11, 2017 Author Share Posted August 11, 2017 Well, according to the log, the countdown was 0.74 seconds longer than real time, after a 38 second countdown. This is using the Planetarium.GetUniversalTime();, which is the in-game clock. So it seems that your clock is running slowly, That could be for any number of reasons, but it's not this mod. Sorry. Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 12, 2017 Share Posted August 12, 2017 @linuxgurugamer thank you for checking and for your support, I appreciate it. Quote Link to comment Share on other sites More sharing options...
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