Nicky21 Posted August 3, 2020 Share Posted August 3, 2020 Is rescale 2.5x more prone to kraken atacks ? I've been getting more and more of those as i build more complex vessels. That did not happen before i installed Rescale. Is it just my install or is this normal ? Link to comment Share on other sites More sharing options...
The_Arcitect Posted September 12, 2020 Share Posted September 12, 2020 I got one question. Is the mod ever going to be updated to 1.10? Link to comment Share on other sites More sharing options...
hemeac Posted September 12, 2020 Share Posted September 12, 2020 22 minutes ago, The_Arcitect said: I got one question. Is the mod ever going to be updated to 1.10? @The_Arcitect, it may be worth checking out Rescale Continued. Link to comment Share on other sites More sharing options...
OhioBob Posted September 12, 2020 Share Posted September 12, 2020 3 hours ago, The_Arcitect said: I got one question. Is the mod ever going to be updated to 1.10? It shouldn't require updating. Sigma Dimensions hasn't done anything to change its syntax, so there's no reason the Rescale configs won't still work with it. Link to comment Share on other sites More sharing options...
Poodmund Posted September 12, 2020 Share Posted September 12, 2020 And the latest version of Sigma Dimensions still works with Kopernicus on 1.9.* and 1.10.* on RTB's bleeding edge version and, as OhioBob has pointed out above, these Rescale! configs still function exactly as they did when they were released... so everything is fine! Link to comment Share on other sites More sharing options...
Pugachev's Apprentice Posted September 16, 2020 Share Posted September 16, 2020 On 3/15/2020 at 8:37 AM, snakeru said: I am actually playing it with 1.8.1 I experience a bug though, but I do not know to which mod it belongs. I play GPP 6.4x and it seems that terrain colliders are off for Iota (they seem to be fine on Gael). If I try to land then the craft explodes near the surface - sometimes that's a few (20 or so) meters above the ground, sometimes it's below, but it never quite match the rendered terrain. When this happens then some part on the craft explodes and the rest keep drifting like a cloud and keep exploding until nothing is left. Should I try narrowing this down to figure out what mod is causing this (I have kerbalism and then a few small QoL ones) or is this a known problem? On 4/9/2020 at 2:38 PM, Hego Damask said: Hello! Did you manage to solve this problem? my ship also crashes or crashes when landing on the moon. Not an official support request, but if I get any help here I'll be happy to reply with whatever details/files you need. I'm having a similar issue on my 1.8.1 install with 10.625x. Even with the cheat menu options "unbreakable joints" and "no crash damage", landing legs deployed, and a VERY SOFT touchdown of 0.5 m/s on minmus' flats, my craft go boom boom. What's more, the failure/explosion seems to occur starting on the root part, or somewhere else in the center of the ship. The subsequent debris also vaporizes, despite being mere meters off of the supposed surface (KER surface altimeter readout) and having ~0 velocity. The mission log says "[craft] crashed into the surface". Is this some kind of issue with the "crash" collider possibly scaling to be above the "surface" collider? I don't really know anything about KSP's code beyond occasionally editing a part .cfg file. Any help is much appreciated. I really love the idea of a realistic-dV Kerbol system, more than using RSS and dealing with all the nuance (and nuissance) of non-equatorial launches and massive plane changes to get anywhere besides LKO/LEO, but not being able to land anywhere really sucks the fun out of things. Link to comment Share on other sites More sharing options...
Sanic Posted October 6, 2020 Share Posted October 6, 2020 I'm having this exact same issue - even previous mission flags hover above the surface. It wasn't even happening until my latest mission so there's a major problem - perhaps something to do with the reworked Mun textures? Link to comment Share on other sites More sharing options...
décepteur Posted July 10, 2021 Share Posted July 10, 2021 (edited) Hello, I'm having a problem where going out of time warp high above Iota makes the game freeze. I get the warning in the console : "can't find preset 'low' for pqs 'Iota'". Anyone else got it ? I'm playing on 1.10.1 EDIT : nvm, I realized some configs i had written were screwed up Edited July 11, 2021 by décepteur Link to comment Share on other sites More sharing options...
HughMercuri Posted February 7, 2023 Share Posted February 7, 2023 On 4/10/2018 at 9:05 PM, HoveringKiller said: To figure out the delta-v, multiply it by the squareroot of whatever rescale you are using. So for example, in stock KSP it takes ~3400 m/s of delta v to reach orbit. To figure it out in 3.2x rescale, multiply 3400 * sqrt(3.2), which is equal to roughly 6,082 m/s give or take. I made an excel sheet for myself that I got all the values from a delta-v map, which should be fairly easy for anyone to set up as well. I'll upload it later today if you remind me as well. Is this for 6.4x distance or 3.2x everything? I know i am several years late Link to comment Share on other sites More sharing options...
OhioBob Posted February 7, 2023 Share Posted February 7, 2023 1 hour ago, HughMercuri said: Is this for 6.4x distance or 3.2x everything? I know i am several years late The math works for any rescale factor. Link to comment Share on other sites More sharing options...
UltraJohn Posted March 13, 2023 Share Posted March 13, 2023 (edited) When I installed rescale the atmosphere became darker and more hazy looking. Could it be due to EVE/Scatterer/Parallax/etc? Any way to fix it? Log: KSP.log No rescale: With rescale: EDIT: I've been able to narrow it down to the issue coming from a specific planet pack. Apparently when scaling it up, kerbin becomes darker. Is there a way to fix this? Edited March 17, 2023 by John007qwe Link to comment Share on other sites More sharing options...
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