DriftedCougar Posted June 26, 2019 Share Posted June 26, 2019 Looks great! (and MK1 cabin-ish / alike..) Quote Link to comment Share on other sites More sharing options...
Well Posted June 26, 2019 Author Share Posted June 26, 2019 (edited) 24 minutes ago, Barzon Kerman said: when will this be on Github? I friggin love it! Many thanks for your post lol ! It is already on github (master), early repo (i've just ended this afternoon) i don't have made many test. but normally already playable https://github.com/AstroWell/Knes 10 minutes ago, DriftedCougar said: Looks great! (and MK1 cabin-ish / alike..) Many thanks Edited June 26, 2019 by Well Quote Link to comment Share on other sites More sharing options...
Barzon Posted June 26, 2019 Share Posted June 26, 2019 AAAAAH!! Heck yes! Thank you!!!!!!! Quote Link to comment Share on other sites More sharing options...
Well Posted June 28, 2019 Author Share Posted June 28, 2019 I' don't have expected those could be so modular... we have a new modular 1.25 cargo spacecraft : and 0.625 end cap, some people have asked for that (for launch without dock) This endCap could be also useful for the new adapter Quote Link to comment Share on other sites More sharing options...
Well Posted June 28, 2019 Author Share Posted June 28, 2019 I work also on a 0.625 lowprofile inline RCS to put on top of the Viking capsule and other spacecraft, because dock is actually hard and difficult, RCS are not balanced with only RCS on the service module. These new inline RCS at 0.625 scale could be probably useful for small launcher. Work in progress, i actually make the model Quote Link to comment Share on other sites More sharing options...
Well Posted June 29, 2019 Author Share Posted June 29, 2019 The new endcap 0.625 and a new inline rcs 0.625 Viking capsule is now more balanced with this front RCS Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 29, 2019 Share Posted June 29, 2019 That`s very cool. Is it possible to make a little 0.625-Crewtunnel to attach between endcap and dockingport? Quote Link to comment Share on other sites More sharing options...
Well Posted June 29, 2019 Author Share Posted June 29, 2019 22 minutes ago, Cheesecake said: That`s very cool. Is it possible to make a little 0.625-Crewtunnel to attach between endcap and dockingport? Do you mean something like A small module with 1 crew capacity ? idk if a Kerbal could fit in a 0.625 cylinder in game, I could probably make some test. For what use you want a 0.625 crew tunnel ? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 29, 2019 Share Posted June 29, 2019 4 hours ago, Well said: Do you mean something like A small module with 1 crew capacity ? idk if a Kerbal could fit in a 0.625 cylinder in game, I could probably make some test. For what use you want a 0.625 crew tunnel ? For a smaller part to attach some equipment at the outside like solarpanels, batteries and so on. If a kerbal fit into this little docking port it will into a 0.625 crew tunnel. :D Quote Link to comment Share on other sites More sharing options...
Well Posted June 30, 2019 Author Share Posted June 30, 2019 15 hours ago, Cheesecake said: For a smaller part to attach some equipment at the outside like solarpanels, batteries and so on. If a kerbal fit into this little docking port it will into a 0.625 crew tunnel. Maybe, but you could already do that with a 0.625 fueltank or other part, like the DiamantB Avionics ? If you don't want a part with RCS or detail, i've made some 0.625 FuelTank. I just don't think we need a specific part for that, maybe later idk Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 30, 2019 Share Posted June 30, 2019 Okay, did not think of that part. Think this is enough for my plans. Quote Link to comment Share on other sites More sharing options...
Well Posted June 30, 2019 Author Share Posted June 30, 2019 ScienceLab / Crystal Factory / Hab module Quote Link to comment Share on other sites More sharing options...
Well Posted July 2, 2019 Author Share Posted July 2, 2019 I make actually some test for the IVA, look like my idea work. I've planned a "model" like a layer added to the MK1 Crew cabin IVA, idk if i keep plane seat, and i probably need more detail maybe with props. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted July 2, 2019 Share Posted July 2, 2019 Hi, first off kudos for the new station parts. They look awesome! As for the interior, I'd either suggest some form of crash couches (dunno if the Kerbals can lay down or sit reclined), or an alcove like on the ISS. Another question: Are you planning to add a matching node part to your parts lineup? Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Well Posted July 2, 2019 Author Share Posted July 2, 2019 7 hours ago, StarStreak2109 said: Another question: Are you planning to add a matching node part to your parts lineup? I've planned to use the MK1 Crew cabin for base, that save a lot of time. My IVA is just a layer on top of the MK1 crew cabin IVA. What do you mean by "add a matching node part to your parts lineup?" Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 2, 2019 Share Posted July 2, 2019 @Well Do you plan on also plan on adding an antenna and solar panels? Quote Link to comment Share on other sites More sharing options...
Well Posted July 2, 2019 Author Share Posted July 2, 2019 9 minutes ago, sslaptnhablhat said: @Well Do you plan on also plan on adding an antenna and solar panels? I don't have specific design or concept for now, i think to just use REstock or Tantares stuff in my game. But one day i probably need to make an antenna and some solar panel. Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted July 2, 2019 Share Posted July 2, 2019 yeah man these new parts look really nice. a matching ATV would be nice. could use your existing launcher for CEV. or maybe something along the lines of antares or athena. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted July 2, 2019 Share Posted July 2, 2019 2 hours ago, Well said: I've planned to use the MK1 Crew cabin for base, that save a lot of time. My IVA is just a layer on top of the MK1 crew cabin IVA. What do you mean by "add a matching node part to your parts lineup?" I mean a part matching your style that allows attaching two or more docking ports. Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted July 3, 2019 Share Posted July 3, 2019 6 hours ago, StarStreak2109 said: I mean a part matching your style that allows attaching two or more docking ports. wouldnt the I think its the aquila multinode from tantares? could also cut the head off of the fgb from bobcat's mir as well. Quote Link to comment Share on other sites More sharing options...
Well Posted July 3, 2019 Author Share Posted July 3, 2019 ScienceLab with more button Quote Link to comment Share on other sites More sharing options...
Well Posted July 4, 2019 Author Share Posted July 4, 2019 Structural Node for 0.625 part French Space Station is now aviable : Quote Link to comment Share on other sites More sharing options...
Well Posted July 5, 2019 Author Share Posted July 5, 2019 I've see i've forgot a 0.9375 to 0.625 adapter, that make possible a small monoprop fuel vehicle : Quote Link to comment Share on other sites More sharing options...
Well Posted July 5, 2019 Author Share Posted July 5, 2019 (edited) Knes 1.2 - "Orbital Move" is online Knes 1.2 [2019-07-05] ------------------------------- - New IVA for the "Viking" command pod - New Station Hab module 1.25 scale - New Crystal Factory Module 1.25 scale - New ScienceLab Module 1.25 scale - New Adapter for station 1.25 to 0.9375 and 0.625 - New Adapter 0.9375 to 0.625 - New Structural node for space station - New Inline RCS control unit at 0.625 scale - Fix of smoke engine on a wrong axis for L3S Hydrolox engine - New Fx for Ariane 5 Vulcain engine - New sound effect for Vulcain Engines - New sound effect for L3S Engines - Cargo "Minotaur" is now also a science container - CEV & IXV LiftingsBodies restored - Abort System restored - Science are now DELETED (moved to standalone mod Interkosmos) - Old science def DELETED - Old parts removed in compatibilty patch: KIS / Tweakscale / Pathfinder / MechJeb - New Craft Files for station module - New Craft Files for Small Tanker GitHub - Spacedock Edited July 5, 2019 by Well Quote Link to comment Share on other sites More sharing options...
subyng Posted July 5, 2019 Share Posted July 5, 2019 I'm absolutely loving this mod! I'm having an issue with the Penelope engine though. It seems to overheat way too easily! I'm using it as a first stage engine and even under 1000m/s at around 20km altitude (no visual heating effects) it still overheats and explodes! Is this a bug or is the engine not meant to be used in atmosphere? Quote Link to comment Share on other sites More sharing options...
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