linuxgurugamer Posted January 10, 2019 Share Posted January 10, 2019 27 minutes ago, sturmhauke said: Not a fan of micro space stations for ants? Not that, the parts just won't fit Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 11, 2019 Share Posted January 11, 2019 On 8/5/2017 at 2:06 PM, michal.don said: Your mission here involves some design and orbital construction - you are to launch a Space Telescope into orbit and deploy it. This will require assembly with the 2 MMUs (Manned Maneuvering Units, like this one) you will design, as the solar panels need to be attached on-orbit with Kerbals. For the STS-3 mission, the description doesn't say anything about the disposition of the MMUs. I'm planning on bringing them back, does it really matter? Link to comment Share on other sites More sharing options...
michal.don Posted January 11, 2019 Author Share Posted January 11, 2019 38 minutes ago, linuxgurugamer said: For the STS-3 mission, the description doesn't say anything about the disposition of the MMUs. I'm planning on bringing them back, does it really matter? Up to you - you can leave them in orbit, let them burn in the atmosphere, or bring them back. I brought mine home, too, felt wasteful to do otherwise Michal.don Link to comment Share on other sites More sharing options...
sturmhauke Posted January 11, 2019 Share Posted January 11, 2019 I made mine a permanent additon to my shuttle. Figured they'd come in useful for later missions, like my planned giant space station. I've been trying out a few designs, I think I have one I like now. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 11, 2019 Share Posted January 11, 2019 (edited) I decided to roleplay this as much as possible, so I've installed a couple of telescope mods to get nice looking parts. I also added the Kerbanov parts mod, which includes a heavy-duty external seat. The cargo bay is extremely tight on space, in my tests I've had the entire thing just blow up into little pieces when decoupling a module in the bay .The director of the space program, Kelon Kerman, has released a this photo of the final assembly of STS-3. The shuttle is the medium length version with the narrow wings: Edit: Kelon managed to get another pic past the censors: Edited January 11, 2019 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 14, 2019 Share Posted January 14, 2019 (edited) STS-3 completed. 25.05030 degree orbit, Ap of 585km, Pe of 573.7 km high. Landed back at the KSC Complete video (1:53 long) Spoiler And some pics Spoiler Ascent Spoiler Building the telescope Spoiler Continuing the build Spoiler Now for the second set of panels Spoiler Deploying the panels Spoiler Undocking from telescope, very carefully. and docking the MMUs back in the shuttle bay Spoiler Reentry and flight back Spoiler Post-mission pics Spoiler Map view showing telescope Spoiler Edited January 15, 2019 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 14, 2019 Share Posted January 14, 2019 My second mission last night went rather badly, I was unable to dock the two shuttle together (I know, wasn't part of the challenge, but I was trying it) and then KSP just went a little weird. I took a look at the shuttle this morning, and realized that in my zeal to add in hidden RCS thrusters, I totally messed up the controls. I've fixed that, and hope to finish the STS4/4B tonight. Link to comment Share on other sites More sharing options...
Kerbolitto Posted January 14, 2019 Share Posted January 14, 2019 (edited) Spoiler New shuttle design based on the original SpaceShuttle, it has more dV (4300m/s top) than my regular Artisan but less thrust on Nukes (0.2 vs 0.25 without cargo !). Now that I settled on double Vectors main engines, I have to create the rest of the lifting vehicle ! Edited January 14, 2019 by Kerbolitto Link to comment Share on other sites More sharing options...
sturmhauke Posted January 15, 2019 Share Posted January 15, 2019 Bill running checks on the new space station in the simulator like: Link to comment Share on other sites More sharing options...
michal.don Posted January 15, 2019 Author Share Posted January 15, 2019 21 hours ago, linuxgurugamer said: STS-3 completed. 25.05030 degree orbit, Ap of 585km, Pe of 573.7 km high. Landed back at the KSC (The video is not working - at least for me - it's the video of the STS-2b mission. But I can see enough in the screenshots) It seems you have quite an affection for cargo bays packed to the limit Very nice telescope design and good job on the orbital assembly part of the mission! I can't help but wonder how the spacestation from STS-5 ti STS-8 will look like, but I think it's going to be quite special! Here's your badge, congratulations! Michal.don Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, michal.don said: (The video is not working - at least for me - it's the video of the STS-2b mission. But I can see enough in the screenshots) It seems you have quite an affection for cargo bays packed to the limit Very nice telescope design and good job on the orbital assembly part of the mission! I can't help but wonder how the spacestation from STS-5 ti STS-8 will look like, but I think it's going to be quite special! Here's your badge, congratulations! Michal.don Oops, I guess I uploaded the wrong video. Uploading the correct one now, will update the post Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 15, 2019 Share Posted January 15, 2019 3 hours ago, michal.don said: It seems you have quite an affection for cargo bays packed to the limit Very nice telescope design and good job on the orbital assembly part of the mission! I can't help but wonder how the spacestation from STS-5 ti STS-8 will look like, but I think it's going to be quite special! Well, when you don't have a lot of space, you have to be inventive in order to fit things in. I'll have to find some hab and science modules which are 1.875 size, otherwise I'll have to start using a larger shuttle. I am trying to avoid Tweakscale, but if I have to use it to shrink down some 2.5m modules, would that be acceptable? Also, I gather that STA5-8 means that it will need 4 shuttle flights to assemble, is that correct? Link to comment Share on other sites More sharing options...
michal.don Posted January 15, 2019 Author Share Posted January 15, 2019 5 minutes ago, linuxgurugamer said: Well, when you don't have a lot of space, you have to be inventive in order to fit things in. I'll have to find some hab and science modules which are 1.875 size, otherwise I'll have to start using a larger shuttle. I am trying to avoid Tweakscale, but if I have to use it to shrink down some 2.5m modules, would that be acceptable? I agree, the 1.25 m habs do not look as good as the 2.5 m. I generally do not use, or like tweakscale very much (I prefer procedural parts for more diameter variability), but since the station doesn't have any size requirements, I do not see any reason to ban it. Or, there's a possibility to tweascale the shuttle so the 2.5 m parts fit in 7 minutes ago, linuxgurugamer said: Also, I gather that STA5-8 means that it will need 4 shuttle flights to assemble, is that correct? That's correct. Michal.don Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 15, 2019 Share Posted January 15, 2019 I've been able to design a simple station using 1.875 and 1.25 parts, which should be doable in 4 flights. I'll continue to not use tweakscale if at all possible (not even installed) Also, even though you said it was ok, I haven't used any atmo autopilot for long, straight flights Link to comment Share on other sites More sharing options...
sturmhauke Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, michal.don said: Or, there's a possibility to tweascale the shuttle so the 2.5 m parts fit in I'll just note here that the Mark IV cargo bays can fit 3.75 m parts with some room to spare for constructing additional pylons. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 15, 2019 Share Posted January 15, 2019 Having some fun while testing the CoM/CoL balancing Link to comment Share on other sites More sharing options...
sturmhauke Posted January 15, 2019 Share Posted January 15, 2019 Shuttles have no business being that maneuverable. Oh wait, you exploded at the end, carry on. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 16, 2019 Share Posted January 16, 2019 18 minutes ago, sturmhauke said: Shuttles have no business being that maneuverable. Oh wait, you exploded at the end, carry on. Messing around in this way needs to end in an explosion, otherwise, you've done it wrong (The gimbal range helps a lot during these maneuvers but the orbiter will not carry any oxidizer, so they are pretty useless after ET separation^^) Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 16, 2019 Share Posted January 16, 2019 (edited) 20 hours ago, sturmhauke said: I'll just note here that the Mark IV cargo bays can fit 3.75 m parts with some room to spare for constructing additional pylons. I realize that, thanks. But I'm trying to do as much as possible with the Mk2.5 Spaceplane parts. If I used a Mk IV, i could assemble the entire station in a single flight . Edited January 16, 2019 by linuxgurugamer Link to comment Share on other sites More sharing options...
sturmhauke Posted January 16, 2019 Share Posted January 16, 2019 3 hours ago, linuxgurugamer said: If I used a Mk IV, i could assemble the entire station in a single flight Or you could build an unnecessarily gigantic station instead. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 18, 2019 Share Posted January 18, 2019 The fleet grows Just a few more tests, some tuning on the new launch vehicle and I should be ready to go for a visit of Eve *crossing fingers that the new orbiter will survive the aerobreak* I get the feeling, that I should finally find a name for the beauties, 'First', 'Boxed' and 'Big' somehow becomes silly xD Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 19, 2019 Share Posted January 19, 2019 @michal.don Quick question regarding EVE STS - 1: Am I allowed to perform a flyby of Eve before I actually perform the aerobreak and still qualify for the commander badge? The usual hohmann transfer creates an encounter around the Pe but even after hours of trying, my best attempts still loosing a part due overheating (the shielded docking port on the nose), or I just don't get captured. I want to try to perform a flyby which kicks me into an orbit below Eve and allows me to create an encounter around the Ap. I hope that the lower orbital speed will allow me to aerobreak without loosing any parts Link to comment Share on other sites More sharing options...
Noir Posted January 20, 2019 Share Posted January 20, 2019 Been looking at this challenge for a few days now and I just wanted to confirm a few things about it. Firstly, FAR is allowed? Because I don't think I've seen anyone use FAR for any of their missions. Second, while the Orbiter has to have crew capacity, is it required to be piloted by a Kerbal, or can the piloting be done remotely/via probe core, with the Kerbals acting solely as passengers? I've seen -maybe- only one other person forgo a dedicated traditional cockpit. Link to comment Share on other sites More sharing options...
Laie Posted January 20, 2019 Share Posted January 20, 2019 On 1/18/2019 at 3:00 AM, 4x4cheesecake said: The fleet grows Just out of curiosity, how did you put the planes there? The last time I tried to arrange such a screenshot it was an hours' work of spawning and directing vessels, and that was using rovers which at least can steer for themselves. 10/10 won't do again... In other news, I've been scripting an autopilot to return my shuttle to the runway. Reentry and landing both were easy, but transition from one to the other was a lot more complicated that I expected. Stll, I'm confident that I'll have a working solution Real Soon Now(TM). Link to comment Share on other sites More sharing options...
sturmhauke Posted January 20, 2019 Share Posted January 20, 2019 1 hour ago, Laie said: Just out of curiosity, how did you put the planes there? Probably Vessel Mover or Hyperedit. 1 hour ago, Noir said: Firstly, FAR is allowed? Because I don't think I've seen anyone use FAR for any of their missions. Building a shuttle is hard enough with stock aero. Attempting one in FAR does not sound remotely fun to me. Maybe once I figure it out more. Link to comment Share on other sites More sharing options...
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