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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced


linuxgurugamer

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  On 6/23/2023 at 1:38 AM, Brainpop14 said:

I'm having some really serious problems with all the liquid engines and the two ullage solid motors have no engine stats, here's my log files and pictures. Anyone have any clue what's causing this? https://imgur.com/a/pJvrCmm https://www.mediafire.com/file/5vodsnr1omrla73/Player.log/file

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how did you install ?

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  On 6/24/2023 at 6:20 PM, Brainpop14 said:

CKAN before noticing the error then reinstalling manually

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Two things:

All of my mods are fully supported with CKAN, it is my preferred way to install.

You have an extremely long list of mods.  Since this has never been reported by anyone else, it is most likely a mod conflict.  I can't even begin to think of which ones it might be, but I'd suggest the following:

  1. Create a new install of KSP
  2. Install KW with CKAN, and test.  CKAN will install any necessary dependencies
  3. Assuming this works, then  start installing several mods at a time and test after each batch.  Eventually you will run into the error, and then you  can start removing the recently added mods, 1 at a time and test after each one, eventually you will find which mod is causing the problem

I only have limited time, and this is exactly how I'd be testing.  I can't run these tests every time someone has a problem, although I have done it at times in the past.  Once you've identified the mod, let me know and I'll take a look to see if I can see what's going on

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  On 6/24/2023 at 6:20 PM, Brainpop14 said:

CKAN before noticing the error then reinstalling manually

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I just manually installed this mod to see if I could reproduce your situation, and I can't - the engines are working fine for me.  Here's my modlist, too - just in case it helps to know that these are all compatible, so it's something you have that isn't in this list ... in case that helps at all.

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  On 6/25/2023 at 11:39 AM, OrbitalManeuvers said:

I just manually installed this mod to see if I could reproduce your situation, and I can't - the engines are working fine for me.  Here's my modlist, too - just in case it helps to know that these are all compatible, so it's something you have that isn't in this list ... in case that helps at all.

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Thanks for testing

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  • 6 months later...
  • 6 months later...
  • 2 months later...
  • 1 month later...

hey @linuxgurugamer I found a ton of duplicate part cfg field entries thanks to errors thrown by KSPCF. This is a patch that fixes them by removing the second entry, although I'm unsure of which entry is valid

@PART[KW*]:HAS[#bulkheadProfiles]:FINAL
{
    !bulkheadProfiles,1 = delete
}

@PART[strutConnectorHeavy]:FINAL
{
    !tags,1 = delete
}

The patch above is just for users that want it for a quick "fix" (again, removes errors but not sure of which entry is valid)

LGG you can see one part that has a dupe tag but there are at least a dozen others with dupe bulkeadProfiles

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  • 3 months later...

XXctnMg.png

I added Waterfall support to the WildCat-V. You can choose from 4 diff kerolox plumes with B9 Part Switch. I'll leave it up to @linuxgurugamer to integrate this to the mod if he wishes. Also he or someone who uses Patch Manager can break it up into separate plume patches to remove the B9 dependency. I use this engine, therefore I added Waterfall. Don't ask me for any more, but if I do use more I'll post them.

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It's meant to work with the GraduatedResponse patch or any patch that adds engine throttling. If you don't have that you can just delete the two lines referencing it:

      responseRateUp = #$/MODULE[ModuleEnginesFX]/engineAccelerationSpeed$
      responseRateDown = #$/MODULE[ModuleEnginesFX]/engineDecelerationSpeed$

Also I think the stock flameout still looks okay but if you want it gone replace this:

      @PREFAB_PARTICLE
      {
        %localScale = 0.5, 0.5, 0.5
      }

with this:

      !PREFAB_PARTICLE {}

Enjoy!

Edited by Drew Kerman
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  On 3/17/2025 at 2:38 AM, Drew Kerman said:

I added Waterfall support to the WildCat-V. You can choose from 4 diff kerolox plumes with B9 Part Switch. I'll leave it up to @linuxgurugamer to integrate this to the mod if he wishes. Also he or someone who uses Patch Manager can break it up into separate plume patches to remove the B9 dependency. I use this engine, therefore I added Waterfall. Don't ask me for any more, but if I do use more I'll post them

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I will when I get around to updating KW, along with fixing those duplicate lines you mentioned in the previous post.

Ping me if/when you have more Waterfall configs, please (yes, i'd like to see them added)

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