The-Doctor Posted August 27, 2017 Share Posted August 27, 2017 T.A.R.D.I.S is meant to be a tech tree to make the stock tech tree have common sense. Exploration: Planetary SOI > Inner Solar System > Outer Solar System Construction: No Construction > Space Station > Base Habitation: Short Term > Long Term > Permanent Propulsion: Solid and Liquid Fuel > Ion > Nuclear Power: Solar > Fuel Cell > Nuclear Aircraft: Lower Atmosphere > Upper Atmosphere > SSTO @TheRagingIrishman this is it mate The aim of this mod is to have sensible, common sense advancement of the tech tree, designed in a way that gets you out exploring the entire solar system before you finish the tech tree. The tech tree will be separated into 3 tiers. Tier 1, designed to enable exploration of the planetary soi, tier 2 designed for exploration of the inner solar system and tier 3 for exploration of the outer solar system. A lot of work has to be done, it's gonna be a while before it's ready as I've got a lot going on right now Link to comment Share on other sites More sharing options...
Probus Posted August 27, 2017 Share Posted August 27, 2017 Best of luck! I love new tech trees! Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 27, 2017 Share Posted August 27, 2017 Looking good. All that's left to do is come up with the names of each tech node, the progressions from one to another, and which parts go in each node. Link to comment Share on other sites More sharing options...
The-Doctor Posted August 27, 2017 Author Share Posted August 27, 2017 1 minute ago, TheRagingIrishman said: Looking good. All that's left to do is come up with the names of each tech node, the progressions from one to another, and which parts go in each node. alright I'll give the tech nodes new names Link to comment Share on other sites More sharing options...
The-Doctor Posted August 27, 2017 Author Share Posted August 27, 2017 (edited) T.A.R.D.I.S Tech Tree Launch S.O.I Exploration 1-i S.O.I Exploration 1-ii S.O.I Exploration 2-i S.O.I Exploration 2-ii S.O.I Exploration2-iii S.O.I Exploration 3 -i S.O.I Exploration 3-ii S.O.I Exploration 3-iii S.O.I Exploration 3-iv I.S Exploration 1-i I.S Exploration 1-ii I.S Exploration 1-iii I.S Exploration 1-iv I.S Exploration 2-i I.S Exploration 2-ii I.S Exploration 2-iii I.S Exploration 2-iv D.S Exploration 1-i D.S Exploration 1-ii D.S Exploration 1-iii D.S Exploration 1-iv D.S Exploration 2-i D.S Exploration 2-ii D.S Exploration 2-iii D.S Exploration 2-iv D.S Exploration 2-V KEY: S.O.I Exploration = Sphere Of Influence Exploration I.S Exploration = Inner Solar System Exploration D.S Exploration = Deep Space Exploration Now that the tech tree is done, I'm gonna get to the parts, one folder at a time, starting with engines Edited August 27, 2017 by The-Doctor Link to comment Share on other sites More sharing options...
The-Doctor Posted August 27, 2017 Author Share Posted August 27, 2017 I've finished with the engine folder, will work on fuel tanks tomorrow, one folder at a time. So far 1/14 LOL Part Folders: Engines: name = solidBooster_sm TechRequired = start = Launch name = miniJetEngine TechRequired = aviation = Launch name = smallRadialEngine TechRequired = precisionPropulsion = S.O.I Exploration 1-i name = liquidEngineMini TechRequired = propulsionSystems = S.O.I Exploration 1-i name = microEngine TechRequired = propulsionSystems = S.O.I Exploration 1-i name = radialEngineMini TechRequired = precisionPropulsion = S.O.I Exploration 1-i name = omsEngine TechRequired = precisionPropulsion = S.O.I Exploration 1-i name = solidBooster TechRequired = basicRocketry = S.O.I Exploration 1-i name = sepMotor1 TechRequired = precisionPropulsion = S.O.I Exploration 1-i name = JetEngine TechRequired = aerodynamicSystems = S.O.I Exploration 1-i name = solidBooster1-1 TechRequired = generalRocketry = S.O.I. Exploration 2-i name = liquidEngine3 TechRequired = advRocketry = S.O.I Exploration 2-i name = liquidEngine TechRequired = generalRocketry = S.O.I Exploration 2-i name = liquidEngine2 TechRequired = basicRocketry = S.O.I Exploration 2-i name = radialLiquidEngine1-2 TechRequired = advRocketry = S.O.I Exploration 2-i name = turboFanSize2 TechRequired = heavyAerodynamics = S.O.I Exploration 2-i name = liquidEngine1-2 TechRequired = heavierRocketry = S.O.I Exploration 3-i name = liquidEngine2-2 TechRequired = heavyRocketry = S.O.I Exploration 3-i name = engineLargeSkipper TechRequired = heavyRocketry = S.O.I Exploration 3-i name = SSME TechRequired = veryHeavyRocketry = S.O.I Exploration 3-i name = MassiveBooster TechRequired = heavyRocketry = S.O.I Exploration 3-i name = Size2LFB TechRequired = heavierRocketry = S.O.I Exploration 3-i name = Size3AdvancedEngine TechRequired = veryHeavyRocketry = S.O.I Exploration 3-i name = Size3EngineCluster TechRequired = veryHeavyRocketry = S.O.I Exploration 3-i name = vernierEngine TechRequired = specializedControl = S.O.I Exploration 3-i name = ionEngine TechRequired = ionPropulsion = I.S Exploration 1-i name = turboJet TechRequired = supersonicFlight = I.S Exploration 1-i name = turboFanEngine TechRequired = hypersonicFlight = I.S Exploration 2-i name = nuclearEngine TechRequired = nuclearPropulsion = D.S Exploration 1-i name = toroidalAerospike TechRequired = hypersonicFlight = D.S Exploration 2-i name = RAPIER TechRequired = aerospaceTech = D.S Exploration 2-V Link to comment Share on other sites More sharing options...
The-Doctor Posted August 30, 2017 Author Share Posted August 30, 2017 Now that I've had a bit of experience with ETT, and community tech tree, I really feel non are adequate and now I must wait until I finish develop this. LOL On 8/27/2017 at 2:44 PM, TheRagingIrishman said: Looking good. All that's left to do is come up with the names of each tech node, the progressions from one to another, and which parts go in each node. do you think a simple code could make any mods fit into required locations in the tech tree? Such as, if near futures solar panels fit in advancedElectrics, and this mod says advancedElectrics=S.O.I Exploration 3-III, could a simple program search in mods configs and place them in the accurate tech field? Link to comment Share on other sites More sharing options...
pap1723 Posted September 1, 2017 Share Posted September 1, 2017 On 8/29/2017 at 10:13 PM, The-Doctor said: Now that I've had a bit of experience with ETT, and community tech tree, I really feel non are adequate and now I must wait until I finish develop this. LOL do you think a simple code could make any mods fit into required locations in the tech tree? Such as, if near futures solar panels fit in advancedElectrics, and this mod says advancedElectrics=S.O.I Exploration 3-III, could a simple program search in mods configs and place them in the accurate tech field? Yes, this should be easily doable with MM code... @PART[*]:HAS[#techRequired[wantedTechToChange]]:FOR[zzzzzTARDIS] { techRequired = newTechToChangeTo } I am almost positive that syntax above is correct, however, I may have forgotten something simple. Link to comment Share on other sites More sharing options...
The-Doctor Posted September 1, 2017 Author Share Posted September 1, 2017 Thanks, now I can resume work Link to comment Share on other sites More sharing options...
smotheredrun Posted September 4, 2017 Share Posted September 4, 2017 @The-Doctor This looks very promising. I'm excited to see where it goes and that you've thought of the "search other mods for tech tree location and change to make sense with this tech tree" program. Also, is this tech tree bigger on the inside too? Link to comment Share on other sites More sharing options...
danielboro Posted September 4, 2017 Share Posted September 4, 2017 (edited) On 8/27/2017 at 5:46 AM, The-Doctor said: Solid and Liquid Fuel > Ion > Nuclear if you take opinions i think it sulds be Solid and Liquid Fuel > Nuclear > Ion (the NERVA was tested in the 70`s but the ion was only made in last 10y) or considering RL progression Liquid Fuel > Solid > Nuclear > Ion Edited September 4, 2017 by danielboro Link to comment Share on other sites More sharing options...
The-Doctor Posted September 4, 2017 Author Share Posted September 4, 2017 7 hours ago, danielboro said: if you take opinions i think it sulds be Solid and Liquid Fuel > Nuclear > Ion (the NERVA was tested in the 70`s but the ion was only made in last 10y) or considering RL progression Liquid Fuel > Solid > Nuclear > Ion yes but nuclear propulsion has never been used on rockets while ion engines have and it will be a long time before nuclear engines are used, as for putting liquid fuel before solids, that would involve making the tech tree more complex and would be for a later stage in development UPDATE: I have a category 3-4 hurricane heading my way and will be travelling in about a week, so work on this has been put on hold until I'm settled down again. Link to comment Share on other sites More sharing options...
The-Doctor Posted September 11, 2017 Author Share Posted September 11, 2017 Ok so it was a category 5 and the largest, most powerful hurricane in history, it hit us with winds at 300mph, St.Martin is destroyed, we got evacuated to Martinique by my governments military, that is the french government, I should be back home tmro on the ferry Link to comment Share on other sites More sharing options...
The-Doctor Posted October 14, 2017 Author Share Posted October 14, 2017 Due to the hurricanes I've faced, I lack the time to do this, this is cancelled @Snark please permanently close this for me Link to comment Share on other sites More sharing options...
Snark Posted October 15, 2017 Share Posted October 15, 2017 Sorry to hear about your difficulties. Best wishes for your recovery, and just give us a holler if you ever want this re-opened. (Easiest way is to just report this message, with an appropriate note.) Link to comment Share on other sites More sharing options...
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