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[RELEASED] After Kerbin [AfK] - Billions of Years after Stock


Gameslinx

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@Gameslinx I think you should strive to make this mod less of a "planet pack" and more of a representation of the future Kerbol system. I have recommendations:

- Change the appearance of the former Mun and put it in orbit around Archangel, close to the former Kerbin (after billions of years, the Mun gradually exited Kerbin's SOI and engaged in a Solar orbit).

- add rings to the former Jool, as if Laythe reached its Roche limit and was torn apart.

- screw up the orbits a bit. Make them resemble the present day Neptune-Pluto orbital system.

- Make the Archangel system look as if it is heavy in gas and radiation. I.e. change the background and edit science instrument results. This symbolises Archangel's ejection of gas into a planetary nebula. In our solar system, this will happen in 7 billion years.

- Change the skybox: take the largest galaxy there, and enlarge it massively, make it take up a quarter of the skybox. Perhaps you can also make it look as if it is starting to warp and deform as it gets closer to the Kerbal galaxy. This will symbolise the real life collision between M31 and the Milky Way.

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  On 10/2/2017 at 2:02 PM, Cyrus Playz said:

*snip*
 

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Ack! Spoiler please! 

  On 10/2/2017 at 2:16 PM, Matuchkin said:

@Gameslinx I think you should strive to make this mod less of a "planet pack" and more of a representation of the future Kerbol system. I have recommendations:

- Change the appearance of the former Mun and put it in orbit around Archangel, close to the former Kerbin (after billions of years, the Mun gradually exited Kerbin's SOI and engaged in a Solar orbit).

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The moon irl wont do this. The moon will stop drifting at a certian point, where it will be tidaly locked, earth too. The interaction  from tidal forces. Which will stop being big enough to push it out eventually. It will sit there, very distant.

Edited by Cabbink
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  On 10/2/2017 at 2:16 PM, Matuchkin said:

@Gameslinx I think you should strive to make this mod less of a "planet pack" and more of a representation of the future Kerbol system. I have recommendations:

- Change the appearance of the former Mun and put it in orbit around Archangel, close to the former Kerbin (after billions of years, the Mun gradually exited Kerbin's SOI and engaged in a Solar orbit).

- add rings to the former Jool, as if Laythe reached its Roche limit and was torn apart.

- screw up the orbits a bit. Make them resemble the present day Neptune-Pluto orbital system.

- Make the Archangel system look as if it is heavy in gas and radiation. I.e. change the background and edit science instrument results. This symbolises Archangel's ejection of gas into a planetary nebula. In our solar system, this will happen in 7 billion years.

- Change the skybox: take the largest galaxy there, and enlarge it massively, make it take up a quarter of the skybox. Perhaps you can also make it look as if it is starting to warp and deform as it gets closer to the Kerbal galaxy. This will symbolise the real life collision between M31 and the Milky Way.

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Not entirely sure what you mean. Archangel will not explode. It will only shed its outer layers. The Mun and Minmus collided as the Mun drifted outward, creating Malice. I'm not just adding more planets - I'm changing the entire stock system to suit what I think it could be like in the future.

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Or maybe,just maybe an exoplanet would cross by and get captured by the Sun(or Archangel)

  Reveal hidden contents

 

Or maybe,just maybe an exoplanet would cross by and get captured by the Sun(or Archangel)

  Reveal hidden contents

 

Edited by Cyrus Playz
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#I have a suggestion:A mod called After KERBOL.This mod says that the sun have shed the outer layers,which makes it a white dwarf,and the kerbals have moved to a new star systems(3 other apart from kerbol system.)Also make a planetary Nebula by changing the sun's corona into a Nebula:cool:

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  On 10/3/2017 at 11:23 AM, Cyrus Playz said:

#I have a suggestion:A mod called After KERBOL.This mod says that the sun have shed the outer layers,which makes it a white dwarf,and the kerbals have moved to a new star systems(3 other apart from kerbol system.)Also make a planetary Nebula by changing the sun's corona into a Nebula:cool:

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Shhhhhhhhhhhhh. Don't mention NK(New Kerbin). Shhh.

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  On 10/3/2017 at 11:23 AM, Cyrus Playz said:

#I have a suggestion:A mod called After KERBOL.This mod says that the sun have shed the outer layers,which makes it a white dwarf,and the kerbals have moved to a new star systems(3 other apart from kerbol system.)Also make a planetary Nebula by changing the sun's corona into a Nebula:cool:

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Check out Dark Days: Eternal Black. It's similar. Nebulae are not possible to make in KSP at the moment.

Your template young sir:

https://www.dropbox.com/s/v99pjra49hw4sts/Template.cfg?dl=0

 

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  On 9/26/2017 at 5:22 PM, GenesisPlayz said:

Ah, Eve. The lush planet... atleast that was several billions of years ago...

 

But really, pretty neat! Can you make this compatible with 4Gigs-of-RAM-PC's like mine? :D

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I have four gigabits of R.A.M to! I feel the P A I N of conserving every last kilobyte.

Edited by i like pizza
Comedy.
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@Gameslinx I can volunteer to make a skybox.

  On 10/2/2017 at 2:16 PM, Matuchkin said:

take the largest galaxy there, and enlarge it massively, make it take up a quarter of the skybox. Perhaps you can also make it look as if it is starting to warp and deform as it gets closer to the Kerbal galaxy. This will symbolise the real life collision between M31 and the Milky Way.

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I quite like this idea and can probably do it if you want, but if you have another idea you'd prefer please let me know.

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  On 10/2/2017 at 2:02 PM, Cyrus Playz said:
  Reveal hidden contents


 

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I would just like to point out that your config is not in a spoiler(In quoting, I put it in one for the sake of all who read this thread), but I will copy it into Notepad++ and see what's wrong with it.

Edit:

            removeallpqsmods=true     

needs to be removeAllPQSMods = true

Edit2: just saw that @Gameslinx already helped.

Edited by Mrcarrot
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  On 10/4/2017 at 11:23 AM, Cyrus Playz said:

Oh also,how to add Aurora with the EVE mod?

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This is from AFAIK, i might be wrong.
Make 2 aurorae textures, or how many you want but i recommend 2 (its the most used?)

Just make them in-game, like you make clouds but let one of them move in the opposite direction.

 

Done. (?)

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  On 10/4/2017 at 1:30 PM, GenesisPlayz said:

This is from AFAIK, i might be wrong.
Make 2 aurorae textures, or how many you want but i recommend 2 (its the most used?)

Just make them in-game, like you make clouds but let one of them move in the opposite direction.

 

Done. (?)

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Make them just like a planet map. One at the top, polar distorted - the same done to the one at the bottom.

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