zapy97 Posted September 2, 2012 Share Posted September 2, 2012 if you throttle down now and make your craft lighter throttling down to one half thrust gives you i think 1/4th fuel consumtion than at full throttle Link to comment Share on other sites More sharing options...
Oggula Posted September 2, 2012 Share Posted September 2, 2012 I thought that was just aerospikes, or is it 2m engines as well? Link to comment Share on other sites More sharing options...
Killerblonde Posted September 2, 2012 Share Posted September 2, 2012 The throttle at 50% fuel consumption at 25% is a fuel consumption bug, not a feature, that will be fixed soon. In other words, don't rely on it for getting to other planets in the next update. Link to comment Share on other sites More sharing options...
ouion Posted September 2, 2012 Share Posted September 2, 2012 is that a transfer ship? Link to comment Share on other sites More sharing options...
A Fat Pokemon Posted September 2, 2012 Share Posted September 2, 2012 I think I should get some good work in on my rover designs for the new planets Link to comment Share on other sites More sharing options...
FishyFishy13 Posted September 2, 2012 Share Posted September 2, 2012 I got really excited for a second when i saw the picture of the mars like planet on another thread becuase i thought .17 had be released.... To my disappointment realized it was a quote from Nova.... Link to comment Share on other sites More sharing options...
Spadde Posted September 2, 2012 Share Posted September 2, 2012 they are going to implement bigger sas,rcs tank/thrusters in the next patch right? Link to comment Share on other sites More sharing options...
nhnifong Posted September 2, 2012 Share Posted September 2, 2012 jeez I am scanning this thread for news manytimes every day.. I cant wait for update to come out:)Heh, I just watch Nova's feed. http://kerbalspaceprogram.com/forum/member.php/3898-NovaSilisko Link to comment Share on other sites More sharing options...
Navy4422 Posted September 3, 2012 Share Posted September 3, 2012 Moderator Comment: Stay On Topic ...that is all Link to comment Share on other sites More sharing options...
COBALT Posted September 3, 2012 Share Posted September 3, 2012 Are those two gray things new larger SAS modules? They might just be in Probodoobythingy mod though... If they ARE new SAS can you show us the new larger RCS modules also? Link to comment Share on other sites More sharing options...
Serratus Posted September 3, 2012 Share Posted September 3, 2012 Moderator Comment: Stay On Topic ...that is allWow! Great word, boss... Anyway, I would like to ask Harv about IVA status. I know it's being worked on, but is it leaning toward 'yes' or 'no' for .17? I ask mainly because I can't wait to fly an entire mission from inside! Link to comment Share on other sites More sharing options...
Mirage Posted September 3, 2012 Share Posted September 3, 2012 This may have been mentioned (or done!), but I think that having a menu where you could get facts on Kerbin would be useful.For example: Mass, radius, rotation speed.Just useful facts for planning a voyage.Also, you know how we can switch between orbital and surface speed? I think that changing the altimeter so that it has a altitude above surface setting, and an altitude over centre of mass setting may also help.If this has been done or I'm being silly then please ignore this post. Link to comment Share on other sites More sharing options...
Atimed Posted September 3, 2012 Share Posted September 3, 2012 This may have been mentioned (or done!), but I think that having a menu where you could get facts on Kerbin would be useful.For example: Mass, radius, rotation speed.Just useful facts for planning a voyage.Also, you know how we can switch between orbital and surface speed? I think that changing the altimeter so that it has a altitude above surface setting, and an altitude over centre of mass setting may also help.If this has been done or I'm being silly then please ignore this post.Planet information aren't added in the vanilla game, some mods show them..And I hope they don't get added by default.. Not knowing what you'r facing with and going in to find out.. sound Fun to me..Gravity, Radius, Mass.. All that u can approximate with 2 or 3 formulas once your in orbit of that body..I don't think atmosphere is possible to calculate but there are methods to find out where it starts/ends..But there's more than enough room in the scientific tab for sensors and other tools, that could later show you the stats you need.. Link to comment Share on other sites More sharing options...
neistridlar Posted September 3, 2012 Share Posted September 3, 2012 Also, you know how we can switch between orbital and surface speed? I think that changing the altimeter so that it has a altitude above surface setting, and an altitude over centre of mass setting may also help.This is a great Idea, It would make it much easier to for those that like to do the math in flight, and orbital calculators and such would be a lot simpler. The other stuff you suggest I think should be left to the wiki or some department in the game where the scientists do the math based on their (and yours) observations or something like that. Link to comment Share on other sites More sharing options...
expirity Posted September 3, 2012 Share Posted September 3, 2012 This may have been mentioned (or done!), but I think that having a menu where you could get facts on Kerbin would be useful.For example: Mass, radius, rotation speed.Just useful facts for planning a voyage.Also, you know how we can switch between orbital and surface speed? I think that changing the altimeter so that it has a altitude above surface setting, and an altitude over centre of mass setting may also help.If this has been done or I'm being silly then please ignore this post.I would like see this in a game, but only after u send some satelite thingy or scientist team. Link to comment Share on other sites More sharing options...
Mega Ste Posted September 3, 2012 Share Posted September 3, 2012 It's time for a new thread. Link to comment Share on other sites More sharing options...
Mirage Posted September 3, 2012 Share Posted September 3, 2012 So we need...KERBAL PHYSICISTS! Link to comment Share on other sites More sharing options...
Bioman222 Posted September 4, 2012 Share Posted September 4, 2012 (edited) You can't see atmosphere on Kerbin at that distance, either.Also, here's the launcher:Yes! Adapters are being added! My suggestions are coming to the game Edited September 4, 2012 by Bioman222 Link to comment Share on other sites More sharing options...
KAO Posted September 4, 2012 Share Posted September 4, 2012 (edited) that's a mod, just because Nova is a dev doesn't mean he doesn't use mods, don't get a heart attackEDIT: it appears you removed the picture in question Edited September 4, 2012 by KAO Link to comment Share on other sites More sharing options...
Thobewill10 Posted September 4, 2012 Share Posted September 4, 2012 Those fairings were made by NovaSilisko before he was a dev. They're part of KSP Silisko Edition.I think the adapters are new. However, they're hardly 'your' suggestions. Link to comment Share on other sites More sharing options...
TheProdigy Posted September 4, 2012 Share Posted September 4, 2012 It's time for a new thread.It's NOT time for a new thread. Link to comment Share on other sites More sharing options...
zapy97 Posted September 4, 2012 Share Posted September 4, 2012 pfft everyone is all excited and happy to see new planets and worlds and part with some what-not on top when really the true thing i am excited for is trying to get my amphibious assault craft to the waters of kerbin because it is being stopped by the weels qlitching out in the ground Link to comment Share on other sites More sharing options...
FishyFishy13 Posted September 4, 2012 Share Posted September 4, 2012 (edited) Does anyone know if they are going to make it where when a decoupler or parachute is decoupled off the main craft, they are not automatically deployed. Edited September 4, 2012 by FishyFishy13 i read it and relized it made no sense Link to comment Share on other sites More sharing options...
SLAMS Posted September 4, 2012 Share Posted September 4, 2012 Does anyone know if they are going to make it where when a decoupler or parachute is decoupled off the main craft its not automatically deployed.I think you could do this by putting a mechjeb on the "debris", maybe...The parachute deploying automatically was added as a feature a while back. Link to comment Share on other sites More sharing options...
Bioman222 Posted September 4, 2012 Share Posted September 4, 2012 Those fairings were made by NovaSilisko before he was a dev. They're part of KSP Silisko Edition.I think the adapters are new. However, they're hardly 'your' suggestions.Check my suggestion:http://kerbalspaceprogram.com/forum/showthread.php/15447-Shrouds? Link to comment Share on other sites More sharing options...
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