Johnny Wishbone Posted October 6, 2017 Share Posted October 6, 2017 14 hours ago, memes in space said: * Default throttle setting to 0%. Why? What use is a 0% throttle? It should default to 100%. 12 hours ago, Confused Scientist said: Thank you! Oh, thank you! Our collective OCD demands it! 12 hours ago, Raptor9 said: You can change the default in the Settings from the Main Menu Oh sweet Jeebus.....lets not re-open that can of dead horse. Please. Link to comment Share on other sites More sharing options...
VITAS Posted October 6, 2017 Share Posted October 6, 2017 I know shiny new toys must be taken out to play imidiatly SpaceDock now knows about 1.3.1. So give the Mod authors some time to update their code and the info to propagate to CKAN. Thank you for a strong heartbeat from the KSP coding cave in form of this update. I would give it an A+ but i can only afford C# Link to comment Share on other sites More sharing options...
MaxxQ Posted October 6, 2017 Share Posted October 6, 2017 2 minutes ago, Foxster said: Probably not and sadly I don't think Latin or Sanskit will be done either. I guess you missed this: Link to comment Share on other sites More sharing options...
Jarin Posted October 6, 2017 Share Posted October 6, 2017 On 10/5/2017 at 8:40 AM, UomoCapra said: Remove ability to create maneuver nodes with EVA Kerbals Why... Link to comment Share on other sites More sharing options...
Cydonian Monk Posted October 6, 2017 Share Posted October 6, 2017 1 minute ago, Foxster said: I don't think Latin ... will be done either. I’d gladly pay for a Latin language pack and localization. Not much, mind you. Link to comment Share on other sites More sharing options...
VITAS Posted October 6, 2017 Share Posted October 6, 2017 just make a kerbal language pack as easteregg. Shouldnt be that hard (mod idea if someone wants to) Link to comment Share on other sites More sharing options...
Foxster Posted October 6, 2017 Share Posted October 6, 2017 (edited) 3 minutes ago, Cydonian Monk said: I’d gladly pay for a Latin language pack and localization. Not much, mind you. Minus accipit ille qui paulo. Edited October 6, 2017 by Foxster Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 6, 2017 Share Posted October 6, 2017 I've noticed that every time i finally break and install mods, an update for KSP comes out less than a week later. Every single time. Link to comment Share on other sites More sharing options...
M1_A4_Abrams Posted October 6, 2017 Share Posted October 6, 2017 16 hours ago, jerrylee22 said: How do I not update right away and instead play on the highest version of 1.3 to keep my mods? (Steam version) Find either KSP.exe or KSP_x64.exe in your Steam folder. Link to comment Share on other sites More sharing options...
Rodhern Posted October 6, 2017 Share Posted October 6, 2017 54 minutes ago, Frozen_Heart said: I've noticed that every time i finally break and install mods, an update for KSP comes out less than a week later. Cool, I know who to call next time I long for a KSP update then. Link to comment Share on other sites More sharing options...
Katten Posted October 6, 2017 Share Posted October 6, 2017 Fix Cannot Deploy while stowed messages. AMG!! <3 Link to comment Share on other sites More sharing options...
panarchist Posted October 6, 2017 Share Posted October 6, 2017 14 hours ago, JPLRepo said: I am aware of how long running undock problems have been raised. And I am also aware that several have been fixed as well in the past. Hence I am specifically asking for which report. 10243 - contains not enough information to diagnose that particular report. There have been several different reports fixed over the years, but each time their are different circumstances driving the problem. The forums are not used to schedule bug fix work. The bug tracker is. So having good, reliable bug reports with a reliable reproduction steps and save files, info means the bug report is more likely to be looked at and fixed. 1,000 times THIS. The bug tracker exists for a reason, and the more info you can give to the devs, the more likely it'll get fixed. Fixing bugs involves the following: 1. Reproducing the issue 2. Figuring out why the issue happens (root-causing the issue) 3. Figuring out how much work is involved (evaluating the root-cause to determine LoE - Level of Effort to correct, mitigate, or work around) 4. Addressing/Fixing the issue (writing code) 5. QA the issue (verify the fix, and iterate 4-5 until done) 6. Release the fix There isn't anything WE can do about 3-6, but none of that happens until 1 and 2 are done. Step 2 can take A LOOOOOOOONG TIME. The more (and better) info you provide, the less work involved for the devs to complete Step 2 and move on to the rest of it. The "break points" in the process are steps 1, 2, and 3. If the devs can't easily reproduce the issue, then the issue will be dropped. If the devs can't root cause the issue in short order, the issue will be dropped. If correcting the issue takes 6 months, and it only impacts 1% of the user base, (or is trivial for the user to work around, or is cosmetic) then the issue will be shelved, dropped, or addressed next time that code is worked on. It doesn't do anyone any good to simply complain that something doesn't work, or hasn't been fixed yet. (other than to make the poster feel better - and incidentally stress out everyone else) What does good is to be specific, to do some investigation first on your own as to when and how the problem happens, and to be polite and professional when dealing with Squad, or in cases of mods, the mod maker. Especially since that mod maker might end up working for Squad. Link to comment Share on other sites More sharing options...
Pawelk198604 Posted October 6, 2017 Share Posted October 6, 2017 Can you add Polish localization please? Link to comment Share on other sites More sharing options...
JPLRepo Posted October 6, 2017 Share Posted October 6, 2017 5 hours ago, Freddy1987 said: So what's this "Duna Rock?" Is this the boulder the Curiosity camera is embedded in or maybe the Kerbal Face? First one. Link to comment Share on other sites More sharing options...
Delay Posted October 6, 2017 Share Posted October 6, 2017 Concerning the black/green lines over terrain/water: Will there be a fix for both in 1.3.2 or even 1.4? Link to comment Share on other sites More sharing options...
MaxPeck Posted October 6, 2017 Share Posted October 6, 2017 When will we be getting localization in Esperanto? That’s the question. You haven’t scratched the multi-language itch until you cross that border. Link to comment Share on other sites More sharing options...
HebaruSan Posted October 6, 2017 Share Posted October 6, 2017 (edited) 5 hours ago, panarchist said: There isn't anything WE can do about 3-6, but none of that happens until 1 and 2 are done. Step 2 can take A LOOOOOOOONG TIME. The more (and better) info you provide, the less work involved for the devs to complete Step 2 and move on to the rest of it. I would go so far as to say that anyone cluttering this thread with, "What about bug X?" is announcing, "I don't know anything about how this works." If you want to know the status, check the bug tracker entry for that bug. If there isn't one, then it's definitely not being worked on. Go create it! Edited October 7, 2017 by HebaruSan Link to comment Share on other sites More sharing options...
TheSaint Posted October 6, 2017 Share Posted October 6, 2017 4 hours ago, VITAS said: Klingon would be great I would pay money (not a lot, but a little) for a Klingon language pack, just because I know the YouTube videos would be entertaining beyond all measure. Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted October 6, 2017 Share Posted October 6, 2017 i don't want to annoy you peops but you need to comunicate about harvy and some others, not comminicating is a wrong pr choice ... Link to comment Share on other sites More sharing options...
Tyko Posted October 6, 2017 Share Posted October 6, 2017 19 hours ago, Xyphos said: Stock "Control From Here" in action groups is a welcome addition, but makes my mod obsolete. I'll keep the mod on SpaceDock but I don't see a need to update it anymore. EDIT: Three of my mods are now obsolete Control From Here Drill Action Fix Fix Seat Eject @Xyphos thanks so much for creating and supporting those mods Link to comment Share on other sites More sharing options...
Morse Posted October 6, 2017 Share Posted October 6, 2017 (edited) On 05/10/2017 at 6:40 PM, UomoCapra said: * Fix Profanity filter for Kerbal Names in Russian. First of all, why? And second of all, I hope you do understand that it's A) absolutely useless, as no-one invented yet an even remotely working profanity filter for russian language, and B) will only heat people up for the challenge. Do you know nothing about russian culture? Saying that something is "forbidden" is like saying "I dare you". Edited October 6, 2017 by Morse Link to comment Share on other sites More sharing options...
HebaruSan Posted October 6, 2017 Share Posted October 6, 2017 3 minutes ago, Morse said: First of all, why? And second of all, I hope you do understand that it's A) absolutely useless, as no-one invented yet an even remotely working profanity filter for russian language, and B) will only heat people up for the challenge. Do you know nothing about russian culture? Saying that something is "forbidden" is like saying "I dare you". You are aware that there's no stock UI to enter Kerbal names manually, right? Therefore this update means, "The name generator was creating obscene names in Russian, so we fixed that." Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted October 6, 2017 Share Posted October 6, 2017 (edited) "that's my map and i do what i want" :3 oh hebaru :3 that comment remind so much when we shared the cityskyline map on steam ^^ still i prefer classic when playing city skyline than this old country music weird text ^^ Edited October 6, 2017 by WinkAllKerb'' btw i love coutnry, but this text ... and cgi are a shame Link to comment Share on other sites More sharing options...
Boris-Barboris Posted October 6, 2017 Share Posted October 6, 2017 (edited) 2 hours ago, HebaruSan said: Therefore this update means, "The name generator was creating obscene names in Russian, so we fixed that." Such a horrible tease to proclaim the problem fixed without faulty examples. Does anyone have a bug report or some other leads? upd:https://bugs.kerbalspaceprogram.com/issues/15787 [snip] A rather liberal filter, to say the least. Edited October 6, 2017 by Vanamonde [This is why we can't have nice things. -- Moderators. Link to comment Share on other sites More sharing options...
HebaruSan Posted October 6, 2017 Share Posted October 6, 2017 9 minutes ago, Boris-Barboris said: Such a horrible tease to proclaim the problem fixed without faulty examples. Does anyone have a bug report or some other leads? This looks like it: https://bugs.kerbalspaceprogram.com/issues/15787 Link to comment Share on other sites More sharing options...
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