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Tough spot, but not insurmountable. You need a rescue mission, obviously, but you have several options. Either send a ship out to rendezvous and EVA your Kerbals over to the rescue vessel or, if you have the Klaw unlocked, you can grab the ship and tow it home.

Alternatively, your Kerbals can aid in their own rescue. It shouldn't take much to intercept Kerbin, of you wait for the right time, and your Kerbals each have 300m/s worth of monopropellent in their tanks. That should let you get an encounter with Kerbin, where it'll be easier to scoop them up. However, since there are three of them, it might be a little bit trickier. But still doable.

Whichever method you choose, you can bring your Kerbals home. So don't give up. Best of luck.

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Actually, I believe the EVA packs are good for 500 m/s -- at least they used to be (with the slightest bit of help, they could make orbit around the Mun).  That orbit ought to get you close to Kerbin every few years; that's the time for a rescue mission.

If you set Kerbin as "target" for the command pod, even though you have no maneuvering capability left, you'll be able to see when and how close your next couple intersections of Kerbin's orbit will be.  I think there's even a way to look more than an orbit or two ahead.

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27 minutes ago, Zeiss Ikon said:

I think there's even a way to look more than an orbit or two ahead.

If you place maneuver nodes the game will display the predicted orbit after the last (in planed time order) maneuver.

Place a maneuver node, right click it, use the (+) and (-) buttons to add/remove orbits.

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35 minutes ago, Zeiss Ikon said:

Actually, I believe the EVA packs are good for 500 m/s -- at least they used to be

Had to look it up. According to the Wiki page, they have 600m/s. Quite a bit more than I thought. Don't know if that's still accurate or not, but I'll take their word for it. Either way, it's enough to bring 'em home and make the rescue easier.

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It may be 600 m/s when they're flying around on their own... but it's not going to be when pushing a heavy command pod.

But since EVA fuel is infinite, and you just need to get back in the pod and then out again, it just translates to a bunch of trips.

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11 hours ago, Geonovast said:

It may be 600 m/s when they're flying around on their own... but it's not going to be when pushing a heavy command pod.

But since EVA fuel is infinite, and you just need to get back in the pod and then out again, it just translates to a bunch of trips.

It will also require some non trivial navigation skills to find out the correct direction and amount the pod need to be pushed.

EVA is infinite, so you can do it forever.  Question is: Do you want expend the eternity like that?

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12 hours ago, Geonovast said:

It may be 600 m/s when they're flying around on their own... but it's not going to be when pushing a heavy command pod.

But since EVA fuel is infinite, and you just need to get back in the pod and then out again, it just translates to a bunch of trips.

 

20 minutes ago, Spricigo said:

It will also require some non trivial navigation skills to find out the correct direction and amount the pod need to be pushed.

EVA is infinite, so you can do it forever.  Question is: Do you want expend the eternity like that?

Actually, when I first suggested it, I was thinking of bringing them back Superman-style like @ManEatingApe did in the Retro Solar Rescue. I thought it was a great move, and have been looking for a chance to use it ever since for stranded Kerbals. That was why I said it might be tough for three of them; and maneuver nodes for EVA Kerbals were just removed in the latest update. Still doable, though. And it would make a pretty cool rescue.

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12 minutes ago, Cpt Kerbalkrunch said:

Actually, when I first suggested it, I was thinking of bringing them back Superman-style like @ManEatingApe did in the Retro Solar Rescue. I thought it was a great move, and have been looking for a chance to use it ever since for stranded Kerbals. That was why I said it might be tough for three of them; and maneuver nodes for EVA Kerbals were just removed in the latest update. Still doable, though. And it would make a pretty cool rescue.

Well...there are the average KSP player and there is the ones like ManEatingApe. The fact he make something seem easy don't mean it is. :wink:

By coincidence, I mentioned him earlier in another thread. 

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