Jump to content

[1.5.x] KWS- Cold War BDArmory extension. [0.2.4] AIM-120C-5 "AMRAAM", AGM-122 "Sidearm", Mk83 & Mk84 unguided bombs, AGM-62 "Walleye", and more!


Guest

Recommended Posts

Also, the changes in the latest BDArmory version causes the parts not to show up in the BDA category. The temporary solution is to revert to the previous version, until a permanent solution is established.

Link to comment
Share on other sites

  • 4 months later...

@dundun92

You have copied several models and textures from BDAc to your mod!?  I do not think it's proper to copy the actual models and textures... but I am unsure if it's a violation. I will ask about it.

Why do it anyway?

I use the BDAc models in my mod too, but I do not copy them into my mod...

Do it like this, it will make your mod MUCH smaller... you have to have BDAc installed for your mod to work anyway.

For example, in your "mk83Bomb" replace mesh = model.mu with:

MODEL
    {
        model = BDArmory/Parts/mk82Bomb/model
    }

If you do this for all the parts you have copied and modified, you can delete EVERYTHING except for the .cfg files.

Link to comment
Share on other sites

@dundun92 So I have been informed that it isn't a violation at all, so all is good.

BUT

Like I sad above, because BDAc is already installed for your stuff to work, using the example I provided:

MODEL
    {
        model = BDArmory/Parts/mk82Bomb/model
    }

Would make your mod MUCH MUCH smaller, and this is good :)

And please edit your Author and Manufacturer. 

Cheers.

Link to comment
Share on other sites

On 12/29/2018 at 4:24 PM, TheKurgan said:

I am curious, why do you have this in your weapons?

author = BahamutoD

manufacturer = Bahamuto Dynamics

Aren't you the author, and shouldn't the Manufacturer KWS? 

Hmm I thought I changed those. Ill fix it ASAP.

Link to comment
Share on other sites

13 minutes ago, dundun92 said:

sorry about that, will change it.

It's ok... no need to be sorry. It's technically not wrong, and it's perfectly legal... (as I found out)

BUT, doing it by linking to the models and such instead of including a copy of them in your mod, will make your mod very small... and this is always good :)

Link to comment
Share on other sites

@dundun92 Oh I also wanted to mention that instead of using rescaleFactor to resize the weapon, in the model node, you can do this, and it will not mess with the weight:

MODEL
    {
        model = BDArmory/Parts/50CalTurret/model
        scale = 0.45, 0.45, 0.45
    } 
    rescaleFactor = 1

This is how I resized the 50cal turret with special ammo I just added to KTech.

special .50 cal bullets I hope gets added to BDAc 

Edited by TheKurgan
Link to comment
Share on other sites

20 hours ago, TheKurgan said:

@dundun92 Oh I also wanted to mention that instead of using rescaleFactor to resize the weapon, in the model node, you can do this, and it will not mess with the weight:

MODEL
    {
        model = BDArmory/Parts/50CalTurret/model
        scale = 0.45, 0.45, 0.45
    } 
    rescaleFactor = 1

This is how I resized the 50cal turret with special ammo I just added to KTech.

special .50 cal bullets I hope gets added to BDAc 

wow thx.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...