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[1.10] Luna multiplayer (LMP) - Beta


Dagger

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No problems here much aprecciated...

 

Really great work guys, thats a step forward from dmp.

 

I only miss two things from dmp:

-working whitemodlist (somehow you got this but how is this working i can let lmp create it, but it seems to me it has no impact)

-and please bring the screenshots back

-maybe a masterchat for the masterserver? (in the lmp serverhost window?)

No complaingings here in any way, please see this as whishes for further versions :-)

Edited by Nightmare
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Hey guys, sorry but i think there's a bug, when i'm playing with my friend, I land on Mun then I go to the Tracking Station to launch a new one and when I launch ect... my vessel disappear but I just landed it before! Did you have the solution? I disabled the AutoDekessler and AutoNuke it's on 0, thx :/

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Update 0.1.13
Luna MultiPlayer 0.1.13 has been released!
Build version 0.1.13.592

Changelog
Third BETA version of LMP

- Reduced the number of position messages when no players are around (should improve server performance)
- Fixed the server freezing by disabling quick edit of the console on windows platform
- Fixed several NRE when receiving messages of deleted vessels
- Now positions are applied in the UPDATE instead of FIXED UPDATE as this reduces the amount of errors
- Parts are first decoupled instead of making them explode when staging
- Reduced the interval of flight state messages

Spectating is still unstable and may cause bugs

Full changelog is available at our website:
http://lunamultiplayer.com/changelog

Download
The latest version is available for download at our website
http://lunamultiplayer.com/download

 

EDIT:
Along with the update, the Master Server is working again. With that the LMP serverlist on the website has been fixed.

http://lunamultiplayer.com/servers

Edited by SupperRobin6394
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On 11/2/2018 at 2:50 AM, DropTheGhosty said:

Hey guys, sorry but i think there's a bug, when i'm playing with my friend, I land on Mun then I go to the Tracking Station to launch a new one and when I launch ect... my vessel disappear but I just landed it before! Did you have the solution? I disabled the AutoDekessler and AutoNuke it's on 0, thx :/

That's because you need to leave the safety bubble. The vessels are drawn after you leave it.

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13 hours ago, oggylt said:

Wow this mod is great :D :confused:
Just syncing of the vessels takes a while ( we like to keep all the debris (186) :confused:)

I implemented a new system that syncs them while you play so it should probably work better now :wink:
Also this fix is in the nighties and it's not compatible with the standard released version

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I've been trying to host a server with some friends, even after we all completely re-installed the game vanilla, and each downloaded the mod from the same source, one of my friends starts his game in the middle of the night, and the others all report everyone else exploding under the ground constantly, or cruising around at insane speeds.

According to the debug / display connection statics screen, we all have different time offsets. Mine is -91406 ms, another friends is  -450322ms, and the guy who is in the middle of the night says his is -115729ms.

Any ideas on whats causing this?

Update: Even on other servers this same thing keeps happening. I also confirmed that we all installed the newest version of the mod from the website.

Edited by treesniper12
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On 2/20/2018 at 3:17 AM, treesniper12 said:

I've been trying to host a server with some friends, even after we all completely re-installed the game vanilla, and each downloaded the mod from the same source, one of my friends starts his game in the middle of the night, and the others all report everyone else exploding under the ground constantly, or cruising around at insane speeds.

According to the debug / display connection statics screen, we all have different time offsets. Mine is -91406 ms, another friends is  -450322ms, and the guy who is in the middle of the night says his is -115729ms.

Any ideas on whats causing this?

Update: Even on other servers this same thing keeps happening. I also confirmed that we all installed the newest version of the mod from the website.

Better if you join us on discord. Nightly versions are better at this moment compared to the latest GitHub release. I will try to do another release soon and hopefully it will solve some of the bugs

Edited by Dagger
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Update 0.2.16
Luna MultiPlayer 0.2.16 has been released!
Build version 0.2.16.729
Fourth BETA version of LMP

Changelog
- Fixed a myriad of small bugs
- Simplified the positioning and now we only have 1 that has been quite tested
- Vessels are parsed as XML
- Vessels on the server are kept in memory for a faster performance
- Implemented a better part sync system with customization features (check Wiki)
- Added localization to Russian and German
- Kerbals in EVA should work fine now and not become spaghetti monsters
- Added an updater in case you want to play with latest unstable version

Full changelog is available at our website:
http://lunamultiplayer.com/changelog

Download
The latest version is available for download at our website
http://lunamultiplayer.com/download

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3 hours ago, Kebab Kerman said:

If there isn't already one, can we have an option to force all players warp when the server host does? Like a server-wide warp?

We have that option, you have to designate a user in the server settings. Anyway the most common is to use the subspaces system

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11 hours ago, njbrown09 said:

I installed it correctly. I put the LunaMultiPlayer folder in my gamedata like it says to do

Try to go and ask on the discord chat but we didn't had this isses so it's probably a mod/compatibility/installation issue

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Update 0.2.22
Luna MultiPlayer 0.2.22 has been released!
Build version 0.2.22.787

Changelog
Sixth BETA version of LMP

- Several fixes for positioning system
- Servers now can be password protected
- Added Dutch and Spanish localization
- Better flight state handling
- Fixed spectating and although it's not 100% stable at least game won't crash
- Now other vessels that are not the ones you have the lock are more "immortal"
- Optimizations for server
- Fixed vessel duplication when reverting to editor
- Fixed perma-docking bug
- Fixed fairing sync
- Fixed the hitchhiker's reference :wink:


Full changelog is available at our website:
http://lunamultiplayer.com/changelog

Download
The latest version is available for download at our website
http://lunamultiplayer.com/download

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Hello! If you guys could help me get my server up or make a video for you website that would be awesome. If you change the port the LMPServer listens on, does LMPMasterServer need to change also? Sorry for my stupid questions! Also it says I'm not in the Master servers URL. How do I fix that? Sorry again...

Edited by T-BobAerospace
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10 hours ago, T-BobAerospace said:

Hello! If you guys could help me get my server up or make a video for you website that would be awesome. If you change the port the LMPServer listens on, does LMPMasterServer need to change also? Sorry for my stupid questions! Also it says I'm not in the Master servers URL. How do I fix that? Sorry again...

Hi. You don't need to run the master server. It's all in the wiki page of the project https://github.com/LunaMultiplayer/LunaMultiplayer/wiki 

Also, you don't need to open the ports but if you do, be sure that it's UDP and not TCP

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I don't know much about how the mod works or how what TCP and UDP are. I just want so set up a server easily for my friends. I have the config all done, but I have no idea what to do for the rest. What should I set my port so it shows up on the master server? To I have to open master server when using my server? I have mod control disabled because it will only be my friends, and I understand how subspaces work. Other than that I am clueless. Any tips/help?

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On 4-3-2018 at 8:11 PM, T-BobAerospace said:

I don't know much about how the mod works or how what TCP and UDP are. I just want so set up a server easily for my friends. I have the config all done, but I have no idea what to do for the rest. What should I set my port so it shows up on the master server? To I have to open master server when using my server? I have mod control disabled because it will only be my friends, and I understand how subspaces work. Other than that I am clueless. Any tips/help?

There's no need to open up ports, a master server will 'push' through it.

 

If you have any further questions, enter our Discord server: http://lunamultiplayer.com/discord and will help you as much as possible (use the #troubleshooting channel).

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  • 2 weeks later...

Update 0.3.28
Luna MultiPlayer 0.3.28 has been released!
Build version 0.3.28.52

Changelog
### Seventh BETA version of LMP

- Compatible with KSP 1.4.1
- Added a nicer mod control file (check the wiki for instructions on how to use it)
- Simpler chat system
- Other vessels should be really immortal now
- Restored the colliders for other vessels
- Optimizations for server (Warp file and GC mode)
- Added a clear vessels command for server
- Some UI fixes
- Added a "precision ground positioning" setting that uses the orbital parameters, bear in mind it's unstable
- Several fixes for master servers (they now include a generated website)
- Now vessels outside of safety bubble are displayed

Full changelog is available at our website:
http://lunamultiplayer.com/changelog

Download
The latest version is available for download at our website
http://lunamultiplayer.com/download

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