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Blender all white in texture paint.


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I'm slowly working towards modding.  Even before dealing with the headache of figuring out what Unity version I need and how to use it, I figured I would start simple and just get the modeling down.  Naturally it's not working.

I'm following this tutorial exactly, but when it gets to the texturing, it's just not working.  Nowhere does the tutorial mess with materials, but all the Googling I've done says it's needed.  I've done what I believe needs to be done, but still nothing.  Just all white.

Kr5C9A.png

ZbbZsD.png

 

What could I be doing wrong?  I'm not getting much help since most of what's out there is sooo outdated.

 

Edited by Geonovast
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42 minutes ago, Geonovast said:

-snip-

  1. Go to "Material" tab
  2. Create new material (press plus button with the word "New")
  3. Go to "Texture" tab
  4. Click button with the word "New" and a plus
  5. Under "Image", click on applicable button on the bar, and select texture needed

NOTE: Do this for rendering. Otherwise, to see texture on model, click the button next to the one that switches between modes (shading mode) and click on "Texture"

Edited by Bottle Rocketeer 500
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36 minutes ago, Bottle Rocketeer 500 said:
  • Go to "Texture" tab
  • Click button with the word "New" and a plus

I'm not seeing these anywhere.  You'll see on the top right that the cylinder has a material and a texture.

36 minutes ago, Bottle Rocketeer 500 said:

NOTE: Do this for rendering. Otherwise, to see texture on model, click the button next to the one that switches between modes (shading mode) and click on "Texture"

Ok, this is at least letting me see the texture in object mode, which isn't what's happening in the video.

Alright, I downloaded the version of Blender that he's using in the video, and it seems to be working.  Must have been something they changed between 2.71 and 2.79.

 

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