demibear Posted April 10, 2018 Share Posted April 10, 2018 Just now, Platonicsolid said: RAM's pretty cheap these days, FYI. :-) Not when the next step is 32GB and you have DDR4. haha Quote Link to comment Share on other sites More sharing options...
ImAMemeGamer Posted April 10, 2018 Share Posted April 10, 2018 I keep Haveing a Problem when i install the mod where all docking ports stop working if i undock from old space crafts i cant re dock Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 10, 2018 Author Share Posted April 10, 2018 44 minutes ago, Electrodium said: Same issue as Gidreess, scatterer effects are bugged since installing this mod. Notable problems I can see are missing oceans and a never ending sunset effect to the atmosphere, terrain in the distance is also really dark. Not sure if this is the right place to post it, but I'll provide a log file: https://www.dropbox.com/s/tp86x1rh8z757h7/output_log.txt?dl=0 (first time using dropbox so let me know if I've messed something up) You should post that in the scatterer thread. I'm not sure how anything I would do here would break scatterer and @blackrack would have to let me know what may be wrong. Quote Link to comment Share on other sites More sharing options...
void_error Posted April 10, 2018 Share Posted April 10, 2018 Quote IVAs: It almost killed me but everything has fully featured IVAs. After getting back to KSP after not playing for quite some time and seeing this... can't say anything but 'Hats off to you, sir!' Yes, ALL of the hats. Nothing got me more excited this year as of yet and with that said, R.I.P. my personal projects for at least a week, time to have some fun. Can't wait to check out the new parts. Quote Link to comment Share on other sites More sharing options...
maja Posted April 10, 2018 Share Posted April 10, 2018 (edited) 1 hour ago, Nertea said: You should post that in the scatterer thread. I'm not sure how anything I would do here would break scatterer and @blackrack would have to let me know what may be wrong. Someone in Scatterer thread posted, that it's B9PartSwitch what's causing this. You didn't break anything here Edited April 10, 2018 by maja Quote Link to comment Share on other sites More sharing options...
Electrodium Posted April 10, 2018 Share Posted April 10, 2018 1 hour ago, Nertea said: You should post that in the scatterer thread. I'm not sure how anything I would do here would break scatterer and @blackrack would have to let me know what may be wrong. Looks like it's an error with Scatterer, sorry for the accusations! Quote Link to comment Share on other sites More sharing options...
Electrocutor Posted April 10, 2018 Share Posted April 10, 2018 (edited) . Edited April 11, 2018 by Electrocutor Quote Link to comment Share on other sites More sharing options...
Elkram Posted April 10, 2018 Share Posted April 10, 2018 Oh man, just installed the new version. All the mod is awesome but the reskining of the clamp o tron is even more awesome, it looks stockalike but at same time looks fantastic. Thanks for your time and effort, really thanks!! Quote Link to comment Share on other sites More sharing options...
Cyphall Posted April 10, 2018 Share Posted April 10, 2018 3 hours ago, ImAMemeGamer said: I keep Haveing a Problem when i install the mod where all docking ports stop working if i undock from old space crafts i cant re dock Can confirm, the Clamp-O-Tron Docking Port doesn't work anymore with the mod installed (the shielded verson still works). Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 10, 2018 Share Posted April 10, 2018 1 hour ago, Cyphall said: Can confirm, the Clamp-O-Tron Docking Port doesn't work anymore with the mod installed (the shielded verson still works). Does it work with newly-launched ships? Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 10, 2018 Author Share Posted April 10, 2018 I'll look into it as soon as I can. Quote Link to comment Share on other sites More sharing options...
Kurbalizer Posted April 10, 2018 Share Posted April 10, 2018 (edited) Unfortunately there seems to be a problem between this awesome mod and "Extraplanetary Launchpads". I checked having just the two mods installed. The error message appears from B9PartSwitch but with other mods like "Near Future Propulsion", which also depends on B9PartSwitch, the error does not occur. ... It doesn't matter if CRP is installed or not. Hope this helps to pin it down. Edited April 12, 2018 by Kurbalizer Sorry for the trouble. Both Nertea and LatiMacciato were right. My EL install was borked. Was missing a file. Quote Link to comment Share on other sites More sharing options...
harbingerdawn Posted April 10, 2018 Share Posted April 10, 2018 7 hours ago, Platonicsolid said: RAM's pretty cheap these days, FYI. :-) What planet are you living on? I want to move there. DDR4 is astronomically expensive right now. About 200% of what it was a couple of years ago. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 10, 2018 Author Share Posted April 10, 2018 1 hour ago, Kurbalizer said: Unfortunately there seems to be a problem between this awesome mod and "Extraplanetary Launchpads". I checked having just the two mods installed. The error message appears from B9PartSwitch but with other mods like "Near Future Propulsion", which also depends on B9PartSwitch, the error does not occur. Here is a picture with the error message: https://www.dropbox.com/s/77nk9s5bab57230/screenshot0.png?dl=0 The output_log from KSP : https://www.dropbox.com/s/1rzjy63j3axfh66/output_log.txt?dl=0 My GameData folder: https://www.dropbox.com/s/dpfw1shhih5svrg/GameData.jpg?dl=0 It doesn't matter if CRP is installed or not. Hope this helps to pin it down. Well, from the message, plus the log, it doesn't look like you have installed the resource definition for the MetalOre resource that EPL depends on. Might want to look into that. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 10, 2018 Share Posted April 10, 2018 (edited) 5 minutes ago, Nertea said: Well, from the message, plus the log, it doesn't look like you have installed the resource definition for the MetalOre resource that EPL depends on. Might want to look into that. I assume there is CRP missing aswell see my comment in the EL forum. for me everything works perfectly Edited April 10, 2018 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
HoveringKiller Posted April 10, 2018 Share Posted April 10, 2018 2 hours ago, DStaal said: Does it work with newly-launched ships? I couldn't get either to work when I was attempting to dock them to my space stations. I do have an extensive mod list installed however, which could be the culprit possibly, but I doubt that it's the same as everyones XD Quote Link to comment Share on other sites More sharing options...
Electrocutor Posted April 11, 2018 Share Posted April 11, 2018 (edited) . Edited April 11, 2018 by Electrocutor Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted April 11, 2018 Share Posted April 11, 2018 could you make the skin changes to the stock parts optional? i like having stock and the reskinned stock Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 11, 2018 Share Posted April 11, 2018 2 hours ago, HoveringKiller said: I couldn't get either to work when I was attempting to dock them to my space stations. I do have an extensive mod list installed however, which could be the culprit possibly, but I doubt that it's the same as everyones XD No, I mean newly-launched to newly-launched - nothing from before you installed this mod. Many details of ships-in-flight are saved at launch time, and there might be something there that's different between the stock and the new ones, so they don't work with the new models in place. Quote Link to comment Share on other sites More sharing options...
Sovetskysoyuz Posted April 11, 2018 Share Posted April 11, 2018 (edited) 36 minutes ago, DStaal said: No, I mean newly-launched to newly-launched - nothing from before you installed this mod. Many details of ships-in-flight are saved at launch time, and there might be something there that's different between the stock and the new ones, so they don't work with the new models in place. I ran some tests on the Launchpad with newly-build rovers, and the normal-sized docking ports wouldn't work, but the Junior-sized ones do. DPAI didn't think the normal-sized ports were pointed at each other, when they were clearly aligned. It seemed like they were 90 degrees off in one axis. Perhaps the new docking port model has a coordinate swapped somewhere? Spoiler Edited April 11, 2018 by Sovetskysoyuz to add screenshot showing two "aligned" docking ports. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 11, 2018 Author Share Posted April 11, 2018 No sense speculating. I'll check it out when I have time. There are probably 12 hours before I have that, sorry. Quote Link to comment Share on other sites More sharing options...
harbingerdawn Posted April 11, 2018 Share Posted April 11, 2018 I also have the issue with docking ports not working. I'll see if I can pin down a more specific cause/reproduction steps, but it will be at least 18 hours before I can take a look at it. Quote Link to comment Share on other sites More sharing options...
Tivec Posted April 11, 2018 Share Posted April 11, 2018 (edited) Can confirm that the docking port issue is related to the latest update. Removing the patch for dockingPort2 in SSPXr-StockPartReplacements.cfg solves the issue for me. Edited April 11, 2018 by Tivec Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) SSPXr 1.0.4 Fixed missing docking transform on new docking port For future reference... when I say I'm on an issue like this (twice!), I am very much going to try to get to it as soon as I can. I'll ask for more information as I need it - I just have a full time job and an infant to take care of first. Telling me it's an issue repeatedly isn't going to help. Edited April 11, 2018 by Nertea Quote Link to comment Share on other sites More sharing options...
Chippy the Space Dog Posted April 11, 2018 Share Posted April 11, 2018 (edited) Looking forward to using some of the cool features of this mod. One thing I've noticed is when crew move into an inflated module their inventory stays in the module they moved from, and kerbals in the inflated modules have no inventories slots at all. Edited April 11, 2018 by Chippy the Space Dog typo Quote Link to comment Share on other sites More sharing options...
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