Frankenshtine Posted November 15, 2019 Share Posted November 15, 2019 (edited) On 11/10/2019 at 9:52 AM, Frankenshtine said: Hello there! I Have a problem after KSP 1.8 upgrade: can't control vessel (by asdwqe keys), work anything else - staging, throttle, etc. Well, I was able to fix problem by removing all mods, deleting all Gamedata folders and files (except Squad and SquadExpansion) and reinstall mods from my .ckan file Unfortunately, this lead to not installed mods incompatible for 1.8.1 KSP. Some of them are to important, like Kerbal Alarm Clock. Edited November 15, 2019 by Frankenshtine Quote Link to comment Share on other sites More sharing options...
KerbMav Posted November 16, 2019 Share Posted November 16, 2019 3 hours ago, Frankenshtine said: Unfortunately, this lead to not installed mods incompatible for 1.8.1 KSP. Some of them are to important, like Kerbal Alarm Clock. At minimum KAC has a working version on the Spacedock download link ... my language sleeps already, but I think you get what I mean - just install it manually. Quote Link to comment Share on other sites More sharing options...
Frankenshtine Posted November 16, 2019 Share Posted November 16, 2019 Yes, KAC updated today. I selected compatible version up to 1.6, reinstalled from .ckan and problem return. Removed addons compatible for less than 1.7 and problem disappear. AFAIR it was RasterPropMonitor and Docking Port Alignment Indicator, maybe Time Control. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 19, 2019 Author Share Posted November 19, 2019 New release, 0.1.9.4 Fixed nullref which occurred with CRASH Updated AssemblyVersion.tt Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 4, 2019 Share Posted December 4, 2019 I don't know where this suddenly is coming from - I guess another mod is triggering it. A lot of [EXC 19:06:37.557] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.EditorActionGroups.ConstructGroupActionList (System.Int32 overrideGroup) (at <9d71e4043e394d78a6cf9193ad011698>:0) KSP.UI.Screens.EditorActionGroups.ConstructActionList () (at <9d71e4043e394d78a6cf9193ad011698>:0) KSP.UI.Screens.EditorActionGroups.ConstructLists (System.Boolean full) (at <9d71e4043e394d78a6cf9193ad011698>:0) KSP.UI.Screens.EditorActionGroups.ClearSelection (System.Boolean reconstruct) (at <9d71e4043e394d78a6cf9193ad011698>:0) ClickThroughFix.CBTMonitor.Update () (at <6380d15f0eb1416983ab13f4701cbec4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) while building a new vessel in the VAB. This does not only happen when going to the AG menu - it happens all the time. Besides that the RAM usage after leaving the computer untouched with the half-built vessel loaded in the VAB for more than an hour increased to more than 17 GB - I was used to that it reached 13 GB after 4 hours of actively being in flight mode on mission the last weeks. Full log and stuff:https://www.dropbox.com/s/gysmp5zj0yxaty5/player.log and stuff 2019-12-04-01.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 13, 2019 Author Share Posted December 13, 2019 New release, 0.1.9.5 Fixed subtle bug where the game scene was being changed due to clicking on a mod window, which prevented the variable counter: ClickThruBlocker.CTBWin.activeBlockerCnt from being reset to 0 Added check for null EditorLogic.fetch in Update() method, was necessary in KSP 1.8.1 due to change in initialization methods/timings Quote Link to comment Share on other sites More sharing options...
Kazvan Posted December 13, 2019 Share Posted December 13, 2019 I updated the mod using CKAN. After the update, the game crashes to desktop. Went back to 0.1.9.4 version and everything is back to normal. Quote Link to comment Share on other sites More sharing options...
caipi Posted December 13, 2019 Share Posted December 13, 2019 @Kazvan: I had the same issue. I just deleted the MiniAVC-files and it started without a problem: MiniAVC.dll, MiniAVC.xml and for safe measures ClickThroughBlocker.version. Without these files the mod runs like a charm in version 0.1.9.5 I'm not a friend of AVC anyways and always delete that "junk" ;-) (not meant demeaning, just that it has no purpose for me since I don't use it anyway) Quote Link to comment Share on other sites More sharing options...
Kazvan Posted December 14, 2019 Share Posted December 14, 2019 14 hours ago, caipi said: @Kazvan: I had the same issue. I just deleted the MiniAVC-files and it started without a problem: MiniAVC.dll, MiniAVC.xml and for safe measures ClickThroughBlocker.version. Without these files the mod runs like a charm in version 0.1.9.5 I'm not a friend of AVC anyways and always delete that "junk" ;-) (not meant demeaning, just that it has no purpose for me since I don't use it anyway) Thank you so much! It worked like a charm. I only removed MiniAVC.dll and MiniAVC.xml. How did you realize it was the MiniAVC the source of the problem? Quote Link to comment Share on other sites More sharing options...
Fraktal Posted December 14, 2019 Share Posted December 14, 2019 On 12/13/2019 at 4:26 AM, linuxgurugamer said: Fixed subtle bug where the game scene was being changed due to clicking on a mod window, which prevented the variable counter: ClickThruBlocker.CTBWin.activeBlockerCnt from being reset to 0 By any chance, was that the reason why mousing over a few addon windows (Part Angle Display is one I can name off the top of my head) in the VAB caused a massive FPS drop without any errors in the log? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 14, 2019 Author Share Posted December 14, 2019 Just now, Fraktal said: By any chance, was that the reason why mousing over a few addon windows (Part Angle Display is one I can name off the top of my head) in the VAB caused a massive FPS drop without any errors in the log? Shouldn't have been that. This mod is very lightweight. 17 hours ago, caipi said: @Kazvan: I had the same issue. I just deleted the MiniAVC-files and it started without a problem: MiniAVC.dll, MiniAVC.xml and for safe measures ClickThroughBlocker.version. Without these files the mod runs like a charm in version 0.1.9.5 I'm not a friend of AVC anyways and always delete that "junk" ;-) (not meant demeaning, just that it has no purpose for me since I don't use it anyway) There is a bug in certain releases of MiniAVC, recently fixed, only on 1.8. For now, an easy fix is to install ZeroMiniAVC, which will delete the MiniAVC dll files, you really shouldn't delete the .version since it has identifying information about the mod in case it's needed Quote Link to comment Share on other sites More sharing options...
caipi Posted December 14, 2019 Share Posted December 14, 2019 (edited) 4 hours ago, Kazvan said: How did you realize it was the MiniAVC the source of the problem? I believe there was something in the log-file which hinted towards the MiniAVC. Besides, I only updated two mods at the time and my KSP was running fine before, so the pool of suspects was thankfully very small. I use way too many mods... 1 hour ago, linuxgurugamer said: you really shouldn't delete the .version since it has identifying information about the mod in case it's needed Yeah, I know. And they actually don't really waste any space on my disk. I think I have some sort of an OCD when it comes to files I feel are unnecessary I still have the .version-file in the original zip, which is inside a special directory. So if I need it, I know where I can find it. Edited December 14, 2019 by caipi Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 14, 2019 Author Share Posted December 14, 2019 5 minutes ago, caipi said: Yeah, I know. And they actually don't really waste any space on my disk. I think I have some sort of an OCD when it comes to files I feel are unnecessary I still have the .version-file in the original zip, which is inside a special directory. So if I need it, I know where I can find it You are asking for trouble. WhT happens if you have upgrades, and all of a sudden you need to know which version is actually installed. I cant count the number of times I’ve asked for info, only to have the user give me bad info because they didnt have the version file available Quote Link to comment Share on other sites More sharing options...
Fraktal Posted December 14, 2019 Share Posted December 14, 2019 2 hours ago, linuxgurugamer said: Shouldn't have been that. This mod is very lightweight. I know this one is. The mouseover FPS drop only started happening after the 1.8 update and is not exclusive to PAD. Some mods trigger it, but not all of them. Quote Link to comment Share on other sites More sharing options...
caipi Posted December 14, 2019 Share Posted December 14, 2019 Trouble is my middle name! Sorry, couldn't resist. If I need to know the version I just look it up in my Downloads/KSP1.8 folder ;-) Probably even faster than navigating to my F:\Games\KSP8\GameData\Mod-folder and checking the version file. I don't use CKAN or any other automated updates though. When I update a mod and it works, I also erase the old zip-file in my KSP Download folder. You are absolutely right. Deleting these version files serves no beneficial purpose and will probably end in chaos. But come on, we're playing KSP here. We love it when stuff goes wrong, don't we? Huge explosions, crash landings/lithobraking, ... Why stop ingame? :] Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 14, 2019 Author Share Posted December 14, 2019 23 minutes ago, caipi said: Trouble is my middle name! Sorry, couldn't resist. If I need to know the version I just look it up in my Downloads/KSP1.8 folder ;-) Probably even faster than navigating to my F:\Games\KSP8\GameData\Mod-folder and checking the version file. I don't use CKAN or any other automated updates though. When I update a mod and it works, I also erase the old zip-file in my KSP Download folder. You are absolutely right. Deleting these version files serves no beneficial purpose and will probably end in chaos. But come on, we're playing KSP here. We love it when stuff goes wrong, don't we? Huge explosions, crash landings/lithobraking, ... Why stop ingame? :] Because it takes me time to provide support, and getting the wrong information takes more time. Eventually I run out of time Quote Link to comment Share on other sites More sharing options...
Linkageless Posted December 16, 2019 Share Posted December 16, 2019 I too had problems on Linux, after the latest update using CPAN; KSP crashed early on in startup after repeated attempts to load MiniAVC for ClickThroughBlocker. Happy to confirm removal fixed it: rm /opt/SteamLibrary/steamapps/common/Kerbal\ Space\ Program/GameData/000_ClickThroughBlocker/MiniAVC.* Just curious if you know how come this version of MiniAVC caused a problem while that with DeployableBatteries hasn't? Quote Link to comment Share on other sites More sharing options...
Vince_K Posted December 29, 2019 Share Posted December 29, 2019 this mod crash the loading of my game.Windows, Ksp 1.8.1 with BG, MH and many mods. Sorry, no log... Yes, it's this mod, I remove all my mod one by one to find the trouble. this is the only hint I have. how can I help. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 11, 2020 Share Posted February 11, 2020 On 12/28/2019 at 10:03 PM, Vince_K said: this mod crash the loading of my game.Windows, Ksp 1.8.1 with BG, MH and many mods. Sorry, no log... Yes, it's this mod, I remove all my mod one by one to find the trouble. this is the only hint I have. how can I help. First I suggest uploading your log. @linuxgurugamer I wanted to concur that I've been running into this as well. At first I thought it was scatterer but I whittled it down to click through blocker of all things. I'll upload a log this afternoon and link it here. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2020 Author Share Posted February 11, 2020 (edited) I doubt it. First, install ZeroMiniAvc, it will remove all the MiniAVC.dll files, which are most likely the cause of the crashes Edited February 11, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 11, 2020 Share Posted February 11, 2020 4 minutes ago, linuxgurugamer said: I doubt it. First, install ZeroMiniAvc, it will remove all the MiniAVD.dll files, which are most likely the cause of the crashes Gotcha, doing so right now to test Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 11, 2020 Author Share Posted February 11, 2020 1 minute ago, Avera9eJoe said: Gotcha, doing so right now to test It may take 2 restarts to do it fully Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 11, 2020 Share Posted February 11, 2020 Success! ZeroMiniAVC does the trick. Wow, I wish I looked here sooner, I spent the better half of yesterday trying to fix my install ClickThroubhBlocker/ToolbarControl/MemGraph: Spoiler Subsequent unity crash on boot: Spoiler ClickThroubhBlocker/ToolbarControl/MemGraph/ZeroMiniAVC: Spoiler It works! Spoiler Now, time to stream Log file for unity crash Log file for ZeroMiniAVC fix Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2020 Author Share Posted February 13, 2020 On 2/11/2020 at 6:18 PM, Avera9eJoe said: Success! ZeroMiniAVC does the trick. Wow, I wish I looked here sooner, I spent the better half of yesterday trying to fix my install ClickThroubhBlocker/ToolbarControl/MemGraph: Reveal hidden contents Subsequent unity crash on boot: Reveal hidden contents ClickThroubhBlocker/ToolbarControl/MemGraph/ZeroMiniAVC: Reveal hidden contents It works! Reveal hidden contents Now, time to stream Log file for unity crash Log file for ZeroMiniAVC fix Quote Link to comment Share on other sites More sharing options...
SynX Posted February 16, 2020 Share Posted February 16, 2020 This mod have caused unity errors... Quote Link to comment Share on other sites More sharing options...
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