Stone Blue Posted May 26, 2016 Share Posted May 26, 2016 Has there been thought of excluding New Mods from the Recently Updated Mods? At least for the thumbnails on the (KSP) frontpage... Seems kind of redundant to have them in both... Plus this way, it would give recently updated mods more time near the top of the list... Quote Link to comment Share on other sites More sharing options...
VITAS Posted May 26, 2016 Author Share Posted May 26, 2016 @Stone Blue good idea. sadly im busy with real life stuff atm Quote Link to comment Share on other sites More sharing options...
Torih Posted May 28, 2016 Share Posted May 28, 2016 Hi, seem to be having a few difficulties download some mods via ckan which grab them from spacedock. The downloads are dying giving a 404 error. This has been happening on and off on a couple of mods for the last week or so, they started to work a few hours later though. However now its been over a day and still getting the 404 on several mods: Currently Interstellar Extended, Near Future Construction, Near Future Electrical (both versions), Kerbal Konstructs are giving the 404 Quote Link to comment Share on other sites More sharing options...
tajampi Posted May 29, 2016 Share Posted May 29, 2016 (edited) Hey, could a Spacedock admin get a mod reuploaded without posting a new update? Uploaded EngineLighting to spacedock yesterday, It worked nicely for a while (I downloaded it from CKAN into a non-modding install), but it seems it got deleted. The changelog shows the update perfectly, but the file is not there! Can confirm Torih issue, It's happening to other mods too, check Real Scale Boosters for example. Edited May 29, 2016 by tajampi Quote Link to comment Share on other sites More sharing options...
jamesb6626 Posted May 29, 2016 Share Posted May 29, 2016 It seems to be recent updates from almost all mods, for example if you try to download Interstellar Extended version 1.8.20 or below (from the Changelog tab) it downloads correctly, but any version after that gives an "Oops! This link appears to be broken" message (on Internet Explorer). KSP Mod Admin program can't download these from spacedock either (checked for Connected Living Space, Engine Lighting, Engineering Tech Tree, EVA Fuel and obviously Interstellar Extended). Perhaps all new updates are failing past a certain date. Quote Link to comment Share on other sites More sharing options...
tajampi Posted May 29, 2016 Share Posted May 29, 2016 EngineLighting is working perfectly now! Also, tested RealScaleBoosters and Connected Living Space, all they work properly Quote Link to comment Share on other sites More sharing options...
VITAS Posted May 29, 2016 Author Share Posted May 29, 2016 i had problems with space running low on the london node. i cleared some space. it might be what cuased the hick ups. when someone uploads a file its saved on the main server and then distrubuted to all nodes. If a node runs low on hd space it could cause issues within a specific geographical area. Quote Link to comment Share on other sites More sharing options...
Mine_Turtle Posted May 29, 2016 Share Posted May 29, 2016 2 hours ago, VITAS said: i had problems with space running low on the london node. i cleared some space. it might be what cuased the hick ups. when someone uploads a file its saved on the main server and then distrubuted to all nodes. If a node runs low on hd space it could cause issues within a specific geographical area. Looks like London node still has some problems. I get error 404 when I try to update some mods. Quote Link to comment Share on other sites More sharing options...
VITAS Posted May 29, 2016 Author Share Posted May 29, 2016 can you do an nslookup cdn.spacedock.info and post the resulting ip? Quote Link to comment Share on other sites More sharing options...
Mine_Turtle Posted May 29, 2016 Share Posted May 29, 2016 14 minutes ago, VITAS said: can you do an nslookup cdn.spacedock.info and post the resulting ip? Non-authoritative answer: Name: cdn.spacedock.info Address: 188.166.155.238 Quote Link to comment Share on other sites More sharing options...
VITAS Posted May 29, 2016 Author Share Posted May 29, 2016 youre in fact using the london node and its disk was full again. i again cleared some space dont know how long that will last (most nodes are computing nodes and come with only 64gb of hd) ive to talk to darklight about only storing the newest versions on the small disk nodes. Quote Link to comment Share on other sites More sharing options...
Mine_Turtle Posted May 29, 2016 Share Posted May 29, 2016 3 minutes ago, VITAS said: youre in fact using the london node and its disk was full again. i again cleared some space dont know how long that will last (most nodes are computing nodes and come with only 64gb of hd) ive to talk to darklight about only storing the newest versions on the small disk nodes. Updating is working now. Is it possible to use something like a cron script to remove old mod copies? Quote Link to comment Share on other sites More sharing options...
VITAS Posted May 29, 2016 Author Share Posted May 29, 2016 we have hooks that trigger if someone uploads a new file. i asked darklight to only keep the newest ver of a mod on the cdn and the rest on the larger machines. i also asked for an increase in diskspace but as far as i know were allready having the largest node types. Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted May 29, 2016 Share Posted May 29, 2016 On 2016-04-25 at 1:26 PM, VITAS said: watching "Where to invade next" by Michael Moore while waiting for disk scan to finish and saw this: As a german i must say: pretty fun facts p.s. youre allowed to like that but remember: dont mention the war! This ^^^^^^^ Quote Link to comment Share on other sites More sharing options...
VITAS Posted June 1, 2016 Author Share Posted June 1, 2016 (edited) I see it as important to inform you about the following: Yesterday i was informed that our dev server was utilized to run a DOS attack against some chinese target. @GenPage took the node down in time. We dont know the level of access the attacker had so we bined everything that was on it (we have backups). I take this incident very seriously since its the first time a server i admin got hacked. Most Importantly: The dev server didnt contain any userdata. Edited June 1, 2016 by VITAS Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2016 Share Posted June 1, 2016 1 hour ago, VITAS said: I see it as important to inform you about the following: Yesterday i was informed that our dev server was utilized to run a DOS attack against some chinese target. @GenPage took the node down in time. We dont know the level of access the attacker had so we bined everything that was on it (we have backups). I take this incident very seriously since its the first time a server i admin got hacked. Most Importantly: The dev server didnt contain any userdata. Thank you for the notice. I've PM'd you about it Quote Link to comment Share on other sites More sharing options...
Nils277 Posted June 1, 2016 Share Posted June 1, 2016 3 hours ago, VITAS said: I see it as important to inform you about the following: Yesterday i was informed that our dev server was utilized to run a DOS attack against some chinese target. @GenPage took the node down in time. We dont know the level of access the attacker had so we bined everything that was on it (we have backups). I take this incident very seriously since its the first time a server i admin got hacked. Most Importantly: The dev server didnt contain any userdata. Thanks for the information! Do you have a clue how the attacker was able to hijack the dev server? Are the other servers 'save'? Meaning, the vulnerability that allowed the attacker to access the dev server does not exist on them? Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted June 1, 2016 Share Posted June 1, 2016 6 hours ago, VITAS said: I see it as important to inform you about the following: Yesterday i was informed that our dev server was utilized to run a DOS attack against some chinese target. @GenPage took the node down in time. We dont know the level of access the attacker had so we bined everything that was on it (we have backups). I take this incident very seriously since its the first time a server i admin got hacked. Most Importantly: The dev server didnt contain any userdata. Thanks for the notification. For my 2 cents pile-on for useless advice that I see starting up; I hope you didn't totally bin the suspect system. Normal best practice is isolate, stop, contain, but keep everything so you can analyze what went on. That assumes a few capabilities though, like being able to keep the old hacked system isolated while building a replacement. And, as usual, off-box logging is your friend. :-) Quote Link to comment Share on other sites More sharing options...
GenPage Posted June 2, 2016 Share Posted June 2, 2016 @Nils277 @TiktaalikDreaming The box was not accessed via SSH login or any system user. This leads me to believe it was a web service that was compromised. The box has been isolated, if-down'd while I investigate further when work allows. Quote Link to comment Share on other sites More sharing options...
VITAS Posted June 3, 2016 Author Share Posted June 3, 2016 The normal Server runs in production mode so it takes away most of the attack vectors on the sitecode itself. I use a central Monitoring system for all servers. All servers do sys updates and are firewalled. Passwords in the db are hashed and salted db backups are only stored on a backup server in a datacenter that isnt accesible from the internet and on a backup system at my home communication between servers goes trough a vpn (in addition to the encryption services like rsync and db clustering use) Not all nodes contain user data (only if they have to) No user data is stored on dev machines (we use made up test data for that) as few people as possible have root access and they all have to report the changes they make to me (and we discuss them in advance) no animales are harmed during the hosting of this website Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted June 3, 2016 Share Posted June 3, 2016 21 minutes ago, VITAS said: The normal Server runs in production mode so it takes away most of the attack vectors on the sitecode itself. I use a central Monitoring system for all servers. All servers do sys updates and are firewalled. Passwords in the db are hashed and salted db backups are only stored on a backup server in a datacenter that isnt accesible from the internet and on a backup system at my home communication between servers goes trough a vpn (in addition to the encryption services like rsync and db clustering use) Not all nodes contain user data (only if they have to) No user data is stored on dev machines (we use made up test data for that) as few people as possible have root access and they all have to report the changes they make to me (and we discuss them in advance) no animales are harmed during the hosting of this website I just want to take a moment to say that while a lot of this is solidly in the "should be doing, and we've all known it for decades" that many big websites don't follow these basic principles, and that Spacedock does. In particular, the number of Government departments that don't, and financial software packages the don't, are simply amazing. The number of unsalted or even unhashed password databases out there is staggering. And, also for the record, thinking you'll never get hacked, or that having been hacked means you're slack is plain wrong. Everyone gets hacked, because you can't win all the time. How you deal with it is what matters. And Spacedock, aka @VITAS, @GenPage and co have responded really well. Top notch work guys. Especially with the animales. :-) Quote Link to comment Share on other sites More sharing options...
Andem Posted June 5, 2016 Share Posted June 5, 2016 So, how would one make another user a co-author? I don't see an option anywhere. Quote Link to comment Share on other sites More sharing options...
VITAS Posted June 6, 2016 Author Share Posted June 6, 2016 if i remember correctly you can invite co authors via edit mod. They have to accept it. Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted June 6, 2016 Share Posted June 6, 2016 7 hours ago, VITAS said: if i remember correctly you can invite co authors via edit mod. They have to accept it. Yep, Edit, and the Additional Authors section. Never used it, but just confirming that's where it is. :-) Quote Link to comment Share on other sites More sharing options...
Reaper_Works Posted June 6, 2016 Share Posted June 6, 2016 Spacedock. the one and only mod site i use Quote Link to comment Share on other sites More sharing options...
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