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The No Contract Career Challenge


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Another update to my mission log for this challenge!  Things are coming along nicely.  Slow, but nice.  I'm noticing that the more upgrades you do, the quicker things seem to go.  At least, that's how it is right now; I'm sure I'll slow to a snail's-pace crawl soon enough.

 

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  On 2/27/2018 at 11:12 AM, Kergarin said:

sorry for off topic, but is there any way to make imgur upload my images in the correct order?

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Apologies for the necro, but for those who struggle with Imgur’s file order, here’s what I do-  Batch rename all my screenshots as ‘Contest00001’, 00002, etc.  OS X makes this really easy, pretty sure you can accomplish the same thing on Windows.

Then upload to Imgur, and select Sort by Original Filename.  
 

Also, @Superfluous J, I’m making a run at this one too.  Yes, I actually read (or at least skim) every post in a challenge before entering.  I do have a question which I didn’t see addressed in the posts:

One of the rules states No Science on the Launchpad (zero contracts!)   I assume this just means no accepting ‘test part’ contracts on the launchpad, but does not prevent me from recovering science from the launchpad or around KSC?

In other words, I’m planning on collecting science from KSC before my first launch, ala my Kerpollo entry.  I won’t get as much here due to facilities at base level, and no Surface Samples at the start..

 

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  On 12/7/2021 at 1:57 AM, 18Watt said:

One of the rules states No Science on the Launchpad (zero contracts!)

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Specifically it says:

Yes, this includes "Do science on the launchpad." NONE CONTRACTS

"Do Science On The Launchpad" was supposed to imply that was the easy gimme first contract of the game. Seems it did not succeed. I'll reword it :D

You are correct that you can do science on the launchpad. You just can't get more easy money for it.

And welcome to the challenge! I didn't even realize how much I missed verifying challenges until you two started doing mine one by one :)

Edited by Superfluous J
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Here's a link to my mission reports for this challenge:

So far I've completed 3 launches:  Orbit Kerbin, Fly-By Mun, and Land on Minmus.  I have accumulated a lot of science, but not enough funds yet to unlock R&D level 2.  I'm currently debating wether a Mun landing would be worthwhile, or if I should head for Duna next.

Before my third launch I activated Leadership Initiative at 25%.  Once I get the tech-tree filled out I'll start converting science to funds, but that's a long way off yet.

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I have been doing an easy version of the challenge. Per the save file

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I flew many missions concurrently, so I am not sure how to report them (it the entry qualifies)

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No Contract Challenge Complete!

Took me 11 launches.  I did use some strategies in the Admin building, and also used a MPL to give myself a science bump, and also to generate some funds.

The final mission, using two ships to get rendezvous, docking, and station bonuses at every CB, was very rewarding.  I ended up having enough funds to upgrade all facilities about halfway through my final mission, and by the time I returned to Kerbin I had nearly $8M surplus.

If I did this challenge again (and I might!) there are a few things I would do differently.  Many thanks to @Superfluous J for suggesting the rendezvous/station/docking bonuses, which really got me out of a rut.  Next time I would make an attempt to get those bonuses much earlier if possible.

I only landed a probe on Eve, and did not land on Laythe or Tylo (orbit only).  I think bringing a Laythe lander would have been useful.  Landing on (and returning from) Tylo, I don't think that would have generated the funds to make up the additional cost.  Returning from Eve's surface was out of the question for me, they way I build Eve landers is far too expensive to be worthwhile in this challenge.

Two aspects to this challenge which tripped me up:

  • I normally fill out my astronaut roster by rescuing stranded Kerbals.  That wasn't an option in this challenge, because you have to take contracts to rescue them.  So I had to PAY MONEY to recruit extra Kerbals.  One of my big ideas was to launch a bunch of MPLs to spam science (and thus money..), but that doesn't look as attractive when you have to shell out a lot of extra money for each new scientist.
  • Doing the Kerpollo missions I got used to not bringing probe cores on anything.  So when I was actually using probes of any sort during this challenge, I was reminded how probe cores can sneakily use up all their electricity, and end up with no solar panels pointed at the sun.  I managed to get a good laugh at myself every time!

Here's a link to the final post in my Mission Reports page:

 

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  On 12/17/2021 at 4:10 PM, TheFlyingKerman said:

I have been doing an easy version of the challenge

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Welcome! Based on your settings it seems more like you're doing a "Hard Custom" as in it's custom, but closer to Hard than Normal. I will admit though that I'm out of practice turning a list of save file settings into config screen options.

As far as counting, yes it does! I love reading mission reports and seeing images of the ships constructed and situations encountered, but that is by no means necessary. This is hard enough of a challenge that I'll take your reports on faith so long as they appear reasonable. Which yours does :)

One thing, are you using any mods?

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  On 12/19/2021 at 12:38 AM, 18Watt said:

If I did this challenge again (and I might!)

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Having people doing the challenge again has piqued my desire to do it again as well. I had this big idea that the MOMENT I got docking ports I'd send a probe that would meet every mission I sent to each world do the docking thing. I just never got around to it. I'd love to complete this challenge without leaning so heavily like I did on the Admin building.

Congratulations, as well! Good to see another in the winner's circle :)

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  On 12/19/2021 at 4:10 PM, Superfluous J said:

I'd love to complete this challenge without leaning so heavily like I did on the Admin building.

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For me, I’d like to do it without using the MPL.  Although I only launched one of them, it still feels chesty…

edit- Wow, autocorrect really got me this time. I meant to say ‘cheaty’….  

Edited by 18Watt
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@Superfluous J, I'm indeed making a second run at this challenge.  I probably won't post as many screenshots this time, I'm doing this just to try a few different strategies.  The details are in my Mission Reports thread.  I'm not too far along, I've only launched two ships so far.  Looks like my third will possibly be a probe to get rendezvous bonuses at Minmus, Mun, and Kerbin as I bring the second ship back home.

Oh, I should mention I do play 100% stock, I see you had me down as a modded entry for my first run.  I do use the MH and BG packs, otherwise I'm 100% stock.

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Okay I'm doing this again.
 

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Edited by Superfluous J
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  On 12/20/2021 at 10:13 AM, Superfluous J said:

ForScience because I will never click a science experiment again

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Yes!  That's why I altered my settings to always allow Action Groups.  However I still need to go out and collect all the science.  Hmm, maybe I need to start using a few mods...

  On 12/20/2021 at 10:13 AM, Superfluous J said:

I've not played since they actually fixed Kerbals not sliding on ladders and it's a joy.

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Amen!  I really wish I'd figured out your method of attaching a 'stopper' at the end of ladders a long time ago.

Looks like you are also confident docking without RCS!  That's handy.  First, of course, because sometimes I forget to put a monopropellant tank on the ship.  But also because to do RCS right you really need at least 3 RCS blocks- that's 10% of your part count allotment with the base level VAB!  I also noticed not only did you dock without RCS, you made the effort to align your probes properly- so that solar panels on each probe are offset 90 degrees, less chance of a blackout.  I still haven't tried the docking port rotation feature yet..

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  On 12/20/2021 at 4:53 PM, 18Watt said:

Looks like you are also confident docking without RCS!

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I can dock any two ships without RCS. I put it on bigger ships because it makes it much easier, but with tiny ships (or a tiny ship docking to a larger ship) it's just extra unneded parts. I may install a 3rd mod, docking port alignment indicator, but I shouldn't need it as I'll probably never dock two very large things together.

  On 12/20/2021 at 4:53 PM, 18Watt said:

I also noticed not only did you dock without RCS, you made the effort to align your probes properly- so that solar panels on each probe are offset 90 degrees, less chance of a blackout.  I still haven't tried the docking port rotation feature yet..

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I forgot you could rotate docking ports. I actually did that on purpose before docking. It wasn't pre-planned, but about 2 seconds before docking I thought "why not?" and turned my active ship 90 degrees.

Both were originally lined up with a panel in the sun because 10 electric charge isn't much and I've hit THAT problem FAR too many times :D

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To the Mun! Again in spoilers to hide images even though there are only 5.

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It's Minmus' turn. Here we go.

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I've complete launches 5 and 6 in my second run, link here.  Launch 5 was to Eve and Gilly, launch 6 was to Duna and Ike.  I hit a few snags on the run to Eve, but nothing that I couldn't recover from.  The run to Duna went pretty smooth.

I'm using the Leadership Initiative again.  That coupled with using probes earlier to get the docking bonuses is working extremely well.  I'm following @Superfluous J's second run, I think you're trying to do it without strategies?  That's another thing I'm wondering about.  I might make a third go at this challenge!  Well, let's not get ahead of ourselves 18Watt, I still haven't finished the second run..

Edit:  I just checked, after launch 6 I was able to fill out my Tech Tree, almost completely,  there's only two nodes left (hypersonic flight..).  I'll be able to finish the challenge (famous last words..) with launch 7, out to Dres, Jool, and Eve.

Out of curiosity, is there a separate bonus for starting a station on a CB's surface?

  On 12/22/2021 at 4:12 PM, TheFlyingKerman said:

However the linked images don't seem to work???

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I was able to see the images in your linked post no problem.  And that's an interesting start!  Definitely a different direction that I have used so far.

 

Edited by 18Watt
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  On 12/22/2021 at 5:45 PM, 18Watt said:

Out of curiosity, is there a separate bonus for starting a station on a CB's surface?

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I think it does

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  On 12/22/2021 at 5:45 PM, 18Watt said:

I was able to see the images in your linked post no problem.

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It is good to know. Imgur won't open, Imgbb allowed me to upload but the link didn't work, Imgpile seems to work for now.

Mission report updated

 

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  On 12/24/2021 at 8:15 AM, TheFlyingKerman said:

Got an instant 20k profit docking two rovers next to the runway.

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Oh wow!  That is really interesting!  I just tried it, and got $14,850, including a $4,050 bonus for leadership initiative.  

  • I have Leadership initiative at 25%, which adds 37.5% to world first bonuses.
  • Looks like the base for Station Start on Kerbin is $10,800.
  • 37.5% of that is $4,050, for a total of $14,850.
  • Your mileage will obviously vary depending on what strategies you have going..

Thank you for pointing that out!  During my first run I was going along nicely, and hit a wall, becoming unable to generate enough funds to progress.  @Superfluous J suggested getting Rendezvous, Station Start, and Docking bonuses, which I had forgotten about.  Here's another source of funds I hadn't realized.  Probably not practical on every CB, but it could be profitable on a lot of them.  I'm already thinking about launching a probe with maybe 10 tiny rovers to LKO, then every time I head to a different CB I grab one or two of the rovers...

Rovers can be constructed really cheap, and with just a little fuel or monopropellant it could also be the probe for the orbital bonuses.  

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Time for Duna!

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  On 12/29/2021 at 3:19 AM, Superfluous J said:

All interplanetary antennas are locked behind R&D 2. Huh. Who knew?

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Not me.  I finally figured out Remote Probe Control (I think..).  But to make that work efficiently, or with limited VAB or Launchpad capabilities, is not easy early on.  I wish the Lawn Chair was available earlier in the tech tree, the Lawn Chair solved a lot of my probe problems.

  On 12/29/2021 at 3:19 AM, Superfluous J said:

I figured two 2-kerbal ships was the way to go.

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Yeah!  That’s the way I build ships too!  Why send one Kerbal when you can send four?

  On 12/29/2021 at 3:19 AM, Superfluous J said:

The mission plan was to land the Ike lander at Ike, then get back into orbit and rendezvous and dock with the Duna lander, which would already be in orbit of Ike. Then I'd repeat at Duna with the Duna lander. However, a seating SNAFU caused Bob and Bill to change places (they were on the manifests as B. Kerman) so when the Ike lander arrived at Ike with an Engineer in the seat, the decision was made to rendezvous (but not dock due to the fuel tank hats each ship had on their docking ports) around Ike so Bill and Bob could change places, and Bob could perform science on the surface of Ike. This went off without a hitch, and all the orbital machinations were even enough to upgrade Mission Control before the Ike landing, which will result in Surface Sample science, a bonus!

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Not gonna lie, I got a headache reading that.

  On 12/29/2021 at 3:19 AM, Superfluous J said:

The Duna ship had to toss its hat aside with fuel in it. Sad,

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That really bugs me, and I go to great lengths to use the last drop of fuel out of every tank.  Even when it makes absolutely no sense to do so.  I feel your pain..

  On 12/29/2021 at 3:19 AM, Superfluous J said:

Duna landing

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That’s a brave move, sir.  A tall, teeter-y lander for Duna.

  On 12/29/2021 at 3:19 AM, Superfluous J said:

Something is up with the in-game alarm planet transfer calculator.

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Yup.  I don’t use mods, so I really can’t compare it to mods which help with transfers.  But I’ve given up on the transfer planner- I can do it much better myself.  I did briefly use KAC and TWP- I was glad to see a stock KAC in the game, really useful.

The excuse I’ll give for transfer planners not working the greatest is: turns out planning efficient transfers is hard!  One of those cases where a monkey’s brain (mine) can usually use intuition to get equal or better results than a computer.

 

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  On 12/29/2021 at 6:05 AM, 18Watt said:

Why send one Kerbal when you can send four?

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:D

Actually all 4 were necessary. 2 pilots, one for each ship. Scientist to reset the Goo and Jr, and an engineer to literally ride the whole way to Duna and back just so he can repack 2 parachutes before returning home.

  On 12/29/2021 at 6:05 AM, 18Watt said:

Not gonna lie, I got a headache reading that.

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It was hard to plan and do, it SHOULD be hard to read!

  On 12/29/2021 at 6:05 AM, 18Watt said:

I go to great lengths to use the last drop of fuel out of every tank.

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I tend to as well and yes I didn't like it. What's worse, I'm pretty sure if I'd thought about it Bill could have EVA-construction-attached that tank back onto the ship to transfer the fuel. Oh well :(

  On 12/29/2021 at 6:05 AM, 18Watt said:

That’s a brave move, sir.  A tall, teeter-y lander for Duna

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It's not as bad as it first appears. The fuel + engines make it bottom heavy and Val's leaning on the flight stick to keep it upright.

 

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